Alteration
General Area Effect
Complexity Rating: 20% (Moderately Easy)
Classes Allowed:
Wizard, Ranger
Spell Point Requirements: This spell will take at least 37 sp and at most 100 sp to cast.
NAME
magic lock
SYNOPSIS
cast 'magic lock' <direction>
DESCRIPTION
This spell ensures that a door cannot be opened by most normal
means. Magically-locked doors are resistant to normal lockpicks,
but there is a small chance they can be bashed in by an especially
powerful and trained warrior. Of course, the doors can be
magically unlocked as well by the 'magic unlock' spell.
REQUIREMENTS
1 earth reagent
SEE ALSO
bar, magic unlock
| Player contributed notes for MAGIC LOCK |
 |
| Date posted: 03-09-2004 02:54 pm by Scrooge |
Certain doors are magically resistant and cannot be magically locked. You may wish to remember this when designing a house or clan hall so that you do not get trapped by malicious players!
|
|