<rss version="2.0"
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  xmlns:admin="http://webns.net/mvcb/"
  xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#">
        <channel>
                <title>Materia Magica Latest News</title>
                <description>Materia Magica's Latest News RSS Feed</description>
                <link>http://www.materiamagica.com</link>
                <language>en-us</language>
<item>
<title>Happy New Year from Materia Magica!</title>
<description>&lt;p&gt;
&lt;img src=&quot;/images/townehall/24_castle.gif&quot; Alt=&quot;Happy New Year from Materia Magica!&quot; align=&quot;left&quot;&gt;

Happy New Year to all and thank you for playing!  We expect 2010 to be an
exciting year, with a new website, new game features, new zones, storyline
additions, and lots of other fun new things for you to experience.  
&lt;/p&gt;
&lt;p&gt;
Happy Adventuring,&lt;br /&gt;
&lt;i&gt;The Immortals of Materia Magica&lt;/i&gt;
&lt;br clear=&quot;left&quot;&gt;
&lt;/p&gt;</description>
<link>http://www.materiamagica.com/towne/index.php?news_id=298</link>
<content:encoded><![CDATA[&lt;p&gt;
&lt;img src=&quot;/images/townehall/24_castle.gif&quot; Alt=&quot;Happy New Year from Materia Magica!&quot; align=&quot;left&quot;&gt;

Happy New Year to all and thank you for playing!  We expect 2010 to be an
exciting year, with a new website, new game features, new zones, storyline
additions, and lots of other fun new things for you to experience.  
&lt;/p&gt;
&lt;p&gt;
Happy Adventuring,&lt;br /&gt;
&lt;i&gt;The Immortals of Materia Magica&lt;/i&gt;
&lt;br clear=&quot;left&quot;&gt;
&lt;/p&gt; ]]></content:encoded><pubDate>Fri, 01 Jan 2010 13:53:12 CST</pubDate>
<dc:creator>Vassago</dc:creator>
<guid>http://www.materiamagica.com/towne/index.php?news_id=298</guid>
</item>
<item>
<title>Clan Whisper Announces New Website</title>
<description>&lt;p&gt;
&lt;img src=&quot;/images/townehall/22_archer.gif&quot; align=&quot;left&quot; hspace=&quot;12&quot; vspace=&quot;4&quot; alt=&quot;Clan Whisper Announces New Website&quot;&gt;
Clan Whisper is pleased to announce its new website, which is dedicated to getting the most our of the world of Alyria. The site includes clan bios and history. They offer numerous area maps including some exotic locations and one of the most detailed World maps available. They have their own guide to romance, where you can plan out the best locations to take a date or have a honeymoon. Check out their growing Alyria Dictionary, see their clannies at their nakedest, and read their MM comic strip &quot;#connect&quot;. Have fun, enjoy yourself, and remember not to push the red button!
&lt;br clear=&quot;left&quot;&gt;
&lt;/p&gt;</description>
<link>http://www.materiamagica.com/towne/index.php?news_id=297</link>
<content:encoded><![CDATA[&lt;p&gt;
&lt;img src=&quot;/images/townehall/22_archer.gif&quot; align=&quot;left&quot; hspace=&quot;12&quot; vspace=&quot;4&quot; alt=&quot;Clan Whisper Announces New Website&quot;&gt;
Clan Whisper is pleased to announce its new website, which is dedicated to getting the most our of the world of Alyria. The site includes clan bios and history. They offer numerous area maps including some exotic locations and one of the most detailed World maps available. They have their own guide to romance, where you can plan out the best locations to take a date or have a honeymoon. Check out their growing Alyria Dictionary, see their clannies at their nakedest, and read their MM comic strip &quot;#connect&quot;. Have fun, enjoy yourself, and remember not to push the red button!
&lt;br clear=&quot;left&quot;&gt;
&lt;/p&gt; ]]></content:encoded><pubDate>Wed, 30 Dec 2009 18:30:31 CST</pubDate>
<dc:creator>Vassago</dc:creator>
<guid>http://www.materiamagica.com/towne/index.php?news_id=297</guid>
</item>
<item>
<title>An Alyrian Yule Global Event</title>
<description>&lt;img src=&quot;/images/townehall/09_xmas.gif&quot; alt=&quot;Alyrian Yule Global Quest&quot; align=&quot;left&quot;&gt;
&lt;p&gt;Professor Silax is a fairly obscure magical scientist from the Towne of

Sigil.  Funded by a grant from the Council of the Arcane, he has been

researching animal breeding experiments, in attempts to produce faster, more

efficient, leaner, tauter animals.  His latest experiments have focused on

Lord Vendredi's prized pack animals, south Auryn reindeer.  Magically

tampering with their physical and mental prowess has produced very

interesting results.  An original sixteen reindeer were selected for the

breeding program, with half as the control group.  The other eight were made

nine, after one of the control group proved himself too intelligent and

rowdy to be tricked by pine wands, rather than yew.  They were experimented

on over a course of months, finally producing three quarters of a dozen

super reindeer.  The test was a success, producing capable, strong,

responsible reindeer for towing Vendredi about the winter solstice nights,

as he traditionally delivers all of his year's work worth of toys to

children around Alyria. &lt;/p&gt;
&lt;p&gt;
In fact, not only was it a success, breeding the smartest, strongest

reindeer possible, but it was too successful, allowing the reindeer to see

their inbred inferiority and subjugation by the humans.  Although never Lord

Vendredi's intent, it was indeed true.  The last test subject from the

program, Charles, led a revolt among his fellow enhanced reindeer.  Up, they

levitated into the night sky, as they always have, only without their

master's sleigh.  Feeling vindicated, free of their social, zoological and

physical bonds, they also freed their lesser kin, the hundreds of other

reindeer raised in captivity since the start of the domestication of the

animals.  The original nine led their brethren through the sky, dispersing

themselves back into the lands whence they came.
&lt;/p&gt;
&lt;p&gt;
However, many had only known city life for their entire upbringing,

particularly the young, and quickly gravitated towards the respective city

centers of the continents they landed on.  Viewing it as a temporary

setback, rather than a fundamental flaw in their plan for freedom, the nine

followed them into the towns, to help them adjust to life beyond the

feedbag.  Professor Silax, the director of the experiments, now needs help

in gathering the creatures, to bring them back into captivity. &lt;/p&gt;
&lt;p&gt;
He has come up with a magical trap for the reindeer, which he has been

giving out to anyone who offers to help him.  The trap - operating under an

alchemical spell - will attract the reindeer and magically teleport their

organic matter back to Sigil, where they can be chained once more.  To

receive credit for their captures, their original laboratory tags will fall

to the ground after their teleportation, and the tags may be redeemed by

Professor Silax's assistants Snide, Bide, Wide, and Pride, who are located

in the townes with the reindeer, attempting to corral the beasts.  The trap

must be outfitted with a special lure to work, however, and the list of

lures that will attract them is somewhat limited.  Professor Silax will sell

you lure.  You can see the various lures by typing SHOP LIST, and may

purchase the one best suited for the type of reindeer you will be catching.
&lt;/p&gt;
&lt;p&gt;
A special lure, the reindeer moss, is offered to help brave adventurers

capture the illustrious silver reindeer, the fastest reindeer bred that did

not receive neural enhancements. 
&lt;/p&gt;
&lt;p&gt;
The reindeer have been cleared from Sigil using the traps, but the Townes of

Xaventry (where you will find reindeer for levels 11-60), New Rigel (where

you will find reindeer for levels 61-120), Rune (where you will find

reindeer for levels 121-180), and Tellerium (where you will find reindeer

for levels 181-241) are still plagued with the antlered beasts.  
&lt;/p&gt;
&lt;p&gt;
Keep on the lookout for the lead reindeer, Charles Billingsworth III,

and his fellow conspirators, Temper, Stamper, Doughnut, Mitten, Tulip,

Steelwool, Stupid, and Pigeon. They have managed to make themselves

immune to Professor Silax's traps and therefore must be fought to quell

the reindeer resistance.
&lt;/p&gt;
&lt;p&gt;
If you wish to change your class after receiving your trap, and need a

new trap to accomodate this change, you may sayto Professor Silax &quot;Exchange

my trap&quot;, and he will give you a new one.
&lt;/p&gt;
&lt;p&gt;
If you'd like to help Professor Silax, try saying to him, &quot;I will help

recover the missing reindeer&quot;.
&lt;br clear=&quot;left&quot;&gt;
&lt;/p&gt;</description>
<link>http://www.materiamagica.com/towne/index.php?news_id=296</link>
<content:encoded><![CDATA[&lt;img src=&quot;/images/townehall/09_xmas.gif&quot; alt=&quot;Alyrian Yule Global Quest&quot; align=&quot;left&quot;&gt;
&lt;p&gt;Professor Silax is a fairly obscure magical scientist from the Towne of

Sigil.  Funded by a grant from the Council of the Arcane, he has been

researching animal breeding experiments, in attempts to produce faster, more

efficient, leaner, tauter animals.  His latest experiments have focused on

Lord Vendredi's prized pack animals, south Auryn reindeer.  Magically

tampering with their physical and mental prowess has produced very

interesting results.  An original sixteen reindeer were selected for the

breeding program, with half as the control group.  The other eight were made

nine, after one of the control group proved himself too intelligent and

rowdy to be tricked by pine wands, rather than yew.  They were experimented

on over a course of months, finally producing three quarters of a dozen

super reindeer.  The test was a success, producing capable, strong,

responsible reindeer for towing Vendredi about the winter solstice nights,

as he traditionally delivers all of his year's work worth of toys to

children around Alyria. &lt;/p&gt;
&lt;p&gt;
In fact, not only was it a success, breeding the smartest, strongest

reindeer possible, but it was too successful, allowing the reindeer to see

their inbred inferiority and subjugation by the humans.  Although never Lord

Vendredi's intent, it was indeed true.  The last test subject from the

program, Charles, led a revolt among his fellow enhanced reindeer.  Up, they

levitated into the night sky, as they always have, only without their

master's sleigh.  Feeling vindicated, free of their social, zoological and

physical bonds, they also freed their lesser kin, the hundreds of other

reindeer raised in captivity since the start of the domestication of the

animals.  The original nine led their brethren through the sky, dispersing

themselves back into the lands whence they came.
&lt;/p&gt;
&lt;p&gt;
However, many had only known city life for their entire upbringing,

particularly the young, and quickly gravitated towards the respective city

centers of the continents they landed on.  Viewing it as a temporary

setback, rather than a fundamental flaw in their plan for freedom, the nine

followed them into the towns, to help them adjust to life beyond the

feedbag.  Professor Silax, the director of the experiments, now needs help

in gathering the creatures, to bring them back into captivity. &lt;/p&gt;
&lt;p&gt;
He has come up with a magical trap for the reindeer, which he has been

giving out to anyone who offers to help him.  The trap - operating under an

alchemical spell - will attract the reindeer and magically teleport their

organic matter back to Sigil, where they can be chained once more.  To

receive credit for their captures, their original laboratory tags will fall

to the ground after their teleportation, and the tags may be redeemed by

Professor Silax's assistants Snide, Bide, Wide, and Pride, who are located

in the townes with the reindeer, attempting to corral the beasts.  The trap

must be outfitted with a special lure to work, however, and the list of

lures that will attract them is somewhat limited.  Professor Silax will sell

you lure.  You can see the various lures by typing SHOP LIST, and may

purchase the one best suited for the type of reindeer you will be catching.
&lt;/p&gt;
&lt;p&gt;
A special lure, the reindeer moss, is offered to help brave adventurers

capture the illustrious silver reindeer, the fastest reindeer bred that did

not receive neural enhancements. 
&lt;/p&gt;
&lt;p&gt;
The reindeer have been cleared from Sigil using the traps, but the Townes of

Xaventry (where you will find reindeer for levels 11-60), New Rigel (where

you will find reindeer for levels 61-120), Rune (where you will find

reindeer for levels 121-180), and Tellerium (where you will find reindeer

for levels 181-241) are still plagued with the antlered beasts.  
&lt;/p&gt;
&lt;p&gt;
Keep on the lookout for the lead reindeer, Charles Billingsworth III,

and his fellow conspirators, Temper, Stamper, Doughnut, Mitten, Tulip,

Steelwool, Stupid, and Pigeon. They have managed to make themselves

immune to Professor Silax's traps and therefore must be fought to quell

the reindeer resistance.
&lt;/p&gt;
&lt;p&gt;
If you wish to change your class after receiving your trap, and need a

new trap to accomodate this change, you may sayto Professor Silax &quot;Exchange

my trap&quot;, and he will give you a new one.
&lt;/p&gt;
&lt;p&gt;
If you'd like to help Professor Silax, try saying to him, &quot;I will help

recover the missing reindeer&quot;.
&lt;br clear=&quot;left&quot;&gt;
&lt;/p&gt; ]]></content:encoded><pubDate>Sat, 26 Dec 2009 20:12:28 CST</pubDate>
<dc:creator>Vassago</dc:creator>
<guid>http://www.materiamagica.com/towne/index.php?news_id=296</guid>
</item>
<item>
<title>An Alyrian Yule Global Event</title>
<description>&lt;p&gt;
&lt;img src=&quot;/images/townehall/08_scroll01.gif&quot; align=&quot;left&quot; alt=&quot;An Alyrian Yule Global Event&quot;&gt;
Be sure to join us December 26th at around 2:00pm CST for an Alyrian Yule
Global Event, lasting until December 27th at 2:00pm CST.  Details to follow!
&lt;br clear=&quot;left&quot;&gt;
&lt;/p&gt;</description>
<link>http://www.materiamagica.com/towne/index.php?news_id=295</link>
<content:encoded><![CDATA[&lt;p&gt;
&lt;img src=&quot;/images/townehall/08_scroll01.gif&quot; align=&quot;left&quot; alt=&quot;An Alyrian Yule Global Event&quot;&gt;
Be sure to join us December 26th at around 2:00pm CST for an Alyrian Yule
Global Event, lasting until December 27th at 2:00pm CST.  Details to follow!
&lt;br clear=&quot;left&quot;&gt;
&lt;/p&gt; ]]></content:encoded><pubDate>Mon, 21 Dec 2009 17:31:45 CST</pubDate>
<dc:creator>Vassago</dc:creator>
<guid>http://www.materiamagica.com/towne/index.php?news_id=295</guid>
</item>
<item>
<title>The Legend of the Bearded Gnome</title>
<description>&lt;p&gt;&lt;img alt=&quot;The Legend of the Bearded Gnome&quot; src=&quot;/images/townehall/21_parchment.gif&quot; align=&quot;left&quot;&gt;
As the Yule season begins each year, talk inevitably turns to the Bearded Gnome.  While this has been a tradition in some areas for many years, he has been celebrated mostly in the countryside--the traditions only recently making their way to Alyria's cities and towns.&lt;/p&gt;

&lt;p&gt;With five clockwork winged mules pulling his flying sleigh, the Bearded Gnome sneaks into denizens' homes during the Yule holiday, leaving behind gifts for the owner of the house.  It is traditional in the Alyrian countryside to leave snacks out for him, as legend says his gifts are better if his stomach is full of cookies and milk.  Some even leave presents of oil for his clockwork mules.
&lt;br clear=&quot;left&quot;&gt;
&lt;/p&gt;</description>
<link>http://www.materiamagica.com/towne/index.php?news_id=294</link>
<content:encoded><![CDATA[&lt;p&gt;&lt;img alt=&quot;The Legend of the Bearded Gnome&quot; src=&quot;/images/townehall/21_parchment.gif&quot; align=&quot;left&quot;&gt;
As the Yule season begins each year, talk inevitably turns to the Bearded Gnome.  While this has been a tradition in some areas for many years, he has been celebrated mostly in the countryside--the traditions only recently making their way to Alyria's cities and towns.&lt;/p&gt;

&lt;p&gt;With five clockwork winged mules pulling his flying sleigh, the Bearded Gnome sneaks into denizens' homes during the Yule holiday, leaving behind gifts for the owner of the house.  It is traditional in the Alyrian countryside to leave snacks out for him, as legend says his gifts are better if his stomach is full of cookies and milk.  Some even leave presents of oil for his clockwork mules.
&lt;br clear=&quot;left&quot;&gt;
&lt;/p&gt; ]]></content:encoded><pubDate>Sat, 19 Dec 2009 22:14:14 CST</pubDate>
<dc:creator>Vassago</dc:creator>
<guid>http://www.materiamagica.com/towne/index.php?news_id=294</guid>
</item>
<item>
<title>An Alyrian Turkey Hunt</title>
<description>&lt;p&gt;
&lt;img src=&quot;/images/townehall/10_thxgiving.gif&quot; alt=&quot;An Alyrian Turkey Hunt&quot; align=&quot;left&quot;&gt;
GOBBLE GOBBLE GOBBLE! It seems that a mad turkey has escaped Strecht's carving knife, and isn't too happy about the pending massacre! Turkeys have been disappearing from butchers' storehouses for weeks, with nary a trace of their whereabouts... but it looks as though the Mad Turkey has been gathering them for a full attack on the citizens of Alyria! Fortunately, the Adventurers do not stand alone in their protection of the world's citizens. The renowned Turkey Huntress has been brought out of retirement, and is currently holding court in Rune. Should any adventurers care to help her bring down the threat against our populace posed by the feathered foes, she should be consulted. Due to her long travels, however, she has not eaten in several days, nor have the Beltan refugees she was in the midst of rescuing when this global threat arrived. Should any food be found in the course of the battle, it would likely be appreciated most by the pilgrims new to Sepharia's shores.
&lt;/p&gt;
&lt;p&gt;
Spies have uncovered the following information about the locations of specific turkeys: 
&lt;/p&gt;
&lt;p&gt;
Levels 2-35: a tiny turkey, appearing in Rune Forest, Sigil, Xaventry, and Tellerium 
&lt;/p&gt;
&lt;p&gt;
Level 36-60: a small turkey, appearing in Rune Forest, Sigil, Xaventry, and Tellerium 
&lt;/p&gt;
&lt;p&gt;
Level 61-120: a medium-sized turkey, appearing in Rune Forest, Sigil, Xaventry, and Tellerium 
&lt;/p&gt;
&lt;p&gt;
Level 121-180: a large turkey, appearing in Pirate's Cove, Diocletian, and Atlantis 
&lt;/p&gt;
&lt;p&gt;
Level 181-239: a huge turkey, appearing in Pirate's Cove, Diocletian, and Atlantis 
&lt;/p&gt;
&lt;p&gt;
Level 240: a plump turkey, appearing in Maldra's Keep, Pirate's Cove, Diocletian, and Atlantis 
&lt;/p&gt;
&lt;p&gt;
Level 241: a champion-sized tom, appearing in Hellbent Mountain and Maldra's Keep
&lt;br clear=&quot;left&quot;&gt;
&lt;/p&gt;</description>
<link>http://www.materiamagica.com/towne/index.php?news_id=293</link>
<content:encoded><![CDATA[&lt;p&gt;
&lt;img src=&quot;/images/townehall/10_thxgiving.gif&quot; alt=&quot;An Alyrian Turkey Hunt&quot; align=&quot;left&quot;&gt;
GOBBLE GOBBLE GOBBLE! It seems that a mad turkey has escaped Strecht's carving knife, and isn't too happy about the pending massacre! Turkeys have been disappearing from butchers' storehouses for weeks, with nary a trace of their whereabouts... but it looks as though the Mad Turkey has been gathering them for a full attack on the citizens of Alyria! Fortunately, the Adventurers do not stand alone in their protection of the world's citizens. The renowned Turkey Huntress has been brought out of retirement, and is currently holding court in Rune. Should any adventurers care to help her bring down the threat against our populace posed by the feathered foes, she should be consulted. Due to her long travels, however, she has not eaten in several days, nor have the Beltan refugees she was in the midst of rescuing when this global threat arrived. Should any food be found in the course of the battle, it would likely be appreciated most by the pilgrims new to Sepharia's shores.
&lt;/p&gt;
&lt;p&gt;
Spies have uncovered the following information about the locations of specific turkeys: 
&lt;/p&gt;
&lt;p&gt;
Levels 2-35: a tiny turkey, appearing in Rune Forest, Sigil, Xaventry, and Tellerium 
&lt;/p&gt;
&lt;p&gt;
Level 36-60: a small turkey, appearing in Rune Forest, Sigil, Xaventry, and Tellerium 
&lt;/p&gt;
&lt;p&gt;
Level 61-120: a medium-sized turkey, appearing in Rune Forest, Sigil, Xaventry, and Tellerium 
&lt;/p&gt;
&lt;p&gt;
Level 121-180: a large turkey, appearing in Pirate's Cove, Diocletian, and Atlantis 
&lt;/p&gt;
&lt;p&gt;
Level 181-239: a huge turkey, appearing in Pirate's Cove, Diocletian, and Atlantis 
&lt;/p&gt;
&lt;p&gt;
Level 240: a plump turkey, appearing in Maldra's Keep, Pirate's Cove, Diocletian, and Atlantis 
&lt;/p&gt;
&lt;p&gt;
Level 241: a champion-sized tom, appearing in Hellbent Mountain and Maldra's Keep
&lt;br clear=&quot;left&quot;&gt;
&lt;/p&gt; ]]></content:encoded><pubDate>Sat, 28 Nov 2009 10:58:32 CST</pubDate>
<dc:creator>Vassago</dc:creator>
<guid>http://www.materiamagica.com/towne/index.php?news_id=293</guid>
</item>
<item>
<title>An Announcement from Lord Agrippa</title>
<description>&lt;img src=&quot;/images/townehall/21_parchment.gif&quot; border=&quot;0&quot; align=&quot;left&quot;&gt;
&lt;p&gt;Adventurer, it is with mixed feelings that I write this proclamation today:

&lt;p&gt;It has been over five years since the cowardly &amp; rapacious Lady Bane acquired the so-called bag of infinite depth. Our entire world was thrown into turmoil, but through the courage and strength of adventurers just like you, her dastardly plans were thwarted and the status quo was maintained. Curious, confusing artifacts mysteriously populated our realm that day; many dangerous, many foreign, many simply alien.&lt;/p&gt;

&lt;p&gt;While Archmage Glacius and the Council of the Arcane did their part to contain the potential dangers of what was released into our world from the bag that day, the Council of Seven and I rallied troops, researchers, cartographers and many more into public service, to properly document the nature of these things and places. When this documentation had been properly made, and the mage council was assured that it was safe, we have released the objects, lands and inhabitants from their quarantine; it is now their reality as much as it is ours.&lt;/p&gt;

&lt;p&gt;Some things, like the dimension-traversing Wandering Sidhe, are rational and easily-understood: it was relatively rapidly secured, written up, and released for public consumption. Their tourism rates are now the envy of half the planet, as I understand it. Other new 'acquisitions' from the bag, while less sensical, were small enough to be contained and perused as necessary, such as the gnomish oil derricks in the south seas, were quickly deemed safe, so long as adventurers did not stray too near the sirens that overtook the original inhabitants. Frequent armed transports now carry away the crude oil the Wells produce, a revolution in productivity, danger be damned.&lt;/p&gt;

&lt;p&gt;While we have nearly completed our interminable task, discovering what the bag hath wrought, the responsibility grows greater and the requirements more stringent, as the easy parts are completed and the difficult elements grow more monumental. Our tireless workers have finished documenting and declared safe one of the most dangerous remnants of that fateful day. While the records themselves are secret, you may now explore it for yourself; I am pleased to announce that after five long years of secret quarantine. you may go forth and explore a large, chaotic wilderness not just from another world, but from our very past, a past in which the meteor never struck Alyria, and the catastrophe never demolished sizable chunks of the world.&lt;/p&gt;

&lt;p&gt;Adventurers, I bid thee welcome to Chanctonbury Wood.&lt;/p&gt;

&lt;p&gt;--Lord Agrippa&lt;/p&gt;</description>
<link>http://www.materiamagica.com/towne/index.php?news_id=292</link>
<content:encoded><![CDATA[&lt;img src=&quot;/images/townehall/21_parchment.gif&quot; border=&quot;0&quot; align=&quot;left&quot;&gt;
&lt;p&gt;Adventurer, it is with mixed feelings that I write this proclamation today:

&lt;p&gt;It has been over five years since the cowardly &amp; rapacious Lady Bane acquired the so-called bag of infinite depth. Our entire world was thrown into turmoil, but through the courage and strength of adventurers just like you, her dastardly plans were thwarted and the status quo was maintained. Curious, confusing artifacts mysteriously populated our realm that day; many dangerous, many foreign, many simply alien.&lt;/p&gt;

&lt;p&gt;While Archmage Glacius and the Council of the Arcane did their part to contain the potential dangers of what was released into our world from the bag that day, the Council of Seven and I rallied troops, researchers, cartographers and many more into public service, to properly document the nature of these things and places. When this documentation had been properly made, and the mage council was assured that it was safe, we have released the objects, lands and inhabitants from their quarantine; it is now their reality as much as it is ours.&lt;/p&gt;

&lt;p&gt;Some things, like the dimension-traversing Wandering Sidhe, are rational and easily-understood: it was relatively rapidly secured, written up, and released for public consumption. Their tourism rates are now the envy of half the planet, as I understand it. Other new 'acquisitions' from the bag, while less sensical, were small enough to be contained and perused as necessary, such as the gnomish oil derricks in the south seas, were quickly deemed safe, so long as adventurers did not stray too near the sirens that overtook the original inhabitants. Frequent armed transports now carry away the crude oil the Wells produce, a revolution in productivity, danger be damned.&lt;/p&gt;

&lt;p&gt;While we have nearly completed our interminable task, discovering what the bag hath wrought, the responsibility grows greater and the requirements more stringent, as the easy parts are completed and the difficult elements grow more monumental. Our tireless workers have finished documenting and declared safe one of the most dangerous remnants of that fateful day. While the records themselves are secret, you may now explore it for yourself; I am pleased to announce that after five long years of secret quarantine. you may go forth and explore a large, chaotic wilderness not just from another world, but from our very past, a past in which the meteor never struck Alyria, and the catastrophe never demolished sizable chunks of the world.&lt;/p&gt;

&lt;p&gt;Adventurers, I bid thee welcome to Chanctonbury Wood.&lt;/p&gt;

&lt;p&gt;--Lord Agrippa&lt;/p&gt; ]]></content:encoded><pubDate>Tue, 10 Nov 2009 12:30:19 CST</pubDate>
<dc:creator>Duende</dc:creator>
<guid>http://www.materiamagica.com/towne/index.php?news_id=292</guid>
</item>
<item>
<title>Welcome to an Alyrian All Spirits' Eve</title>
<description>&lt;p&gt;
&lt;img src=&quot;/images/townehall/12_halloween02.gif&quot; alt=&quot;Welcome to an Alyrian All Spirits Eve&quot; align=&quot;left&quot;&gt; As the world of Alyria enters the dark half of the year, join the denizens of Sepharia, Beltane, Auryn, and Avros all day and into the night (9pm October 30th through 9am November 1st, Central Standard Time) as they celebrate the cycling of the seasons... See the Druids of Xaventry as they allow their ceremonial solstice ritual to be viewed by outsiders in an extremely rare event... Guard the land from the evil that seeks to enter when the veil between worlds is thinnest... and when you're done (if you are still alive), go trick o' treating in the Townes of Rune, Xaventry, Tellerium, New Rigel, and Sigil.
&lt;/p&gt;
&lt;p&gt;
Six armies have invaded our peaceful realm. The townes of Tellerium,
Rune, Decara, Pirate's Cove, Seelie Castle, and the Palace of
Diocletian have all been affected. In each towne there is a General
who, protected by the evil powers he serves, sends his minions
to reek havok in the land. You must help destroy these creatures
of the dark, and protect our land!
&lt;/p&gt;
&lt;p&gt;
Ravens fly throughout the realm, carrying mesages to the armies.
Kill these dark birds and you will gain information on how to find
the Overlord. If you are strong of heart and mind, journey to the
Druids and return to them the items needed for their ritual and
you will be taken to kill the evil fiend who has masterminded
this attack. The location of the Druids' ceremonies this year is unknown,
but some careful sleuthing should produce results.
&lt;/p&gt;
&lt;p&gt;
Regardless of your strength or skill, all adventurers are needed.
Enter the portals found in the invaded towns to find the evil
minions who do not fear you. Slay them and return their equipment
to the young druids found in the townes, so they may destroy it.
&lt;/p&gt;
&lt;p&gt;
Other unusual characters, brought out due to the time of year,
wander the streets and may offer you special rewards for assisting
them with their tasks.
&lt;/p&gt;
&lt;p&gt;
LEVEL GROUP: ARCHONS&lt;br&gt;
A dark opalescent candle&lt;br&gt;
A dark opalescent spellbook&lt;br&gt;
A dark opalescent spangenhelm&lt;br&gt;
&lt;/p&gt;
&lt;p&gt;
LEVEL GROUP: 181-240&lt;br&gt;
A dark opalescent bracelet&lt;br&gt;
A dark opalescent whip&lt;br&gt;
A dark opalescent amulet&lt;br&gt;
&lt;/p&gt;
&lt;p&gt;
LEVEL GROUP: 121-180&lt;br&gt;
A dark opalescent kite shield&lt;br&gt;
A dark opalescent belt&lt;br&gt;
A dark opalescent band&lt;br&gt;
&lt;/p&gt;
&lt;p&gt;
LEVEL GROUP: 61-120&lt;br&gt;
A dark opalescent gauntlets&lt;br&gt;
A dark opalescent sleeves&lt;br&gt;
A dark opalescent ring&lt;br&gt;
&lt;/p&gt;
&lt;p&gt;
LEVEL GROUP: 10-60&lt;br&gt;
A dark opalescent leg plates&lt;br&gt;
A dark opalescent boots&lt;br&gt;
A dark opalescent platemail&lt;br&gt;
&lt;br clear=&quot;left&quot;&gt;
&lt;/p&gt;</description>
<link>http://www.materiamagica.com/towne/index.php?news_id=291</link>
<content:encoded><![CDATA[&lt;p&gt;
&lt;img src=&quot;/images/townehall/12_halloween02.gif&quot; alt=&quot;Welcome to an Alyrian All Spirits Eve&quot; align=&quot;left&quot;&gt; As the world of Alyria enters the dark half of the year, join the denizens of Sepharia, Beltane, Auryn, and Avros all day and into the night (9pm October 30th through 9am November 1st, Central Standard Time) as they celebrate the cycling of the seasons... See the Druids of Xaventry as they allow their ceremonial solstice ritual to be viewed by outsiders in an extremely rare event... Guard the land from the evil that seeks to enter when the veil between worlds is thinnest... and when you're done (if you are still alive), go trick o' treating in the Townes of Rune, Xaventry, Tellerium, New Rigel, and Sigil.
&lt;/p&gt;
&lt;p&gt;
Six armies have invaded our peaceful realm. The townes of Tellerium,
Rune, Decara, Pirate's Cove, Seelie Castle, and the Palace of
Diocletian have all been affected. In each towne there is a General
who, protected by the evil powers he serves, sends his minions
to reek havok in the land. You must help destroy these creatures
of the dark, and protect our land!
&lt;/p&gt;
&lt;p&gt;
Ravens fly throughout the realm, carrying mesages to the armies.
Kill these dark birds and you will gain information on how to find
the Overlord. If you are strong of heart and mind, journey to the
Druids and return to them the items needed for their ritual and
you will be taken to kill the evil fiend who has masterminded
this attack. The location of the Druids' ceremonies this year is unknown,
but some careful sleuthing should produce results.
&lt;/p&gt;
&lt;p&gt;
Regardless of your strength or skill, all adventurers are needed.
Enter the portals found in the invaded towns to find the evil
minions who do not fear you. Slay them and return their equipment
to the young druids found in the townes, so they may destroy it.
&lt;/p&gt;
&lt;p&gt;
Other unusual characters, brought out due to the time of year,
wander the streets and may offer you special rewards for assisting
them with their tasks.
&lt;/p&gt;
&lt;p&gt;
LEVEL GROUP: ARCHONS&lt;br&gt;
A dark opalescent candle&lt;br&gt;
A dark opalescent spellbook&lt;br&gt;
A dark opalescent spangenhelm&lt;br&gt;
&lt;/p&gt;
&lt;p&gt;
LEVEL GROUP: 181-240&lt;br&gt;
A dark opalescent bracelet&lt;br&gt;
A dark opalescent whip&lt;br&gt;
A dark opalescent amulet&lt;br&gt;
&lt;/p&gt;
&lt;p&gt;
LEVEL GROUP: 121-180&lt;br&gt;
A dark opalescent kite shield&lt;br&gt;
A dark opalescent belt&lt;br&gt;
A dark opalescent band&lt;br&gt;
&lt;/p&gt;
&lt;p&gt;
LEVEL GROUP: 61-120&lt;br&gt;
A dark opalescent gauntlets&lt;br&gt;
A dark opalescent sleeves&lt;br&gt;
A dark opalescent ring&lt;br&gt;
&lt;/p&gt;
&lt;p&gt;
LEVEL GROUP: 10-60&lt;br&gt;
A dark opalescent leg plates&lt;br&gt;
A dark opalescent boots&lt;br&gt;
A dark opalescent platemail&lt;br&gt;
&lt;br clear=&quot;left&quot;&gt;
&lt;/p&gt; ]]></content:encoded><pubDate>Fri, 30 Oct 2009 21:18:43 CST</pubDate>
<dc:creator>Vassago</dc:creator>
<guid>http://www.materiamagica.com/towne/index.php?news_id=291</guid>
</item>
<item>
<title>An Announcement from Lowangen</title>
<description>&lt;p&gt;
&lt;img src=&quot;/images/townehall/08_scroll01.gif&quot; align=&quot;left&quot; alt=&quot;A Council of Seven Proclamation&quot;&gt;
 King Cronus has just released an official proclamation from the Throne of
Lowangen:
&lt;/p&gt;
&lt;p&gt;
Adventurers of Alyria, I address you now not on behalf of Lowangen, but
friends of our city who have decided to reveal themselves.  They are not
exotic creatures, nor powerful sorcerers.  No, they are a group of monks who
live plain, uncomplicated lives.  Indeed, their belief in an ascetic life is
so strong that they isolated themselves from the outside world.  These
beliefs have held up, but they have finally decided to open their gates to
look for additional trading partners.  If any explorers wish to visit, look
for a humble monastery tucked between my town and Thorne Desert.  I agreed
to relay this message for them because I admire the restraint and discipline
with which they live.  I implore any visitors to treat them with the respect
they have earned.&quot; 
&lt;br clear=&quot;all&quot;&gt;
&lt;/p&gt;</description>
<link>http://www.materiamagica.com/towne/index.php?news_id=290</link>
<content:encoded><![CDATA[&lt;p&gt;
&lt;img src=&quot;/images/townehall/08_scroll01.gif&quot; align=&quot;left&quot; alt=&quot;A Council of Seven Proclamation&quot;&gt;
 King Cronus has just released an official proclamation from the Throne of
Lowangen:
&lt;/p&gt;
&lt;p&gt;
Adventurers of Alyria, I address you now not on behalf of Lowangen, but
friends of our city who have decided to reveal themselves.  They are not
exotic creatures, nor powerful sorcerers.  No, they are a group of monks who
live plain, uncomplicated lives.  Indeed, their belief in an ascetic life is
so strong that they isolated themselves from the outside world.  These
beliefs have held up, but they have finally decided to open their gates to
look for additional trading partners.  If any explorers wish to visit, look
for a humble monastery tucked between my town and Thorne Desert.  I agreed
to relay this message for them because I admire the restraint and discipline
with which they live.  I implore any visitors to treat them with the respect
they have earned.&quot; 
&lt;br clear=&quot;all&quot;&gt;
&lt;/p&gt; ]]></content:encoded><pubDate>Wed, 21 Oct 2009 17:41:18 CST</pubDate>
<dc:creator>Vassago</dc:creator>
<guid>http://www.materiamagica.com/towne/index.php?news_id=290</guid>
</item>
<item>
<title>I-MOTION Server 4.2 System Updates Live!</title>
<description>&lt;p&gt;
&lt;img src=&quot;/images/townehall/16_imp_update02.gif&quot; alt=&quot;I-MOTION Server 4.2 System Updates Live!&quot; align=&quot;left&quot;&gt;
We're pleased to announce that the long-awaited 4.2 version of the I-MOTION
server, Materia Magica's back end, is now live!  
&lt;/p&gt;
&lt;p&gt;
The update implements hundreds of changes, additions, and player
suggestions.  For details on what was changed, added, or otherwise updated,
please see HELP SYSTEM UPDATES.
&lt;br clear=&quot;left&quot;&gt;
&lt;/p&gt;</description>
<link>http://www.materiamagica.com/towne/index.php?news_id=289</link>
<content:encoded><![CDATA[&lt;p&gt;
&lt;img src=&quot;/images/townehall/16_imp_update02.gif&quot; alt=&quot;I-MOTION Server 4.2 System Updates Live!&quot; align=&quot;left&quot;&gt;
We're pleased to announce that the long-awaited 4.2 version of the I-MOTION
server, Materia Magica's back end, is now live!  
&lt;/p&gt;
&lt;p&gt;
The update implements hundreds of changes, additions, and player
suggestions.  For details on what was changed, added, or otherwise updated,
please see HELP SYSTEM UPDATES.
&lt;br clear=&quot;left&quot;&gt;
&lt;/p&gt; ]]></content:encoded><pubDate>Wed, 21 Oct 2009 17:39:17 CST</pubDate>
<dc:creator>Vassago</dc:creator>
<guid>http://www.materiamagica.com/towne/index.php?news_id=289</guid>
</item>
<item>
<title>Materia Magica Celebrates All Spirits' Eve on October 31st</title>
<description>&lt;p&gt;
&lt;img src=&quot;/images/townehall/11_halloween01.gif&quot; align=&quot;left&quot; alt=&quot;Materia Magica Celebrates All Spirits' Eve Celebration on October 31st&quot;&gt;
As the world of Alyria enters the dark half of the year, join the denizens of Sepharia, Beltane, Auryn, and Avros all day and into the night (9am October 31st through 9am November 1st, Central Standard Time) on October 31st as they celebrate the cycling of the seasons... See the Druids of Xaventry as they allow their ceremonial solstice ritual to be viewed by outsiders in an extremely rare event... Guard the land from the evil that seeks to enter when the veil between worlds is thinnest... and when you're done (if you are still alive), go trick o' treating in the Townes of Rune, Xaventry, Tellerium, New Rigel, and Sigil.
&lt;br clear=&quot;left&quot;&gt;
&lt;/p&gt;</description>
<link>http://www.materiamagica.com/towne/index.php?news_id=288</link>
<content:encoded><![CDATA[&lt;p&gt;
&lt;img src=&quot;/images/townehall/11_halloween01.gif&quot; align=&quot;left&quot; alt=&quot;Materia Magica Celebrates All Spirits' Eve Celebration on October 31st&quot;&gt;
As the world of Alyria enters the dark half of the year, join the denizens of Sepharia, Beltane, Auryn, and Avros all day and into the night (9am October 31st through 9am November 1st, Central Standard Time) on October 31st as they celebrate the cycling of the seasons... See the Druids of Xaventry as they allow their ceremonial solstice ritual to be viewed by outsiders in an extremely rare event... Guard the land from the evil that seeks to enter when the veil between worlds is thinnest... and when you're done (if you are still alive), go trick o' treating in the Townes of Rune, Xaventry, Tellerium, New Rigel, and Sigil.
&lt;br clear=&quot;left&quot;&gt;
&lt;/p&gt; ]]></content:encoded><pubDate>Mon, 19 Oct 2009 23:49:40 CST</pubDate>
<dc:creator>Vassago</dc:creator>
<guid>http://www.materiamagica.com/towne/index.php?news_id=288</guid>
</item>
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</rss>