Irda Isle
Of the many isles in the Oceanus Ingenii, the most notable is the dangerous Isle of Irda, also known as Wizardry Isle due to its infamous occupant, the mad Lord Bloodbane. It is home to one of the largest networks of caverns and dungeons in the world, known collectively as the Proving Grounds, as it is said that no adventurer is worth his salt unless he has explored the dungeons to their deepest level.
- Irda Isle Caverns - Located just beneath Lord Bloodbane's castle are the small set of caverns and dungeons that serve as his personal prison for those who defy him. Within its passages, the adventurer may be able to obtain valuable experience and information, but entrance to the deeper cavern system known as the Proving Grounds is far more dangerous to reach, as there are no connecting passages between these cavern systems.
- Proving Grounds - Below the cliffs upon which Lord Bloodbane's castle is perched, across the treacherous Valley Lake with its numerous whirlpools and waterfalls, and through the deadly Moat, the most foolhardy of adventurers will find passage into the deepest of the caverns where the darkest creatures live.Though there are treasures aplenty to be had, there is great danger and all but the most powerful and wise adventurers escape unscathed. It is a mark of pride among adventurers to prove oneself by descending to the very depths of these caverns and collecting tourmalines or maleficarum roots to help one's clan or to help one's personal quest for power and knowledge.
- Domain of Arbaces - Below the deepest levels of the Proving Grounds, the Heroes of Alyria seek to prove their worthiness to become Archon mages so that they may defend the world against those who seek to destroy it, the Ithrix. Deep within the bowels of Irda Isle they prove their merit by pitting their wits and skill in a series of challenges. It takes many Heroes months to complete this difficult quest, and many never complete it at all.






