Alteration
Defensive (Character)
Complexity Rating: 28% (Moderately Easy)
Classes Allowed:
Priest, Paladin, Monk, Shaman
Spell Point Requirements: This spell will take at least 47 sp and at most 120 sp to cast.
NAME
calm - interrupts combat situations
SYNOPSIS
cast calm <victim>
DESCRIPTION
When this spell is cast upon an opponent during battle, it will
cause them to temporarily lose interest in the fight. In order
for the caster to successfully promote the calming effect, they
must have a higher personality than their victim.
REQUIREMENTS
1 earth reagent, 1 gem reagent, 2 ethereal reagents
| Player contributed notes for CALM |
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| Date posted: 08-17-2001 11:38 pm by Vassago |
Your personality has to be close to the victim's personality in order to calm them - otherwise they will not be calmed.
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| Date posted: 07-21-2004 09:22 am by Gregoire |
Very useful when fighting (most) mobs that do not allow you to flee. Also a must in the Tavern of the Boars challenge. Unfortunately, if you do not have an amulet of Spell Delivery, you will lose a round while casting calm.
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