Summoning
General Area Effect
Complexity Rating: 75% (Very Difficult)
Classes Allowed:
Wizard, Ranger
Spell Point Requirements: This spell will take at least 101 sp and at most 237 sp to cast.
NAME
control winds - changes the direction the winds are blowing
SYNOPSIS
cast 'control winds' [<direction>]
DESCRIPTION
This powerful spell attempts to alter the course of the currents
of air moving over the world of Alyria. It is a very useful spell
if you happen to be travelling via a sail-powered ship.
REQUIREMENTS
3 air reagents, 1 ethereal reagent, 1 gem reagent
| Player contributed notes for CONTROL WINDS |
 |
| Date posted: 01-31-2002 01:36 pm by Drakkar |
Very good for ship travel, in fact i think thats the only thing it is good for. So if you arent in to sailing just ignore this skill.
|
|