Weapon
Complexity Rating: 5% (Beginner)
Classes Allowed:
Ranger
NAME
archery - proficiency in using bows to shoot arrows or bolts
DESCRIPTION
The archery proficiency is the knowledge of how to use a bow and
arrow (in its simplest form) to hit a target.
A bow is a weapon consisting of a stave made of wood or other
elastic material, bent and held in tension by a string. The longbow
is as tall as a man and the arrow, the famous cloth-yard shaft, about
half that length. The bow is held with outstretched arm and the arrow
drawn back to the bowman's ear. An archer could shoot six aimed shots
a minute, and his effective range was about 200 yards, though an arrow
could go twice as far in the right hands. The crossbow, in contrast,
does not require the same physique or training, and its range is
greater. The crossbow consists of a short bow mounted horizontally
on a stock or tiller, leveled to the shoulder when aiming. It is more
powerful than the longbow, but slower to load.
Annoyed by the cumbersome nature of keeping dozens of arrows at
close hand, the Rangers of Sigil in collusion with the Wizards
of Sigil have devised a more productive method. What they invented
is a magical quiver that produces arrows when they are needed and
not before, thus freeing the weight up for other items that the
person may wish to carry.
Over time, the basic magical quiver idea has been enhanced and
expanded to include quivers that create poisoned arrows, quivers that
create enchanted arrows with additional bonuses on them, and even
quivers that produce arrows that explode on contact with a target.
The arrows vanish on target, saving messy cleanup.
Magical quivers are powered by the energy of the bearer - for each
arrow or bolt produced the quiver will drain a little of the bearer's
spell points. The amount of spell points needed will go up based on the
power of the ammunition produced. If the bearer runs out of spell
points, the quiver will not be able to produce arrows.
Two quivers can be worn at once, slung over each shoulder. The arrow
or bolt selected will be based on whichever side the person using the
quiver favors (the opposite side) and can access fastest during
that round in combat.
SEE ALSO
slug thrower
| Player contributed notes for ARCHERY |
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| Date posted: 11-07-2003 10:20 am by Ceili |
Okay, people are saying left and right that this skill is worthless - don't listen to them. Ever want to help an archon with their hunter, but too afraid you might die? Form in the back with archery. Also, you can get quivers that take advantage of dwarfs, dracons, minotaurs... MmmMMMmmm, roasted minotaur...
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| Date posted: 01-12-2007 11:42 am by Thornak |
This also become a common way for archon's to dispel hunter's or AP mobs later on in the game.
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