Materia Magica
Advertise with Materia Magica   Visit the Knowledge Dojo - Alyria Online!
Getting Started Towne Hall Reference Merchandise Support Search

You are not logged in. Click here to log in.



Click Here to Edit Your Profile and Logbook
Annotated Help - Cure light
Vendredi Coat of Arms



CURE LIGHT
Alteration
Defensive (Character)

Complexity Rating: 17%   (Easy)
Classes Allowed: Priest, Paladin, Monk, Shaman
Spell Point Requirements: This spell will take at least 34 sp and at most 92 sp to cast.


NAME
cure light - heals damage sustained by the target

SYNOPSIS
cast 'cure light' <target>

DESCRIPTION
This spell calls upon one of the Powers to remedy the wounds and injuries
suffered by the target. The spell will be less effective if cast during
battle, since concentration is much more difficult. Since cure light is a
very basic healing spell, it uses much less spell power than the other
spells do.

REQUIREMENTS
* You must be a Priest, Paladin, Monk or Shaman in order to make use of
this spell.
* No reagents are required to cast this spell.
* In order to practice this spell you must have achieved at least 17%
Spell Complexity Comprehension.
* This spell may not be used while you are behind another character in
your formation.

ADDITIONAL INFORMATION
* This spell can be cast faster than most.
* This spell may be cast while you are silenced.
* This spell belongs to the Alteration school.

SEE ALSO
  cure critical, cure serious, heal
  

Player contributed notes for CURE LIGHT
Date posted: 08-12-2001 10:24 pm by Salanth
This spell is quick, however, the spells 'cure serious' and 'cure critical' are also fast, and more powerful.

Date posted: 09-02-2001 08:57 pm by Maldrak
Cure Light has no verbal component.

Date posted: 08-13-2003 03:00 am by Salanth
Since 'cure light' has no verbal component, it may be cast even when you are silenced.