Arcane Archipelago
Like all things Arcane, this island-studded island retains the qualities of its inhabitants - it winds like a snake into a coil, where head and tail are indistinguishable. This region, tricky to navigate for the beginner, is located on an island southeast of Rune--and begins with a quick hack through the jungle. In the trees swing a small group of gorilla warriors, who keep a sharp lookout on the nearby volcano.
The heat of the volcano draws all types of cold-blooded entities, and some who will chill your very blood. Kulah, or the reptile city of Arcane, is found across the river, through the dusty wasteland, past the volcano, and across the Brokenbone chasm. This city contains the works: from an armory to a casino, trainer to chaotic, demonic library. It also provides entryway to the heavens, or the closest one can get to walking on the clouds (eg, Kasrah).
However, Arcane's volcano holds death in store for those unmindful of their path, and wandering through either the ocean or the forest could land you in the land of the undead. Mostly harmless, these souls and skeletons are liable to attack, though unlike the rabid animals down below, they are generally little threat.
Nevertheless, above Arcane ocean, one can truly feel the ancient destruction which seems to pervade the area - shades remain bound to the places of their death, and worship arcane, unknown powers. Even the most experienced adventurer leaves Archipelago with a feeling true to it's name--there remains much to be discovered in the leafy islands of the dormant volcano.
- The Mark of Community requires careful crossing of the Arcane Ocean and mental metal in calming the heads upon a minute island
- a resident of Rune Forest covets a the fruit of a tree which grows only in the arcane ocean
- The Mark of Barbarity can be started in this area as one of the undead is bound to arcane by revenge and requires the aid of an adventurer unafraid of barbaric recovery
- The Mark of Pestilence can be obtained in this area because although the frogs of Kasrah spire keep the disease-bearing pests contained, taking a stand against the spread of disease is sure to earn you a reward
- This area has a high concentration of repeating/teleportingrooms. Pay attention to exit patterns and avoid rushing through any section--when in doubt, stick to the trail, track a mob you've passed, or scan to look for familiar mobs.
- Venturing into a volcano is certain death unless you look carefully for alternative methods of exit
- Two daemonic beings inhabit chaotic niches of Arcane, one of which may drop the infamous sanctuary-bearing Necronomicon.
- The friar of Death looms at the top of the ivory spire, and Limnak the dracon hermit is said to hide in the volcano. The friar of Life in Rune Graveyard hints they may be part of a journey for experienced players.






