Arcana
The magical world of Alyria is a complex one; the same underlying forces that create the effects known as magic can be tapped in varied ways, producing many different disciplines of the occult and spellcasting. For instance, Wizards will call upon the ethereal forces using combinations of reagents (ingredients designed to fuel a spell), speech (words and inflection), and/or somatic movements (hand and arm movements, as well as body stances). Druids, on the other hand, can call upon elemental forces present in the physical plane and channel them through their bodies by using will power alone, although they cannot produce as complicated and specific an effect as the Wizard.
Magical Reagents
The magical disciplines usually have several things in common, however. One very important similarity is the use of reagents. Reagents are the ingredients that make up most powerful magics; they are substances capable of producing reactions when combined with other reagents and the binding forces of the ethereal plane. Reagents are required
for many spells, as they provide additional power and definition in a spell's outcome. Magic users can attempt to cast some spells without reagents, and in cases where the will and power of the caster is strong enough, may succeed.
There are seven different types of magical reagents:
- AIR REAGENT
- Used in spells that require an air component, such as 'lightning' (for to make lightning you must mix fire with air). A typical air reagent would be a roc's feather.
- WATER REAGENT
- Used in spells that require a water component, such as 'control weather'. A typical water reagent would be a fish's scale.
- FIRE REAGENT
- Used in spells requiring a fire component, such as 'fireball' or 'summon elemental'. A typical fire reagent would be a pinch of sulfur or a lava rock.
- EARTH REAGENT
- Used in spells requiring an earth component, such as 'blindness'. A typical earth reagent would be a leaf from a mandrake plant.
- ASTRAL REAGENT
- Used in powerful spells requiring additional magic and astral material, such as 'nexus' or 'plane travel'. Typical reagents of this kind are not known, as they are very hard to find and expensive to produce.
- ETHEREAL REAGENT
- With the discovery of ethereal reagents, magical transportation is now possible, as well as casting spells that require the powers of the ethereal plane in order to be successful. A typical ethereal reagent would be a sunstone.
- GEM REAGENT
- Used in all spells that require either a greater concentration of power than the magic user can store in his/her body (such as 'circle of fire') or in spells utilizing the art of fascination (such as 'charm'). A typical gem reagent would be a silver runestone or a faceted gem of some kind.


Spells may be
White
Red
Orange
Yellow
Green
Blue
Indigo
Violet
Octarine
Black
Spells are split up into groups, called "schools". Each spellcasting class has one main school in which it is most proficient. Depending on one's master school, you have decreased efficiency in the schools as they get more and more different from the first school.

















