Sepharia
Sepharia is the oldest and most inhabited continent in Alyria. It is home to such popular cities as Rune, New Rigel, Lowangen, and Xaventry. Most of the areas on Sepharia are geared towards novice adventurers and adventurers uninterested in player to player combat.
- 1
- 2
- 3
- 4
- 5
- 6
A Disturbed Pyramid

This forsaken region is best suited for the well equipped 2nd classer and his friends - not for the faint of heart. This region offers various rewards, including quest points, palladium gear, and a mark obtained by those who unravel the mysteries surrounding the pyramid. Circuitous in nature and instilling fear in its very walls, the pyramid is home to some terrifying mobs - so bad, in fact, that many will prevent you from fleeing, and some even drop their spirits when slain!
Read moreA Hill Giant Refuge
The Hill Giant refuge, located just northwest of Rune, is a tranquil spot of land dedicated to the peaceful hill giants. Upon first entry to the refuge, you'll notice many exhausted and hungry young giants, some of who decide to sleep peacefully, others who visit Finn in his Tavern. Outside of camp, various wild animals frolic near the ponds, only disturbed by the powerful booming of the giants working in the mines, both for iron and for gems.
Read moreArcane Archipelago
Like all things Arcane, this island-studded island retains the qualities of its inhabitants - it winds like a snake into a coil, where head and tail are indistinguishable. This region, tricky to navigate for the beginner, is located on an island southeast of Rune--and begins with a quick hack through the jungle. In the trees swing a small group of gorilla warriors, who keep a sharp lookout on the nearby volcano.
Read moreDesert Thorn
Located within the dunes of the Bonnak Desert, Desert Thorn offers the one major oasis for travelers who dare venture into the inhospitable deserts in the northeastern section of Sepharia. Within its confines, the Desert Thorn has become home to many dangerous desert creatures as well as those few who are able to make the desert their home. It is said an ancient water elemental makes a pool in this oasis its home.
Read moreDungeon Avarice
Nestled into the mountains not far north of Rune, Dungeon Avarice is a dangerous and exciting realm of aggressive monsters - shaped by the various swamps, caves, lava tubes, and clouds which fill the caverns. Entirely player killing with the exception of a couple rooms, Dungeon Avarice is no playground for the novice adventurer - even more experienced players should come prepared to deal with dizzy rooms, paralyzing mobs, repeating rooms, and one way paths.
Read moreDungeon Wroth
To the west of New Rigel, within the Callias Mountains, dark dungeons are home to a settlement of orcs and their prisoners. Few know exactly what occurs there, and of the few who have been willing to find out, most refuse to speak of what they saw. Rumors abound of great treasures in the deepest levels of the dungeons for those able to navigate the hewn passages within this rudimentary orc settlement. Often mildly experienced adventurers will travel here in search of equipment and treasures unique to the area.
Read moreGlivery
Gilvery is a pastoral, fenced-in farmland and a cluster of charmingly rural houses. Visited by the vicious dread pirate, Kali, this place can be thrown into upheaval fairly quickly. Discussing her with the town will get you varying reactions but will also illuminate the story behind the pirate.
Read moreHall of Honor
This small keep has been erected to honor the greatest adventurers of Alyria. These legends have made a name for themselves and earned the opportunity to be immortalized here for all time. Serving as inspiration for young adventurers, this keep stands as a lasting monument to those who serve as examples of what anyone can achieve if they put their heart and soul into their endeavors.
Read moreInn of the Twin Moons
Located within the Bonnak Desert, the Inn of the Twin Moons offers travelers along the Eastern Road a break from the heat and dust. Fine food and drink awaits those with the gold to spend in this remote inn. Additionally, entertainment and lodgings are available, for an extra fee of course.
Read moreLasler Valley
Located just outside of Lasler between the new adventurer complex and Lasler, this area offers training for the newest adventurers in Alyria. Each new adventurer begins their explorations here and can explore the land and test out their mettle against a great host of training creatures.
Read moreMandrake Woods
Perhaps the most prominent colony of trolls in the land, Mandrake Woods is a dark, gloomy place that few visit for its own sake. Though it is near Xaventry, the trolls have not been domesticated, and will attack almost any intruder in their lands. While the entrance to the woods is safe, practically nowhere else is.
Read moreNew Kolvir
Rebuilt from the shattered ruins of Old Kolvir, New Kolvir is now a thriving but dangerous city. It is located southwest of Rune, a vast hexagon among the mountaintops. None but the most courageous of adventurers head there, as anyone may be slain and looted anywhere in town. It is ruled by Lord Alymar, who with his right hand men - General Kahlir and the scientist Lakaros - keep order with an iron fist.
Read moreRune Crypts
Beneath the Runic Temple, and guarded by the Wizard Murmur, lay a series of crypts that wind through underground passages filled with dangerous beasts and natural dangers. The crypts themselves are beginning to decay. Even if an adventurer can escape the dangerous falling rocks, they often fall victim to the demented creatures of the crypt which are said to serve the Lady Bane. Traversing this area can be at times dangerous but can also yield quick rewards if you know where to go and who to see.
Read moreRune Graveyard
Following the dark trail west and north through Rune forest just north of the Towne of Rune, one may find themselves at the entrance to Rune Graveyard, which is home to one of the most profitable shopkeepers in the world. Set up in an organized matrix, the graveyard is full of tombs, whose inhabitants have risen up and formed ranks of necromancers, ghosts, skeletons, and shadows.
Read moreShadow Castle
Shadow Castle is nestled in the dark expanses of ancient Mandrake Forest, to the northeast of the Town of Xaventry. It is essentially a training ground for all assassins and those devoted to becoming one with the shadow. Filled with various levels of assassins, from neophyte to master, these thieves are likely to stab you in the back at every turn. While they rely on their physical stealth and cunning to surprise a victim, the guild is not ignorant of the power of magic, and worship Night.
Read moreTavern of the Boars
Located on the road to Wroth, the Tavern of the Boars is a rough inn that caters to those traveling the darker regions of Fraou Forest. Often things can get out of hand in the common room and those who are involved meet the fury of Thigo, the Tavern Bouncer, and he might just send you for a visit to Jhonny, the arena master. Though the hosts won't admit it they have a slight bee problem...
Read moreTemple of Sumter
The Temple of Sumter was not always a place of darkness, but since the invasion of the Kells, many of it's ancient secrets have been lost to the world. Situated above the Town of Rune, at first glance it is a modest abode for the monks and priests who worship Sumter, one of the minor deities associated with Maradas.
Read moreThe Alyrian Bazaar
The Alyrian Bazaar is located north of New Rigel and Southwest of Gilvery. The Great North road runs right past it as it meanders its way around the continent. The Bazaar is filled with many different player run shops, many of which are stocked daily with a wide assortment of gear that players acquire throughout the game.
Read moreThe Lonely Dragon Inn
Located in the Mudapa Plains to the northwest of Rune, the Lonely Dragon Inn offers travelers along the West Road a haven from their journey across the open plains. Fine food and drink, as well as lodging, awaits those with gold to spend in this excellent inn. Several unique features make the inn a favorite of travelers between Rune and Xaventry.
Read moreThe Tower of Art
The mysterious Tower of Art lies to the northeast of Lowangen, surrounded on all sides by impassable mountains which emanate an aura of evil. The tower is organized into six levels, with a dangerous lair and several levels of basement. Almost all of the inhabitants of the tower are evil, with the exception of the Grand Master Paladin, his guards, and the Arbiters which judge those who pass up through the levels.
Read moreThe Towne of Lowangen
Lowangen is a small town on the northeast of Sepharia, with outsized opportunities for the strongest of archons and the most novice of adventurers. Many strange characters inhabit its walls, and while it is not devoted to thieving like New Rigel, or magic like Sigil, it has a strange character of its own. The town looks a simple square from outside, but exceptional dangers lie within hidden pathways and underground dungeons.
Read moreThe Towne of Rune
Rune was founded by Lord Agrippa and is the heart of the land in many ways. His elegant castle within the walls of Rune is home to some of the most famous knights. Rune is one of the oldest cities in Alyria, as it was one of the few to escape the Great Cataclysm intact.
Read moreThe Towne of Xaventry
In the heavily forested northern area of Sepharia, adventurers will find Xaventry. This fine town is well known for its affinity for nature and affiliations with the Druid population. The whole town is located within the forests of Sepharia, entire sections of town exclusively accessible through shimmering glades and gloomy trails. This closeness to nature makes the area a comfortable home for druids, priests, and shamans.
Read moreTraveler's Retreat
Located on the Great North Road between Rune and New Rigel, the Traveler's Retreat offers those who journey across the Mudapa Plains a spot to stop for a fine meal or drink before continuing on their travels. If need be, lodgings can be had for a reasonable price.
Read moreVan Pelt's Emporium
Located just outside the west gate of Rune, its a short travel if you are looking for some unique furniture or pets to decorate your home. There is no place like Van Pelt's. You might have heard of a few stores in Alyria that offer rare items to help you on your adventure. In addition to the main store in Rune, there are branch locations in most of the major cities.
Read moreWinterborn Mansion
Home of the fabled Alpheus Winterborn, the wizard lord of this mansion, Winterborn Mansion reflects its owner's nature. Filled with creatures he has created, it is now one of the most dangerous residences in all of Alyria especially since the dread Lord Pumpkin may be found within its walls.
Read more





