Temple of Sumter
The Temple of Sumter was not always a place of darkness, but since the invasion of the Kells, many of it's ancient secrets have been lost to the world. Situated above the Town of Rune, at first glance it is a modest abode for the monks and priests who worship Sumter, one of the minor deities associated with Maradas.
The monks apparently have something to hide, as they guard the altar by attacking any intruders. Rumors have been heard of a vast cavern beneath the temple itself, as various kobolds have come wandering into the daylight raving about morkoths, piranhas, and taskmasters. One intrepid cavalier was said to have entered the Temple of Sumter in an attempt to stop the Kells from performing a ritual at a mysterious, chaotic altar, but he has never returned.
- The Mark of Dawn is available in this area, simply for being in the right place at the right time.
- The Mark of Trespassing is available in this area.
- The head kobold seems to be suffering a disease, possibly incurred from his trespassing into an ancient chamber beneath dual threats of lightning and fire.
- The lighting in the caverns is so dark that one would be much better off sensing the life around them rather than attempting to look directly at it.
- Kobolds are incurable liars - they're so dishonest, you can trust them to try and cheat you - if they don't, beware!
- The Mark of Irresponsibility is available in this area.
- The Kells invaded Sumter to gain access to a miraculous diamond-cut altar, which when channeled with the appropriate crystals, is rumored to have released a great menace upon the land.
- So far, the Kells have been unable to escape after invading Sumter--they seem not to swim upwards well, or blunder into a death trap near the entrance to their crystal city.
- A cavalier in golden armor is said to have used his dying breath to banish the final piece of the Kell ritual to wander the wilds, a dormant crystal golem may be found anywhere throughout the world, and only receiving monetary momentoes of his golden foe can awaken him.
- The Kells are chaotic creatures who dwell in extreme heat - be prepared to take fire damage and brave cpk!
- You may find several puzzles blocking your way - talking to the hermit in the caverns above and thinking aloud might unlock new possibilities!






