Materia Magica
Portal GT, Advanced MUD Client   Visit the Knowledge Dojo - Alyria Online!
Getting Started Towne Hall Reference Merchandise Support Search

You are not logged in. Click here to log in.



Click Here to Edit Your Profile and Logbook
Annotated Help - Slow
Vendredi Coat of Arms



SLOW
Necromancy
Offensive (Character)

Complexity Rating: 80%   (Advanced Level)
Classes Allowed: Wizard, Monk
Spell Point Requirements: This spell will take at least 106 sp and at most 250 sp to cast.


NAME
  slow - hinders an enemy's movement
  hinder - synonym for slow, but with a reduced maximum duration

SYNOPSIS
  cast slow <victim>

DESCRIPTION
  This powerful spell enchants the air around an opponent,
  thickening it so much that movement becomes difficult.

  Affects on druid invocations and evocations, and bardic
  song magic: Has a chance to increase casting time by 1 second
  (90% chance) or 2 seconds (10% chance) if a saving throw vs.
  spell (no damage type modifier) is failed.

  Example: You are a level 120 player and you have a level
  120 "slow" spell cast on you. You have 30% saving vs. spell.
  You would have a 30% chance of resisting the effect.

  Example: If you were a level 180 character and you have a
  level 241 "slow" spell cast on you. You have a 60% saving
  vs. spell. You would then have a 29.5% chance of resisting
  the effects of slow on your casting/playing time.

  Affects on attacks: Slow reduces your maximum attacks by 1.

  Affects on defenses: Has a 50% chance outright to reduce your
  maximum defenses by 1. If the 50% chance fails, you then have
  a saving throw check with a necromantic damage type modifier
  that you have to fail in order to have the maximum defenses
  reduced by 1. The saving throw would work exactly as listed
  above, except if you have resistance to necromancy you'd gain
  25% to your base saving vs. spell (so instead of 60% in the
  example listed above, you'd have 85% saving vs. spell going
  into the check).

  Affects on regeneration: Slow reduces hit point, spell point,
  and stamina regeneration by 25%.

  Affects on continuous poison, extinction, and energy orb damage:
  reduces chance (per tick) by 50% to take damage that tick if you
  are affected by one of those spells.

  While the spell's duration is very brief, the effect can also
  be removed by use of a 'dispel magic' spell cast on the victim.

REQUIREMENTS
  1 astral reagent, 1 earth reagent

SEE ALSO
  dispel magic, energy orb, extinction, poison, hinder
  

Player contributed notes for SLOW
Date posted: 02-03-2002 05:04 pm by Jibba
slow costs a lot for wizards to cast but bards can play this spell free of charge :)