Ethereal Void
Arguably one of the most confusing areas of all time, the Ethereal Void is a separate plane of existence, commonly accessible to non-faeries during death and living adventurers through various portals and methods of plane travel. Interestingly enough, the void is full of various vapors, representative of its intangible and often repeating sequences.
Entirely Chaotic Player Killing, the void is liable to make your head spin, with the only recognizable markers being an unusual copper door, and the Archmage Mordred. Past the repeating rooms and the copper door lies a massive maze, which conceals a wise hermit who can bring the dead back to life. Also in the void lurks Tellanet, but this extraordinarily powerful being is rather impossible to stumble upon unless you go warping haphazardly with grinning black skulls.
- The Mark of Gloom is available in this area, for sharing in Mordred's misery
- There are several methods of entering the void, and several ways of getting out: Occasionally, a worldgate will open to the Ethereal void, at midnight the Runic clocktower exhibits a strange glow, and plane travel either in potion or cast has a chance of delivering you to the void. BEWARE being CPK'd!
- A small vial spawns near Mordred the damned, containing a one way ticket away from the void
- Items which have been dropped in "floorless" rooms (ie, the items *poof* when dropped) will often appear in the void, but can be destroyed by the gaze of the wights which inhabit the plane.
- When dead, your shade form may teleport out of the void to explore, but only outside of the hermit's maze.






