The Followers of Uath Announce Price Cuts and New Wares
Posted 06-21-2009 09:39 by Umlaut

In an effort to provide affordable gaming to the masses and spread the influence of Uath, the God of Luck, the followers of Uath have lowered the price of their Fnargh game and have also added a new Solitaire set to their list of wares. These games can be purchased at your local REWARD UNIT shop.
For those who have already purchased Fnargh for the previous price, the followers of Uath are providing a Solitaire set free of charge.
In addition to the price decreases, the followers of Uath have institued the office of the High Score Priest of Uath. The High Score Priest is responsible for maintaining the high scores for these games on behalf of Uath. The High Score Priest performs this function from the brand new Temple of Uath in Sigil and is ready and eager to share the contents of these lists with any interested party.
Separate high score boards are maintained for different time intervals. Currently for the games mentioned above, there are separate boards displaying the high scores achieved throughout all time, within the past year, and within the past month (Alyrian time).
Apparently, Uath has also begun to reward players who perform well in these games, awarding practices for achieving high ranks among the high scores. Uath currently favors the yearly and monthly high score boards.
For more information about Solitaire, see HELP SOLITAIRE and HELP RAKSHASA SOLITAIRE. For more information about Fnargh, see HELP FNARGH.
Spell and Proficiency Help Entries Updated and Enhanced
Posted 06-13-2009 03:13 by Vassago

Attention Alyrian scholars!
In an effort to provide players with more direct access to important
information regarding the myriad spells and proficiencies in use on
Alyria, their respective help entries have been amended to contain an
abundance of additional information.
Each skill now provides a list of its competent classes, if any, and
the comprehension required to practice it.
Both proficiencies and spells now make note of any circumstance in
which they may not be used, or situations in which their nature renders
them especially relevant. These include previously unpublished
declarations of the formation positions from which a skill may not be
used, alignment penalties that may be incurred through repeated use
and the precise nature of any draining affect incurred when maintained.
We hope that this expanded information will be of benefit to you, novice
or old hand.
Stay Connected to Materia Magica
Posted 05-22-2009 12:11 by Phronesis

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Professor Silax's Missing Hares
Posted 04-12-2009 12:32 by Vassago

Professor Silax is a fairly obscure magical scientist from the Towne of Sigil. Funded by a grant from the Council of the Arcane, he has been researching the great jumping ability of the hare and potential applications for use in designing magical apparatus to enhance humans' jumping ability, perhaps producing a real pair of Seven League Boots. Fraudulent versions of the boots exist in the world, but none can actually send the wearer seven leagues in a given direction. Rumors have been circulating that the Professor had produced a prototype pair that could send the wearer four leagues, but not the full seven leagues as required by the specification.
Due to this end the Professor has been experimenting on hares, giving some of them unusual powers as a result. Thieves and vandals from an organization calling themselves "The Alliance for Animal Rights" recently broke into Silax Labs in Sigil and stole several rare hare specimens and released them into the wild.
Unfortunately, hares are renowned for their fecundity - and especially these hares, who had been magically enhanced - and in no time at all had reproduced and reproduced and are now spreading to many of the major Townes, causing no end of trouble to the residents, who are partially to blame for the spread of the hares off the continent of Auryn. Many people thought them cute, and would take them home, only to discover that in a few weeks they had several dozen hares when they only wanted the original two.
Professor Silax has come up with a magical trap for the hares, which he has been giving out to anyone who offers to help him. The trap - operating under an alchemical spell - will attract the hares and transform them into small baubles of varying power, which may then be given to Professor Silax's assistants Snide, Bide, Wide, and Pride, who are located in the townes with the hares. The trap must be outfitted with a special lure to work, however, and the list of lures that will attract the hares is somewhat limited. Professor Silax will sell you lure. You can see the various lures by typing SHOP LIST. Buy the one most appropriate for your level. Place the lure in the trap and then set the trap on the ground. There can only be one baited trap placed per location.
A special lure, silver clover, is offered to help brave adventurers capture the illustrious silver hare, a magically mutated version of the previous hares. This hare will turn into a pair of two, three, four, or five-league boots when he is captured. If you should happen to stumble across a pair of these two, three, four, or five-League boots, take advantage of them while you can! They will last about a week maximum before the magical field sustaining them wears out.
Professor Silax had a second experiment underway with some of these
unique hares that allows them to produce, of all things, brightly-
colored eggs. The purpose of this experiment has yet to be understood
by anyone outside the magio-scientific community, but the Professor
has made it clear that he will reward adventurers who, should they
run across one of these special eggs, return them to him or one of
his assistants.
Unfortunately the eggs are extremely frail and reactive to their
environment. A slight trip or lapse of concentration while carrying one of these eggs will almost instantly cause the egg to shatter. The special hares that produce these eggs have mixed in with the others, so it's anyone's guess as to where the eggs will appear, but you can bet
there will be hares nearby!
The hares have been cleared from Sigil using the traps, but the Townes of Xaventry (where you will find hares for levels 11-60), New Rigel (where you will find hares for levels 61-120), Rune (where you will find hares for levels 121-180), and Vospire (where you will find hares for levels 181-241) yet remain hare-ified.
If you'd like to help Professor Silax, try finding him in Sigil and saying
to him, "I will help recover the missing hares". If you'd like Professor
Silax to exchange your trap (if, for instance, due to multiclassing your current trap is no longer appropriate), try finding him in Sigil and saying to him
"Exchange my trap". It is expected that it will take until Monday,
4/13/2009, 10am CST to recover all of the hares.
At the request of the Lords and Ladies of the land all traps have been
upgraded to reduce clean up time. If a trap that sits with a bauble in it
for an extended length of time, it will be moved to a designated lost and
found location depending on the town. Xaventry's "lost and found" is Towne
Bulletin Boards, New Rigel's "lost and found" is New Rigel's Visitor
Information Center, Rune's "lost and found" is the Towne Dump, and finally
Vospire's "lost and found" is Abdalla's Pawn Shop.
The hare recovery will begin at 10am CST on Sunday, April 12th.
To discuss this global quest, please see this thread.
Bracketed PK Tournament April 4th!
Posted 03-27-2009 11:22 by Vassago

Attention all Alyrians!
It's time to grab your weapons, and dust off your equipment! There
will be a bracketed PK tournament on Saturday April 4th, at 5:30 p.m.
system time. This tournament is going to be held in the name a great player and fallen friend, Spizy. So come out, have fun, bash some heads, and
try to survive to the end. There will be prizes for every class.
Rules for the tournament are:
- No use of tanzanite cabochons.
- No use of any item that has 'multiply magic' cast on it.
- No use of rare scrolls such as 'firebolt' scrolls, or "special" (scripted or possibly scripted) items, such as pain spheres.
- You are not allowed to use herbal mixtures unless you are a monk or ranger.
- No spells requiring astral reagents may be used.
- No smoke bombs, use of the 'calm' spell, or use of the 'flee' command.
- No use of combat-assisting NPCs, such as toy soldiers or wizards, summoned elementals, summoned imps or shadow golems.
Please see this message board thread for discussion and additional information.
A Royal Proclamation from King Cronus: Clanhall Shops!
Posted 02-26-2009 01:24 by Duende

Adventurers of Sepharia, and other lands:
Lady Undya has offered to allow me access to her increased public visibility
to announce a special new storefront recently opened by the associated
guilds of Alyria!
Gaston's furniture shop offers a variety of clanhall-appropriate goods, from
the ever-popular mailman automaton to the barber with the mathematical mind.
He accepts the sought-after maleficarum roots as payment, and only from the
owner of the purchasing clan! Visit Gaston's shop today, conveniently
located on Dargon Walk!
-King Cronus
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