A clan is a group of players joined by a cause in which they all believe. Each cause is different and sometimes difficult to understand. Whatever your beliefs, thoughts or devotions are, there is most likely a particular clan to which you can relate.
There is a clan designed to help novice characters assimilate into the world of Alyria known as the Novice Clan, for players level 45 and under.
You must have at least 45 total levels to join a clan other than the Novice Clan.
For more information on what clans are currently active in Alyria, see the Clan Profile Registry or type "clan list" in game. Clans listed in red on the clan list are Player Killing clans. These clans can engage in battle with members of their own clan or other PK clans outside of the domain of normal player killing areas.
Circles are made up of wizards, a magician or person endowed with secret knowledge or power. These wizards interfere with the usual course of physical nature by mysterious actions. The knowledge of these actions comes from a secret communication with what the wizards believe to be the underlying force of Alyria. However, there is much disagreement about the exact "force", causing much asperity between circles, mainly into two opposing forces: followers of "white magic", who use their knowledge to aid civilization, and those of "black magic", who concentrate their power for the forces of darkness.
- High Wizard
Courts are a collection of members who work to serve each other for the good of the group as a whole. They often look out mainly for their own good, although many courts form strong alliances. They follow a distinct stratification in class level, with each lower level reporting to the one above it.
The leader and governor of a court is a King, who has Princes that report directly to him. They make their livings in a feudal society. Unity among courts is often very strong due to strong allegiances and homage.
These organizations consist of practitioners of witchcraft, also known as folk magic. They are led by either a High Priest or Priestess. They revere the equality, balance, and harmony of the universe in relation to personal balance, as well as supernatural forces. Covens meet regularly to utilize personal power in conjunction with the energies of their surroundings. Witches practice magick, the process of rousing or building up natural energy, giving it purpose, and releasing it. Many followers of this lifestyle focus on different forms of occult divination, ranging from astrology and numerology to rune magick.
This unique organization believes in equality of its members, therefore consisting of only three divisions among its members: The Priest/ess, witches, and warlocks, those who may have betrayed the craft or community gossips.
- High Priest/Priestess
Cults consist of members who have vowed their souls to the evil of the world, although some people believe they have no souls at all. They have devoted their lives in service of an evil source not fully understood by those outside each individual cult. Although they have different motives and reasons for raising the darkness, they have a common unity against Orders and to a lesser extent, the Guilds.
Cults most often believe in violence as a solution, though a few may not.
These organizations consist of members with a similar hobby, enjoyment, class, or other distinctive features. They have a common bond, and therefore strongly believe in teamwork and cooperation.
Guilds are generally led by a respected member of the field or class, although most are run like a democracy, with all members of the guild having a say in decisions.
Lodges are extremely secret organizations of people who are in conflict with many adversaries, thus feeling the need to stay as hidden from the public eye as possible. It is rumored that these societies exemplify despotism, although many believe they are a prime example of anarchy and chaos. Lodges are most likely formed in opposition to a socially accepted and unchallenged aspect of some regard.
Existing in utmost secrecy and mysteriousness, each lodge's existence was based on individual discrepancies with society in the aim of changing and correcting these aspects.
- Adeptus Major
- Adeptus Minor
Orders, also known as fraternities or brotherhoods, are associations of holy or good-spirited people. Some orders choose to fight, specifically against the forces of evil found in cults, while others don't believe in aggression and violence as an answer to conflict.
The members of orders believe that it is their duty to defeat the forces of darkness found throughout Alyria, so that the land may survive in peace.
- High Priest/High Priestess
- Loyal Devotee
Tribes are tight-knit groups of people, consisting mainly of friends. Although not totally civilized, they enjoy doing things together, and depend on each other for survival. Though each member may have different beliefs or devotions, they spend the majority of their time helping each other.
Tribes usually make their decisions through a Tribal Council, led by the Chief. Their reliance on violence or belief in non-aggression usually rests in the hands of the Tribal Chief.
Creating a Clan
To create a clan, the new clan leader must gather 40,000,000 in gold and request a clan from a Master of Clans, located in most major cities. The gold fee is nonrefundable. The leader must also have 120 total levels or greater.
Once the clan has been requested, 15,000 clan gemstones must be recovered from the Proving Grounds and deposited with a Master of Clans. Once at least 15,000 clan gemstones are deposited, the clan will become active. The clan has three real-time months from when the clan is requested to gather the gemstones. If the gemstones are not gathered in this three-month period, the clan will be removed and the initial gold fee will be forfeited.
Once a clan is active, clan gemstones are required in order to pay monthly taxes and keep the clan active. Taxes are assessed based on the size of the clan, with a charge of 15 gems per possible clan member. If a clan is behind on taxes for more than three months, it will be deleted.
Estimated maximum clan taxes per month:
|28 members||270 clan gemstones|
|31 members||315 clan gemstones|
|34 members||360 clan gemstones|
|37 members||405 clan gemstones|
|40 members||450 clan gemstones|
|46 members||540 clan gemstones|
|52 members||630 clan gemstones|
Joining a Clan
Membership in a clan is something that many different adventurers choose to do. It's certainly not necessary to make your experiences in Alyria complete, but it can be a very helpful way to learn from other players and to experience the camaraderie of a group working toward the same goals. Though the types of clans may be similar among a number of different clans, each individual clan has its own requirements for joining. Some clans desire adventurers above a certain level, some forbid PK at all, while others require it.
The best way to determine what is the best clan for you, is to talk to the owners or higher ranked members of a clan. Additionally, typing "clan info
Clan AlliancesAlliances consist of groups of clans that have come together for a common purpose, or set of goals. While the clans that comprise the Alliance may not always see eye to eye, they are able to work together well enough as a unit that they are not constantly bickering or fighting with each other.
It is beneficial for clans to form Alliances for several reasons; one, there is strength in numbers. Whereas one clan may dominate and its members may have members of another clan on the run, if the other clan were to join together with an Alliance, the Alliance working together could overpower the now out- matched clan.
Secondly, Alliance clans get to share a communication channel with each other that enables them to have access to a broader set of information than a single clan may be able to provide. This also increases the social aspect behind Alliances, and enables one to feel a stronger bond of unity with your fellow Alliance members.
Alliances may also declare war or peace intentions with other Alliances. This is mainly a role-playing and social part of the Alliance system at this time, but future expansion is planned to increase enforced game aspects depending on who you are at war or at peace with.