Adventuring Ph.D.

Advanced Commands

ADVENTURER'S GUIDE - SECTION 6: BASIC COMMANDS

adventurer's guide VI - basic commands

 When you have created your character and entered the game, you will be 
 in a room called the Path of Knowledge.  Read the room description by typing
 LOOK to see instructions for what to do to progress.

 Interacting With the Game

 These are the basic commands you will need to get started in the world of 
 Alyria. Most commands have a lot more functionality than is shown in this 
 brief list - clicking on the command name will display the full scope. 
 Common abbreviations for the commands are specified in parentheses to the 
 right of the command itself.

 To see an entire list of available commands at your character level, type 
 'commands' within the game.

 Informational Commands

 These commands will tell you more about your character, other characters, 
 and the world around you.

 help:          Materia Magica has an extensive help database and many 
                questions may be answered by typing HELP <topic>. Help train will
                give the max statistics for each race, HELP <race name> and HELP
                <class> will give an overview of each race and class. Help entries
                are also available in the Reference section of this website.


 look:          Tells you about the room or area that you are currently in. You
                can also look at other characters, look at objects, look inside 
                objects, and look in a specific direction to see what's in the
                adjoining area. This command can be shortened to (l).

 skills:        The SKILLS command is used to display your character's list of
                available proficiencies or spells.

 who:           The WHO command is used to display a list of players that are
                currently active and online.

 where:         This command will report a list of nearby players and their
                specific locations, based on their proximity to you.

 score:         This command displays a complete list of information regarding
                your character, such as attributes, spell comprehension, number of 
                kills, experience points, etc.

 affect:        The AFFECT command will display a list of spells or conditions
                with which you are currently affected, as well as applicable
                durations. This command can be shortened to (aff).

 set:           SET lets you turn in-game environment settings ON or OFF. These
                settings can be used to customize what you see in the game, among 
                other things. 

 socials:       The SOCIALS command displays a list of the several hundred 
                "actions" or "emotions" that you can use to show how you feel to 
                other players. To create your own socials, emote <description>.

 commands:      Displays a list of commands that are available at your character's
                current level of experience.

 levels:        Command that lists how many experience points your character needs
                in order to advance through the levels in his class.

 time:          Displays the current Alyrian time, game time, phases of the twin
                moons Trigael and Marabah, as well as other information. If you do 
                not have a clock or watch in your possession you will see an
                approximation of the current Alyrian time.

 weather:       Displays the weather conditions for your current location, if you
                are outdoors.

 gold:          Lets you view the amount of gold you have on hand, and  in any bank
                accounts. This command may be shortened to ($).

 description:   This command allows you to change the descriptive text shown when
                other people see your character in the game. When they view you 
                using the 'LOOK' command, they will see the description you enter.
                This command may be shortened to (desc).

 title:         Title sets the phrase that immediately follows your name when
                people LOOK in the same room as you. You can check your title by
                typing SCORE.

 channels:      Materia Magica has several global and semi-global communication
                methods that you can activate or deactivate based on your current
                desires. Using the CHANNELS command, you can set the channels that 
                you wish to see displayed in the game.

 survey:        With the SURVEY command, you will examine the area for familiar
                landmarks to determine your current location.

 scan:          Closely examine what lies beyond all exits from a location. You
                must have the SCAN proficiency to use this command effectively.

 notify:        Notify is a feature that allows you to track the comings and
                goings of your friends - when they log in to the game, when they
                log out, etc.

 Movement-Related Commands

 These commands will let you move around in the world of Alyria, as well as 
 other movement-related actions. For general information on moving in the 
 world of Alyria, see HELP MOVEMENT.

 north     (n)  Moves your character north, if an exit exists in that direction.

 south     (s)  Moves your character south, if an exit exists in that direction.

 east      (e)  Moves your character east, if an exit exists in that direction.

 west      (w)  Moves your character west, if an exit exists in that direction.

 northwest (nw) Moves your character northwest, if an exit exists in that direction.

 northeast (ne) Moves your character northeast, if an exit exists in that direction.

 southwest (sw) Moves your character southwest, if an exit exists in that direction.

 southeast (se) Moves your character southeast, if an exit exists in that direction.

 up        (u)  Moves your character up, if an exit exists in that direction.

 down      (d)  Moves your character down, if an exit exists in that direction.

 enter          Lets your character enter a special exit item, such as a portal.

 recall         RECALL lets your character return instantly to your home, or 
                nearest recall point (usually a SAFE location). This command is useful
                if you become lost. Typing RECALL LIST will show you the nearest
                recall point.

 sleep          Lets you sleep on the ground, or on an item, such as a travel cot.

 wake           If you are asleep, WAKE will cause you to awaken. You can also
                use WAKE to wake another sleeping player.

 stand          Causes you to stand up if you are resting or sitting. You can also
                stand on an item, such as a platform or carpet.

 sit            Lets you sit on the ground, or on an item, such as a chair.

 rest           Lets you rest on the ground, or on an item, such as a chair or bed.

 search         Searches the room for hidden items. You may have to search multiple
                times to find hidden items, depending on how well they are obscured.

 hide           Hide in the shadows so that you cannot be detected, or hide an item
                at your current location.

 dig            Dig up ground at a location to look for a buried item or door. You
                will need a spade to dig, and if the ground is hard enough, a 
                pick-axe as well.

 bury           Bury an item in the ground using a spade. If the ground is hard,
                the job may require a pick-axe as well.

 CCommunication Commands

 These commands enable you to communicate with other characters (both NPC and 
 PCs) around you.

 pray           If you are stuck and need help, pray will send a message to 
                any Guides or Immortals who may be online.

 tell           Sends a message to a specific character, privately.

 reply          Sends a message to the last character to send you a tell.

 say            Sends a message to your current room, and everyone within that room.

 sayto          Sends a message to your current room, but directs it to a 
                specific character within the room.

 whisper        Sends a private message to a character in your current room.

 yell           Sends a message to everyone in your area / general vicinity.

 shout          Sends a message to everyone in your area / general vicinity. 
                SHOUT has a greater range than YELL.

 dream          If you are sleeping, you can use the DREAM channel. Dream 
                sends a message to other sleeping PCs.

 clantalk / ct  As a novice you will be automatically enrolled in the Novice 
                Clan, which is a group of novice adventurers (some more novice
                than others) who can use CLANTALK to communicate and assist
                each other in learning the game.

 auction        Auctioning is a way to sell items to other players globally, 
                regardless of their location in the world. Anyone may bid on any
                item being auctioned if they have enough money. Auction is
                available to players level 20 and higher.

 General Commands

 These are general commands with which every Adventurer should be familiar.

  alias         Using the alias command, you may create a synonym for a longer
                legitimate command, and then use the shortened version
                instead of the full version.

 chat           Materia Magica has a special chat room feature. These rooms 
                allow people who want a break from playing the game, or who just
                want to chat in a fantasy role-playing setting, a place to do so
                without fear of evil sorcerers, insane shopkeepers, and the like.

 train         Through use of the TRAIN command, you can increase the 
               attributes (strength, intelligence, etc.) or vital statistics
               (hit points, spell points, stamina) on your character, thus 
               increasing his effectiveness.

 practice      The PRACTICE command allows you to train a skill (proficiency 
               or spell) and increase your knowledge of it. It is different from
               the TRAIN command in that you are not learning about a general
               attribute or a vital statistic, but about something more specific.

 shop          Through your travels in Alyria you will come across many 
               merchants seeking to sell you goods and services, or buy goods
               from you. You can buy many different types of goods and services
               from shopkeepers, such as weapons, magical spells, horses, pets,
               etc. - all using the SHOP command in the presence of a shopkeeper.

 quest         The QUEST command allows you to undertake and manage quests. The
               members of the Council of Seven - the Lords and Ladies of Alyria
               - will allow you to undertake quests in order to gain special
               points called 'quest points', as well as other rewards, such as
               practices, gold, experience, and special items. Quest points can
               additionally be saved up and used at any quest master to purchase
               specially-enchanted items.

 class         Once a player reaches level 60 in his or her current class, the
               option to change classes is available. Classes are changed by
               collecting and providing desired gemstones - black tourmalines
               - to a local Lord (such as Lord Agrippa). The CLASS command, 
               when used in the presence of a local Lord, allows you to deposit
               gemstones with them, view your multiclass gemstone account, as
               well as change classes when you are ready.

 shift         Faerie characters - those of the Fey and Sidhe races - have 
               the ability to shift shape due to their magical natures. The
               SHIFT command allows the faerie to change shapes for a limited
               amount of time and can only be done at night.

 quit          This command allows you to exit the game safely and saves 
               your character for later return. While you do not have to use
               this command to have your items saved, it is recommended as
               if there are items that will not persist or that you cannot
               take with you (items that are greatly out of your level range,
               and some special items) you will be informed. You do not have
               to be in a special location to quit and save in Materia Magica.

 Combat Commands

 These commands are used to start, navigate, and end combat situations.

 combat        The COMBAT command allows you to toggle combat settings, such 
               as defenses, combat display modes, etc.

 consider      This command gives a rough estimate on what your chances are 
               of defeating a character in combat, based on a limited set of
               criteria, including hit points, level, and race.

 kill / attack When you wish to attack a creature or person, simply use the 
               ATTACK or KILL command to begin melee combat. If you are in
               area where combat is permitted, you will begin exchanging blows
               with your opponent.

 flee          Allows you to flee from your current combat situation, if 
               possible. Setting contextual-directions on will allow you to
               flee simply by entering the direction you wish to attempt to
               flee to.

 bash          Bashing a victim is a special combat move that requires one 
               (in most cases) to be wielding a shield of some kind and allows
               one to smash his or her opponent over the head with it. Bashing
               requires a great deal of stamina and strength on the part of the
               user. Minotaurs can bash without holding a shield. You must have
               the 'bash' proficiency to use the BASH command properly.

 feed          Feed allows a Fey to drink blood either from puddles on the ground
               or directly from the neck of an enemy.  Fey may only use feed 
               while not in combat.  Sahaugin may only use feed in combat to
               tear a chunk of flesh from their victim. You must have the 'feeding' 
               proficiency to use the FEED command properly.

 kick          Kicking allows the attacker to cause a karate-chop type of attack
               to the target. However, a failed kick may throw an unwary fighter
               off balance, causing him or her to miss the next round of combat.
               You must have the 'kick' proficiency to use the KICK command properly.

 backstab      Backstab is the favored attack of thieves, murderers, and other
               rogues. It can be used with any small-sized piercing weapon, such as
               a dagger or stilletto. You must have the 'backstab' proficiency to
               use the BACKSTAB command properly.

 breathe       BREATHE allows those of the Dracon race to use a special breath
               attack on their victim. Breath attacks include frost, fire, gas 
               (poison), acid, and lightning. Depending on the level of the
               Dracon, one or more breath attacks will be available.

 Item Commands

 These commands are used to interact with items in the game. For more 
 information on item attributes, see HELP ITEM ATTRIBUTES.

 inventory:    The INVENTORY command lists the items you are currently carrying.
               It does not show the items that you are wearing on your body - 
               for that you need to use the EQUIPMENT command. This command may
               be shortened to (inv).

 equipment:    This command lists the items in your inventory that you are
               currently wearing, and their locations on your body. You will also 
               see a list of body locations and the Armor Resistance (AR) values
               for each location. This command may be shortened to (eq).

 wear / equip / hold    EQUIP lets you wear an item or wield as a weapon.

 remove / unequip       UNEQUIP lets you remove an item (in most cases) that 
                        you have previously EQUIPped.

 examine       EXAMINE is a synonym for LOOK. It lets you inspect an item's
               visible attributes. If you have the LORE proficiency, it will 
               reveal even more information about the item.

 get / take    GET allows you to pick an object up from the ground or from
               inside a container, such as a chest or a bag.

 put           PUT transfers an item from your inventory to a container.

 drop          DROP drops an object that you are carrying, including gold coins,
               on the ground.

 open          OPEN allows you to open a door or container.

 close         CLOSE allows you to close an open door or container.

 eat           EAT allows you to ingest an item of food, a potion, or a pill.

 drink         DRINK allows you to drink from a container of liquid or ingest
               a magical potion.

 use           USE lets you make use of an item such as a magical wand, orb,
               or scroll.

 sacrifice:    SACRIFICE lets you destroy an item in honor of the Power(s) that
               your character serves. Using this command usually results in a 
               gold reward. This command can be shortened to (sac).

 steal         STEAL attempts to pilfer money or items from an unsuspecting
               target. This command requires the 'stealing' proficiency in 
               order to use properly.

 give          GIVE allows you to hand an item or gold to an NPC or PC.

 lock          LOCK allows you to lock a door or container (if you have its key).

 unlock        UNLOCK allows you to unlock a locked door or container (if you
               have its key).

 fill          FILL allows you to fill an empty container or lamp with a liquid,
               such as water or oil.

 empty         EMPTY allows you to empty a container filled with a liquid, so
               that you may refill the container with something else.

 light         LIGHT ignites a light source (such as a torch or lantern). Light
               sources, unless magical, can only remain lit for a certain period
               of time before burning out. If the light source can be refilled - 
               such as in the case of most lanterns - you can replenish the light
               source with lamp oil (available at most General Stores) by using
               the FILL command. Only magical lights may be used underwater.

 extinguish    EXTINGUISH puts out a burning light source (such as a torch). Lit
               items usually have limited amounts of time they can be used, so
               it is a good idea to extinguish lights when you do not need them.

 push          Allows you to PUSH an item, such as a button. Not all items can
               be PUSHed.

 pull          PULL allows you to PULL an item, such as a lever. Not all items
               can be PULLed.

 turn          TURN allows you to TURN an item, such as a dial or knob. Not all
               items can be TURNed.

 Magic-Related Commands

 These commands are used by classes with magical abilities. Most 
 spellcasting classes will make use of scrolls and spellbooks in order to 
 gather the magical knowledge needed. Some have the abilities through other 
 methods, such as Druids who can invoke and evoke energies.

 memorize      MEMORIZE is used by wizards, rangers, and other spellcasters to
               commit a spell to memory so that it can be casted later. Spells
               remain in memory for a limited time, after which they must be
               re-memorized. Spells must be in spellbooks, and the spellbook
               with the spell in it must be held in the spellcaster's hand, or
               in their magical belt pouch, in order to be MEMORIZEd.

 cast          CAST allows you to cast a spell on a target, such as a 
               creature or item.

 invoke        INVOKE works very much like CAST, and is used by Druids to 
               invoke elemental powers to protect them during battle and
               empower other miscellaneous magical effects. INVOKE requires
               individual Druid-only element-based spells in order to use.

 evoke         EVOKE works very much like CAST, and is used by Druids to 
               invoke elemental powers to summon elemental powers outside
               of themselves, whether to inflict harm on a target or for
               another purpose. EVOKE requires individual Druid-only
               element-based spells in order to use.

 play          PLAY allows the Bard to produce magical effects through 
               music. You must have the MUSIC proficiency, and be holding
               a musical instrument, in order to use the PLAY command.