Quest Submissions Sought
Posted 07-01-2008 12:55 by Vassago

The Alyrian Questmasters have held a private meeting amongst themselves at which they discussed their individual strengths and weaknesses. The consensus amongst them was that, unless truly unique, there is no need for further quests for levels 10 through 119 at any of their locations. Lord Agrippa, appearing rather smug, announced he had no need for any new quests of any level in his town.
The remaining Lords and Ladies of the land are seeking quest submissions as follows: Lady Undya and Lord Telleri - levels 61 through Archon; Lord Maldra - level 120 through Archon; Lady Templeton - levels 121 through Archon; and finally Lords Vashir and Vendredi are seeking only Archon level submissions at this time.
However, an exception exists. The Questmasters were also interested in so-called Epic Quests, which can be done only once each and a mark and/or item reward is received upon completion. These are sought for any level at any Questmaster.
Please see Earning Reward Units and the Quest Submission Guidelines for information on submitting quests.
A Proclamation from Glacius, the Grand Master and Lord Agrippa
Posted 06-29-2008 06:15 by Duende

After an early-morning ambush was set by Lady Bane, the Decaran witch who, through some means, came to possess the universe-holding bag of infinite depth. Her demonic armies waged a pre-emptive war to delay the forces of good long enough for her to figure out how the bag worked, but were slowly and surely vanquished. Her commanders slain and her forces in disarray, a formation composed of the fearless archons Asphyx, Santino, Sensi, Brutl, Storrm, Hastur, Phaustix and Yagami stormed into Lady Bane's chamber. While they managed to upset her plans and save the universes, the bag of infinite depth was disturbed, and paradoxically fell into itself, disappearing. The contents of every universe in the bag, including ours, was shaken together, resulting in many changes throughout Alyria. While the Council is investigating these, the alterations to reality are so numerous that help is needed in identifying all of them. To assist interested explorers in their travails, the following information is provided:
According to witnesses at the scene, the following occurred:
Reality starts to shake again, and in Alyria and elsewhere, you see endless universes colliding catastrophically.
As you fall back towards the world you left, you see the remnants and deities of other planets invading your own -
The Wandering Sidhe shifts and murmurs, and its existence becomes that of what was formerly the Wandering Sidhe of another Sirchade Galaxy, several parallel universes over.
A minotaur mining town that never made it off the ground in your reality suddenly grows backwards in time, achieving a foothold in a difficult land.
A pair of oil derricks from a technologically-advanced world dominated by gnomes surface in the ocean, curiously absent their roughnecks.
An incarnation of Atlantis from a world that never occurred burps into Alyria, displacing a superlative quantity of watering and altering the tides for decades to come.
A powerful and potent potentate whose very existence is contrary to the physical laws of Alyria arrives with nary a sound, his might already assured by his very existence in this realm.
A gnomish monastery destroyed in the Great Cataclysm reappears on its former site, a refugee from a universe in which the meteor never struck.
A dusty town from an Alyria so different as to be unrecognizable appears, its intentions and nature unknown.
Knights, mercenaries, couriers, and explorers of all types have been sent out to investigate these developments. All participating adventurers, are encouraged to join them, or clean up the remnants of Bane's army- she has been destroyed, but her forces remain, unable to retreat. Congratulations on winning the battle, and continue keeping our land safe from these scourges.
Signed,
Lord Cornelius Agrippa
Grand Master Glacius
On the Subject of Clanhall Keys
Posted 06-09-2008 10:15 by Vassago

During another meeting of the Council of Seven, the Lords and Ladies of
Alyria discussed at great length the current state of clans throughout the
realm. Below is a prepared statement from Lady Undya to all Adventurers
of Alyria on the topic of yet another of the changes.
Dear Alyrians,
In this day and age, as the magic of wizards continues to increase in
power by leaps and bounds, we are continually having to evaluate our
personal safety and the security of our possessions.
With that in mind and based upon the requests of clan leaders
throughout our realm, the Council of Seven has enacted the following
new policy in regards to the keys and locks within clan halls.
In the event that a key is believed to have been compromised in any
way, a clan may request that all locks within their hall be changed
so as to prevent all previous keys from working and allowing
unauthorized entry. The cost of this procedure will be a flat rate,
depending on clan size: 3,000 clan gemstones + (500 clan gemstones PER
CLASS OF HALL). In example, a Class D (4) Clan Hall would be charged
3,000 clan gemstones + (500 clan gemstones * 4) = 5,000 clan gemstones.
In addition to all the locks being changed in the hall, the clan will
be provided with all new keys for each available slot in the clan,
occupied or not.
In addition to all the locks being changed in the hall, the clan will
be provided with all new keys for each available slot in the clan,
occupied or not.
Furthermore, to promote the use of locks and doors in clan halls,
clan hall keys are now available in blocks of five keys. Each
block of keys will cost 750 clan gemstones.
We hope that these revisions will significantly increase the safety
and integrity of Alyria's clan halls, and that all clans take
advantage of these new measures.
Sincerely,
Lady Undya
Changing Clan Type
Posted 06-04-2008 12:58 by Vassago

During a recent meeting of the Council of Seven, the Lords and Ladies of
Alyria discussed at great length the current state of clans throughout the
realm. Below is a prepared statement from Lord Vendredi to all Adventurers
of Alyria on the topic of one of the changes.
Great Adventurers,
It would seem that after the initial registration and classification of all
clans into "types", being Guilds, Orders, Cults, Tribes, Covens, Courts,
Circles, and Lodges, that we did not take into account the growth, maturity,
and overall dynamic nature of clans into our original implementation.
As such, after much deliberation and evaluation, we have decided to lift our
ban on restricting clans from changing their classification. Effective
immediately, by order of the Council of Seven, all clans in the official
state of growth (sometimes referred to as Clan Upgrade) may request to have
their clan type changed at the cost of 5,000 clan gemstones.
We hope that with this change, clans that have altered their mission to that
which aligns more closely with another predefined type will be able to
better let the Council and the Clan Masters know in an official and
deliberate way.
With the deepest regards,
Lord Vendredi
System-Wide Combat Updates
Posted 05-22-2008 01:19 by Vassago

In the interests of spicing up the game and PK in ways that will have a
minimal impact on non-PK activities, the Administration has made a number of
changes to the PK system and PK clans. Four specific changes have been made
to change the landscape. Concisely, these are:
"Panic" Affects: Most methods of leaving combat that don't result in a death
will incur a new affect, 'panic'. You will become panicked after fleeing,
throwing a smoke bomb, casting momentary darkness, and calming. Panic's
duration is very low, but while affected by it, you will be unable to use
teleportation magics and items - recall, gohall, and
so forth.
PK Clan Combat Level Restriction: A level restriction has been added to
combat between PK clans in non-PK rooms. Combat between PK clan members may
only be initiated or participated in by enemies within 61 levels of each
other, inclusive. This means that an archon and a level 180 could start
combat with each other and fight each other out of PK, but an archon and a
179 could not.
"Calm" Modifications: The spell 'calm' has been tweaked so it no longer depends on personality to succeed. Instead, it makes a saving throw vs. spell.
Reputation System Modifications: The reputation system has been tweaked;
reputation will not be lost when the killer and victim are within 60 levels
of each other, inclusive. Reputation loss has been increased between
combatants with a more significant level difference. Reputation loss, where
applicable, has been reduced by 1/4 for combat in Maldra's Keep.
Additionally, you will now receive notification when your reputation has
been negatively impacted.
For more information, please see:
this Message Board discussion thread.
Professor Concludes Hare Search
Posted 03-24-2008 12:55 by Vassago

The Professor has left the town of Sigil (much to the relief of Lord Vendredi who had it up to *ear* with hares) and has gone back to his secret laboratory. His assistants are remaining behind to clean up the rest of the mess and reward Adventurers for their diligence for a bit, then they will return to their research as well.
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