Advanced Attributes and Vital Stats
affects - display active conditions on your character
The AFFECT command will display a list of spells or conditions with which you are currently affected, as well as applicable durations. A negative duration indicates that the particular spell or condition will last indefinitely. From the affects list, you can also see your ability to resist certain types of magic and magical effects, such as paralysis and resistance to magical items if "affects all" is specified. You will also see other special modifiers such as regeneration modifiers, accuracy modifiers, etc. Specifying a skill name will limit the results to skill affects matching that skill. Include multiple word skill names in quotes. Specifying a search string will limit the results to skill affects matching that search, or special active affects matching the search. Include multiple word search strings in quotes. Search strings can include the following wildcards: * Matches everything (e.g., *fred*, or fred* or *fred) ? Matches a single character (e.g., fr?d) In order to remove a beneficial affect from yourself, you can 'affect clear <skill name>'. This may be desirable if the affect has an undesirable upkeep cost, or lasts longer than necessary, or any other reason. In order to see which affects you and your formation have applied to an opponent, you can 'check victimaffects'.
clear affect - removes a beneficial spell from the user
The clear command is used to remove unwanted beneficial spells cast on you by equipment or another player. It does not remove harmful spells, and not every beneficial spell can be removed in this way.
prolong suffering - increases the duration of all negative affects on a victim
By stretching into the future and manipulating the affects on a given target on the way, one learned into the chronomantic arts may actually elongate the duration of those affects. If a target is particularly weak or the caster particularly wise, the increase may stretch beyond just a moment.
affect attributes - attributes that can be modified by affects
Any attribute which is not listed is not yet documented. In addition to these attributes, there are also different types of attributes which affect other things: 'Provides resistance' will effectively provide +25 *-prcnt to the resisted attack. Resistance can cancel a vulnerability and/or provide resistance if no vulnerability is present, but redundant resistances do nothing beyond that. 'Increases vulnerability' will effectively provide -25 *-prcnt to the attack type. Vulnerability can cancel a resistance and/or cause vulnerability if no resistance is present, but redundant vulnerabilities do nothing beyond that. Material vulnerabilities will harm anyone who carries items with that material, and prevent the wearing of those items. 'Provides immunity' does what it implies, and supersedes vulnerabilities. 'Alters knowledge' effectively changes knowledge of a skill, between 0-100%, if that skill is already possessed. 'Grants knowledge' can provide access to a skill if it is not already possessed, at the amount of knowledge specified. 'Adds resistance to' will cause any uses of that skill in attacks (if offensive) or any beneficial use (if not) to spontaneously fail with the frequency listed. 'Increases damage dealt to' functions like +damage, but only to the race specified. 'Reduces damage from' reduces damage taken by a flat amount from the race specified.