Materia Magica
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Annotated Help - Acrobatics
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ACROBATICS
Defense

Complexity Rating: 50%   (Difficult)
Classes Allowed: Rogue, Monk, Valkyrie, Bard


NAME
  acrobatics - the ability to tumble and flip clear of an attack

DESCRIPTION
  A trained acrobat is very effective in combat, having the
  ability to dodge an opponent's blows, twist and turn under the
  range of their weapons, and nimbly flip out of the way of an
  incoming attack. A master of acrobatics is often a very capable
  opponent. A worthwhile skill for the nimble to have in their
  defensive arsenal.

SEE ALSO
  dodge, parry, magical fade, shield block, evasion, combat
  

Player contributed notes for ACROBATICS
Date posted: 04-14-2003 04:15 pm by Salanth
One of the less popular defenses - it is higher complexity than dodge and does not work if you are mounted.

Recommend that dodge be practiced first, and acrobatics later to fill in if using 'combat defense auto' often.