Materia Magica
Portal GT, Advanced MUD Client  
Getting Started Towne Hall Reference Merchandise Support Search

You are not logged in. Click here to log in.



Click Here to Edit Your Profile and Logbook
Annotated Help - Abjure
Vendredi Coat of Arms



ABJURE
Abjuration
Offensive (Character)

Complexity Rating: 75%   (Very Difficult)
Classes Allowed: Wizard, Priest, Monk, Shaman
Spell Point Requirements: This spell will take at least 101 sp and at most 237 sp to cast.


NAME
  abjure - attempts to banish creatures to their native plane

SYNOPSIS
  cast abjure <victim>

DESCRIPTION
  This spell attempts to return entities from their current plane of
  existence to their natural 'home', their originating plane of
  existence. This spell can be used in any plane of existence to
  return any creature, if the caster is powerful enough.

REQUIREMENTS
  1 astral reagent, 1 gem reagent, 1 summoning stone

Player contributed notes for ABJURE
Date posted: 01-07-2005 08:24 pm by Durova
Like Remove Curse, this spell may require several successful castings before it works. Unlike Remove Curse this can only be cast in combat. Not practical for PK defense because an aggressor will probably land web and blindness before this succeeds. The reagent cost makes this highly expensive as planar transportation.

Date posted: 10-28-2005 02:41 pm by Dragonburner
i beg to differ... this is probably the BEST way to get to fp...remove all of your saves eq, and it should land first/2nd time easily...much less time-consuming then finding alternative access to fp...especially with astral's being a dime a dozen