A Disturbed Pyramid
This forsaken region is best suited for the well equipped 2nd classer and his friends - not for the faint of heart.
This region offers various rewards, including quest points, palladium gear, and a mark obtained by those who unravel the mysteries surrounding the pyramid. Circuitous in nature and instilling fear in its very walls, the pyramid is home to some terrifying mobs - so bad, in fact, that many will prevent you from
fleeing, and some even drop their spirits when slain!
Be prepared to dig around, as the structure is filled with illusions--to the point that it could very well make your head dizzy. As usual, pay attention to the various wants and needs of NPCs to maximize your rewards, but be aware of your surroundings and don't get caught up in the flow of things - it could easily need to chaos.
If you're seeking the famed palladium gear, you would do well to bring any interesting items you find or loot to the archaeologist, provided the blind old man isn't napping, and can see you. Also remember the treasure collector is willing to take most anything you find off of your hands. Aside from the spirits and gargoyles which inhabit the pyramid, those looking for more adventure would do well to dig around at the most dangerous part of the first level, and be prepared to deal with some entropy by oneself. When in doubt, search around and explore.
Legend has it that a witch looks to reincarnate herself and reign from the top of her pyramid. Bolster your courage, brave the chaos and inescapable clutches of witches, wizards, guardians, sharks, and shadows to win over witchcraft!
Tips:
- Be prepared for CPK, underwater, dizzy rooms, illusions, and no-flee mobs
- Bring a shovel to dig around and keep a thief friend handy to get past locked doors
- Try giving objects you find to the knowledgeable archaeologist, and remember the treasure collector may have rewards from the Faerie lane
- The Mark of Witchcraft is available to those who look carefully and vanquish the resident Witch!






