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Annotated Help - Magic lock
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MAGIC LOCK
Alteration
General Area Effect

Complexity Rating: 20%   (Moderately Easy)
Classes Allowed: Wizard, Ranger
Spell Point Requirements: This spell will take at least 37 sp and at most 100 sp to cast.


NAME
  magic lock

SYNOPSIS
  cast 'magic lock' <direction>

DESCRIPTION
  This spell ensures that a door cannot be opened by most normal
  means. Magically-locked doors are resistant to normal lockpicks,
  but there is a small chance they can be bashed in by an especially
  powerful and trained warrior. Of course, the doors can be
  magically unlocked as well by the 'magic unlock' spell.

REQUIREMENTS
  1 earth reagent

SEE ALSO
  bar, magic unlock
  

Player contributed notes for MAGIC LOCK
Date posted: 03-09-2004 02:54 pm by Scrooge
Certain doors are magically resistant and cannot be magically locked. You may wish to remember this when designing a house or clan hall so that you do not get trapped by malicious players!