New Kolvir
Rebuilt from the shattered ruins of Old Kolvir, New Kolvir is now a thriving but dangerous city. It is located southwest of Rune, a vast hexagon among the mountaintops. None but the most courageous of adventurers head there, as anyone may be slain and looted anywhere in town. It is ruled by Lord Alymar, who with his right hand men - General Kahlir and the scientist Lakaros - keep order with an iron fist.
The city is beset by ogres, who attempt to sneak in through remote tunnels. The moat these tunnels lead is one of the most dangerous areas in all of Alyria, filled with creatures ranging from snarfugles to alligators. The shopping area is a circular walkway, dubbed Martyr’s Walk, and expert smiths, craftsmen, and sorcerors are available to tourists. Some of the other sights include the Church of Acceptance, the palace courtyard, and Lord Alymar himself. Besides other adventurers, visitors must also be wary of creatures who have escaped from the moat and roam the city, aggressive to any that enter. This city is extremely perilous, but offers great rewards to anyone who dares it.
- There have been tales of a living demon amidst the muck and grime of the moat and sewers. This demon, supposedly made of excrement itself, is in the normal confines of the moat.
- If you’re looking to improve your skills, there are treasures scattered about town which will increase the knowledge you gain from killing enemies.
- Some of the mobiles around town are difficult, but Fauntleroy offers mercenaries to those who need help. For a fee, these able warriors will enter your formation and assist you.
- Powerful adventurers seeking a challenge would do well to look for gossips around town, especially among Lord Alymar’s own staff.
- Though a dangerous city, New Kolvir has some of the most talented magicians in Alyria. For example, a merchant in town sells ethereal and gem reagents that weigh nothing at all!
- All but the most powerful of fighting groups should avoid angering the blademaster that resides in Lord Alymar’s palace.






