Happy New Year from Materia Magica!
Posted 01-01-2010 01:53 by Vassago

Happy New Year to all and thank you for playing! We expect 2010 to be an
exciting year, with a new website, new game features, new zones, storyline
additions, and lots of other fun new things for you to experience.
Happy Adventuring,
The Immortals of Materia Magica
Clan Whisper Announces New Website
Posted 12-30-2009 06:30 by Vassago

Clan Whisper is pleased to announce its new website, which is dedicated to getting the most our of the world of Alyria. The site includes clan bios and history. They offer numerous area maps including some exotic locations and one of the most detailed World maps available. They have their own guide to romance, where you can plan out the best locations to take a date or have a honeymoon. Check out their growing Alyria Dictionary, see their clannies at their nakedest, and read their MM comic strip "#connect". Have fun, enjoy yourself, and remember not to push the red button!
An Alyrian Yule Global Event
Posted 12-26-2009 08:12 by Vassago

Professor Silax is a fairly obscure magical scientist from the Towne of
Sigil. Funded by a grant from the Council of the Arcane, he has been
researching animal breeding experiments, in attempts to produce faster, more
efficient, leaner, tauter animals. His latest experiments have focused on
Lord Vendredi's prized pack animals, south Auryn reindeer. Magically
tampering with their physical and mental prowess has produced very
interesting results. An original sixteen reindeer were selected for the
breeding program, with half as the control group. The other eight were made
nine, after one of the control group proved himself too intelligent and
rowdy to be tricked by pine wands, rather than yew. They were experimented
on over a course of months, finally producing three quarters of a dozen
super reindeer. The test was a success, producing capable, strong,
responsible reindeer for towing Vendredi about the winter solstice nights,
as he traditionally delivers all of his year's work worth of toys to
children around Alyria.
In fact, not only was it a success, breeding the smartest, strongest
reindeer possible, but it was too successful, allowing the reindeer to see
their inbred inferiority and subjugation by the humans. Although never Lord
Vendredi's intent, it was indeed true. The last test subject from the
program, Charles, led a revolt among his fellow enhanced reindeer. Up, they
levitated into the night sky, as they always have, only without their
master's sleigh. Feeling vindicated, free of their social, zoological and
physical bonds, they also freed their lesser kin, the hundreds of other
reindeer raised in captivity since the start of the domestication of the
animals. The original nine led their brethren through the sky, dispersing
themselves back into the lands whence they came.
However, many had only known city life for their entire upbringing,
particularly the young, and quickly gravitated towards the respective city
centers of the continents they landed on. Viewing it as a temporary
setback, rather than a fundamental flaw in their plan for freedom, the nine
followed them into the towns, to help them adjust to life beyond the
feedbag. Professor Silax, the director of the experiments, now needs help
in gathering the creatures, to bring them back into captivity.
He has come up with a magical trap for the reindeer, which he has been
giving out to anyone who offers to help him. The trap - operating under an
alchemical spell - will attract the reindeer and magically teleport their
organic matter back to Sigil, where they can be chained once more. To
receive credit for their captures, their original laboratory tags will fall
to the ground after their teleportation, and the tags may be redeemed by
Professor Silax's assistants Snide, Bide, Wide, and Pride, who are located
in the townes with the reindeer, attempting to corral the beasts. The trap
must be outfitted with a special lure to work, however, and the list of
lures that will attract them is somewhat limited. Professor Silax will sell
you lure. You can see the various lures by typing SHOP LIST, and may
purchase the one best suited for the type of reindeer you will be catching.
A special lure, the reindeer moss, is offered to help brave adventurers
capture the illustrious silver reindeer, the fastest reindeer bred that did
not receive neural enhancements.
The reindeer have been cleared from Sigil using the traps, but the Townes of
Xaventry (where you will find reindeer for levels 11-60), New Rigel (where
you will find reindeer for levels 61-120), Rune (where you will find
reindeer for levels 121-180), and Tellerium (where you will find reindeer
for levels 181-241) are still plagued with the antlered beasts.
Keep on the lookout for the lead reindeer, Charles Billingsworth III,
and his fellow conspirators, Temper, Stamper, Doughnut, Mitten, Tulip,
Steelwool, Stupid, and Pigeon. They have managed to make themselves
immune to Professor Silax's traps and therefore must be fought to quell
the reindeer resistance.
If you wish to change your class after receiving your trap, and need a
new trap to accomodate this change, you may sayto Professor Silax "Exchange
my trap", and he will give you a new one.
If you'd like to help Professor Silax, try saying to him, "I will help
recover the missing reindeer".
An Alyrian Yule Global Event
Posted 12-21-2009 05:31 by Vassago

Be sure to join us December 26th at around 2:00pm CST for an Alyrian Yule
Global Event, lasting until December 27th at 2:00pm CST. Details to follow!
The Legend of the Bearded Gnome
Posted 12-19-2009 10:14 by Vassago

As the Yule season begins each year, talk inevitably turns to the Bearded Gnome. While this has been a tradition in some areas for many years, he has been celebrated mostly in the countryside--the traditions only recently making their way to Alyria's cities and towns.
With five clockwork winged mules pulling his flying sleigh, the Bearded Gnome sneaks into denizens' homes during the Yule holiday, leaving behind gifts for the owner of the house. It is traditional in the Alyrian countryside to leave snacks out for him, as legend says his gifts are better if his stomach is full of cookies and milk. Some even leave presents of oil for his clockwork mules.
An Alyrian Turkey Hunt
Posted 11-28-2009 10:58 by Vassago

GOBBLE GOBBLE GOBBLE! It seems that a mad turkey has escaped Strecht's carving knife, and isn't too happy about the pending massacre! Turkeys have been disappearing from butchers' storehouses for weeks, with nary a trace of their whereabouts... but it looks as though the Mad Turkey has been gathering them for a full attack on the citizens of Alyria! Fortunately, the Adventurers do not stand alone in their protection of the world's citizens. The renowned Turkey Huntress has been brought out of retirement, and is currently holding court in Rune. Should any adventurers care to help her bring down the threat against our populace posed by the feathered foes, she should be consulted. Due to her long travels, however, she has not eaten in several days, nor have the Beltan refugees she was in the midst of rescuing when this global threat arrived. Should any food be found in the course of the battle, it would likely be appreciated most by the pilgrims new to Sepharia's shores.
Spies have uncovered the following information about the locations of specific turkeys:
Levels 2-35: a tiny turkey, appearing in Rune Forest, Sigil, Xaventry, and Tellerium
Level 36-60: a small turkey, appearing in Rune Forest, Sigil, Xaventry, and Tellerium
Level 61-120: a medium-sized turkey, appearing in Rune Forest, Sigil, Xaventry, and Tellerium
Level 121-180: a large turkey, appearing in Pirate's Cove, Diocletian, and Atlantis
Level 181-239: a huge turkey, appearing in Pirate's Cove, Diocletian, and Atlantis
Level 240: a plump turkey, appearing in Maldra's Keep, Pirate's Cove, Diocletian, and Atlantis
Level 241: a champion-sized tom, appearing in Hellbent Mountain and Maldra's Keep
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