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Getting Started: Adventurer's Guide: Score
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IV. Score

Hit points, stamina and spell points. These three main stats determine the health of your character. Each will also regenerate every game tick (15 seconds). Resting and sleeping will increase the amount regained each tick, sleeping more than resting. If you are hungry or thirsty, you will regenerate much slower.

Hit points (HP) are a measure of your character's life. When you are injured your HP will decrease. If your HP drops to or below zero your character will die.

Spell Power (SP) is the mental energy required to cast a spell, play a song or use certain proficiencies (i.e., shift). If you don't have the SP required by the spell or song you will be unable to cast or play that selection.

Stamina (ST) is how much movement value your character has. Depending on the terrain, it takes a certain number of ST to move from one location to the next. Fighting, spell casting and most communication also requires stamina.

Alignment is a number ranging from -1000 (demonic) to 1000 (angelic) which reflects your character's level of goodness. Killing non-player characters that are not evil will lower your alignment as will casting certain spells. It is important to maintain an appropriate alignment for your race. (see HELP ALIGNMENT)

Reputation is measure of how you are viewed by the populace of Alyria. If you kill your fellow players, your reputation lowers until you reach the status of an Outlaw. Other players will tend to avoid and mistrust outlaws. A player may kill an outlaw without it negatively affecting their own reputation and outlaws spend more time in the Ethereal Void when defeated. The status of Saint is achieved simply by not attacking other players. This classification has its own benefits.

The other nine other statistics, affect the performance of your character to varying degrees and in different situations (strength, knowledge, wisdom, agility, personality, vitality, luck, courage, and sanity). These stats may be increased by spending practices. For most of the attributes you must spend 80 practices for an increase of one, but the primary statistic of your current class only costs 60 practices. (see HELP TRAIN) Randomly dispersed around Alyria are manuals which allow you to increase these stats also.

Strength determines how much you can carry and how much damage you do with your weapon.

Knowledge is the intelligence of your character. Higher knowledge increases your improvement in skills and spells, both on the field and in the practice room.

Wisdom measures your skill in making choices. By increasing wisdom you increase the number of practices you gain when your character levels.

Agility is nimbleness. Agility allows you to hit your target more frequently while at the same time avoiding their attacks better.

Personality shows your character's charisma and will power. Personality improves your ability to deal with shopkeepers and to convince others of your ideas.

Vitality is your character's general constitution. Vitality helps in the regeneration of HP and ST as well as increasing the amount of HP and ST you get each level.

Luck affects most everything. The luckier you are the better your chances at getting a favorable outcome.

Courage allows you to laugh in the face of fear. Courageous people are more difficult to frighten and so effects that attempt to cause fear will be less effective if courage is high.

Sanity is your mental stability. Sanity helps you deal with the turbulence of casting magic. The saner you are the more SP you will regenerate per tick and the more likely spells will successfully cast. If your sanity is high enough, you can even force spells to cast without the reagents on occasion.

Spell Complexity Comprehension (SCC) is how adept your character is in the art of spell casting. A player with high SCC will be able to learn and cast very complicated and draining spells.

Proficiency Complexity Comprehension (PCC) works in the same fashion as SCC. As your character's PCC scores rise, so does his ability to learn more complicated maneuvers. PCC is separated into 5 categories:

Weapon Understanding and skill overall with weapons. (e.g., Axe, Sword, Dagger)
Defense Understanding of defensive maneuvers. (e.g., Dodge, Acrobatic, Parry)
Combat Understanding of combat skills. (e.g., Second attack, Enhanced damage, Bash)
Technique Understanding of more technical skills. (e.g., Tracking, Lock picking, Disarm Traps)
Mystic Knowledge and understanding of the history, legends, and land of Alyria. (e.g., Music, Alchemy, Lore)

Next: The World Around You