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Annotated Help - Hands of wind
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HANDS OF WIND
Conjuration
Offensive (Character)

Complexity Rating: 61%   (Difficult)
Classes Allowed: Wizard, Ranger, Monk
Spell Point Requirements: This spell will take at least 85 sp and at most 202 sp to cast.


NAME
hands of wind - breaks up an enemy's formation

SYNOPSIS
cast 'hands of wind' <victim>

DESCRIPTION
By calling forth a powerful gust of wind, this spell allows the caster to
knock unsuspecting opponents off their feet. If successful, it will cause
the victim to fall out of formation. However, the spell can only be cast
outside, and cannot be used during combat.

REQUIREMENTS
* You must be a Wizard, Ranger or Monk in order to make use of this
spell.
* Casting this spell requires the use of 1 ethereal reagent and 3 air
reagents.
* In order to practice this spell you must have achieved at least 61%
Spell Complexity Comprehension.
* You may not use this spell while underwater or indoors.

ADDITIONAL INFORMATION
* This spell is complex and its casting is a prolonged affair.
* This spell will not provoke an attack.
* This spell belongs to the Conjuration school.

SEE ALSO
  formation

Player contributed notes for HANDS OF WIND
Date posted: 08-25-2001 07:57 am by Rigo
The 'may only be cast out of combat' part does not apply to the Bard version of this popular spell, which may only be played while in combat with another.

It also cannot be targetted, and will therefore only work on the mob you're currently fighting in formation.

Usage of the 'kill (target)' command to change the focus of your attack to your intended target in a formation is one method of working around this problem.

Date posted: 08-27-2001 05:40 pm by Cesar
with the bard song, you'll still be fighting the full formation unless you flee or calm, then attack your intended victim..