Atlantis
The mythical city of Atlantis is one of Alyria's best kept secrets - the very entrance far from civilization and marked only by a strange swirling of the water. Just as legend tells, Atlantis is a city under the ocean, protected from the immense pressure of the ocean by a massive dome and home to a myriad of aquatic life. The shallows surrounding Atlantis are teeming with life, drawn by the warmth of the underground volcano and its fiery, hellish denizens.
Outside of the Archmage of Fire's domain lays a peaceful city ruled by King Triton XVII, laid out in three simple rectangles, minus the poor quarter and the chief thief who rules the slums. Aside from the various citizens, mermen, mermaids, and sponges, Atlantis proper holds the Avatar of the one and the paladins which serve as a beacon of good. If only they knew of the hellish creatures which dwell inside the volcano and the spirits which dwell in chaos below the city...
- Atlantis is completely under water - you'll drown without underwater breathing.
- Atlantis is also mostly NPK, with a relatively high portion of CPK rooms as well.
- The Mark of Atonement can be started here, though the Grand Master Paladin will only reward those with pure hearts and a fighting path of righteousness.
- The Mark of Water can be attained here, but only to those fortunate to gain the random affections of an insubstantial chaotic-dweller.
- The boss Archmage of Fire resides at the bottom of his volcano - beware though, for he is surrounded by aggressive demons and wanders in chaotic traps!
- Beneath the King of Atlantis is a wheel of death, filled with spectral mobs. Rumor has it the last king of Atlantis still haunts the chaos beneath the city.
- Atlantis' slums are ruled by the Chief Thief, but although he sends his cronies through hidden, dizzy, chaotic passages, he's not aware of the evil spawn which lurk below him...






