Materia Magica
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Annotated Help - Bow
Vendredi Coat of Arms



BOW
Weapon

Complexity Rating: 55%   (Difficult)
Classes Allowed: None


NAME
  archery - proficiency in using bows to shoot arrows or bolts

DESCRIPTION
  The archery proficiency is the knowledge of how to use a bow and
  arrow (in its simplest form) to hit a target.

  A bow is a weapon consisting of a stave made of wood or other
  elastic material, bent and held in tension by a string. The longbow
  is as tall as a man and the arrow, the famous cloth-yard shaft, about
  half that length. The bow is held with outstretched arm and the arrow
  drawn back to the bowman's ear. An archer could shoot six aimed shots
  a minute, and his effective range was about 200 yards, though an arrow
  could go twice as far in the right hands. The crossbow, in contrast,
  does not require the same physique or training, and its range is
  greater. The crossbow consists of a short bow mounted horizontally
  on a stock or tiller, leveled to the shoulder when aiming. It is more
  powerful than the longbow, but slower to load.

  Annoyed by the cumbersome nature of keeping dozens of arrows at
  close hand, the Rangers of Sigil in collusion with the Wizards
  of Sigil have devised a more productive method. What they invented
  is a magical quiver that produces arrows when they are needed and
  not before, thus freeing the weight up for other items that the
  person may wish to carry.

  Over time, the basic magical quiver idea has been enhanced and
  expanded to include quivers that create poisoned arrows, quivers that
  create enchanted arrows with additional bonuses on them, and even
  quivers that produce arrows that explode on contact with a target.
  The arrows vanish on target, saving messy cleanup.

  Magical quivers are powered by the energy of the bearer - for each
  arrow or bolt produced the quiver will drain a little of the bearer's
  spell points. The amount of spell points needed will go up based on the
  power of the ammunition produced. If the bearer runs out of spell
  points, the quiver will not be able to produce arrows.

  Two quivers can be worn at once, slung over each shoulder. The arrow
  or bolt selected will be based on whichever side the person using the
  quiver favors (the opposite side) and can access fastest during
  that round in combat.

SEE ALSO
  slug thrower
  

Player contributed notes for BOW
Date posted: 11-07-2003 10:20 am by Ceili
Okay, people are saying left and right that this skill is worthless - don't listen to them. Ever want to help an archon with their hunter, but too afraid you might die? Form in the back with archery. Also, you can get quivers that take advantage of dwarfs, dracons, minotaurs... MmmMMMmmm, roasted minotaur...

Date posted: 01-12-2007 11:42 am by Thornak
This also become a common way for archon's to dispel hunter's or AP mobs later on in the game.