Avros
This volcanically active region is home to two of the world's largest port towns, Tellerium and Templeton. Avros plays host to a large glacier-filled gorge inhabited by frost giants. A dangerous village of beetle headed ogres also resides on the periphery of this continent. Miles of forest surround the Tower of Aroxa, where it is fabled that a dragon holds hostage a young maiden princess who may be rescued by only a brave adventurer.
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A Forsaken Oil Well
A large oil derrick established on a desert island, Thyria, the siren lieutenant, was sent to conquer this derrick as well and is rumored to have started a rebellion of her own against the Queen. She maintains her orders by holding the derrick secure from would be invaders searching through the forsaken well. Rumor has it a feather of Thyria might just be what the doctor ordered to assist in defeating the affects of the siren cry.
Read moreAn Abandoned Oil Well
A sister oil derrick to the forsaken Oil well nearby. The foreman has all but abandoned his hopes of making some quick gold on his oil venture. Now this site plays home to the siren queen, leader of the harpy rebellion. The occasional Automaton is still roaming the area yearning to complete his job without regard to the new inhabitants. Assisting the queen in discovering if there is a plot by Thyria might just reward you a new badge to show your position for your assistance.
Read moreCatacombs of Shame
Often visited by the living (and more so by the dead), the catacombs of shame can be found beneath the temple of the holy order in Templeton. To gain access one must simply tell the priest about their desires to "restore the order of tame". The priests of the temple are more than happy to allow visitors of all races and sizes, but it is recommended that you stay out of this area until fourth class or late third class at the very earliest.
Read moreFrost Giants' Keep
Frost Giants' Keep sits high within Mount Copan's frigid crags covered in ice and snow. A narrow road leads to the Keep from Templeton but the way is hard as the icy mountains are inhospitable to all but the Minotaurs who once made it their home before they set out to make their place in the whole of Alyria. The Keep itself is set within a high valley and is home to an enclave of frost giants under the rule of their King and Queen. A giant centipede known as the Rehmoraz is said to block the entrance to...
Read moreLair of the Ice Witch
Sunken in the frozen tundra on north Avros, the Lair of the Ice Witch is a curious occurrence - entirely NPK, this area can only be visited by players of the same class at one given time. However, this dungeon is perilous for all adventurers, as the various frozen wanderers and animated inanimate objects attest. Set up in levels, a brief investigation should lead you down several levels to the ice witch.
Read moreOgre Village
Nestled within the Soolay Forest near Lake Mayton lies a village inhabited by ogres. This village is an excellent place for ogre adventurers to visit and learn more of their own race. Though it offers adventurers of all races experiences not to be missed, the ogres who visit will find that the residents tend to be rather clannish and will welcome them over those who are not an ogre.
Read moreThe Towne of Tellerium
A bustling seaport on the southern end of Avros, Tellerium is home to many of the fighting guilds and training academies of Alyria. New Adventurers wishing to hone their combat skills and gain valuable experience have been known to travel from the other side of the globe to reach Tellerium. Lord Telleri allows adventurers to demonstrate their abilities and welcomes those who make combat their goal.
Read moreThe Towne of Templeton
Templeton lies on the coast to the north of Tellerium. A rough town with thugs and visiting sailors makes it dangerous to visit. Lady Templeton, the wife of the late Lord Templeton, governs the city but tends to be more focused on her grief rather than ensuring that the citizens are safe to walk along the streets of town. Those who travel here had best be prepared to defend themselves from the ruffians who rule the streets. Residents speak in hushed voices of catacombs that lay beneath the city, filled with dark creatures and amazing treasures.
Read moreTower of Aroxa
Many years ago, the old King Aroxa ordered the Council of Arcane to craft a tower from solid stone, summoning a monument to Aroxa's personal prowess as a dragon slayer and fearless warrior. Ironically, as the years passed, the bastion of good became overgrown with the surrounding magical woods and decayed into a symbol of distrustful magic, as the nearby Tellerians often remark. Now inhabited by a fearsome dragon, a dainty damsel, and a wretched ranger, the Tower of Aroxa offers one of the most puzzle-filled areas in the game, where wits and persistence bring you face to face with one of the earliest bosses in the game.
Read moreVillage of Muldar Lohk Mulvar
Located on the large island north of Avros, a small gray castle can be seen tucked into the snowy terrain of the Roons Mountain Range. This castle overlooks the village of Muldar Lohk Mulvar and the mine which is located to the southeast of the castle. This place is not meant for a novice adventurer nor the faint of heart.
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