Necromancy
Offensive (Character)
Complexity Rating: 80% (Advanced Level)
Classes Allowed:
Wizard, Monk
Spell Point Requirements: This spell will take at least 106 sp and at most 250 sp to cast.
NAME
slow - hinders an enemy's movement
hinder - synonym for slow, but with a reduced maximum duration
SYNOPSIS
cast slow <victim>
DESCRIPTION
This powerful spell enchants the air around an opponent,
thickening it so much that movement becomes difficult.
Affects on druid invocations and evocations, and bardic
song magic: Has a chance to increase casting time by 1 second
(90% chance) or 2 seconds (10% chance) if a saving throw vs.
spell (no damage type modifier) is failed.
Example: You are a level 120 player and you have a level
120 "slow" spell cast on you. You have 30% saving vs. spell.
You would have a 30% chance of resisting the effect.
Example: If you were a level 180 character and you have a
level 241 "slow" spell cast on you. You have a 60% saving
vs. spell. You would then have a 29.5% chance of resisting
the effects of slow on your casting/playing time.
Affects on attacks: Slow reduces your maximum attacks by 1.
Affects on defenses: Has a 50% chance outright to reduce your
maximum defenses by 1. If the 50% chance fails, you then have
a saving throw check with a necromantic damage type modifier
that you have to fail in order to have the maximum defenses
reduced by 1. The saving throw would work exactly as listed
above, except if you have resistance to necromancy you'd gain
25% to your base saving vs. spell (so instead of 60% in the
example listed above, you'd have 85% saving vs. spell going
into the check).
Affects on regeneration: Slow reduces hit point, spell point,
and stamina regeneration by 25%.
Affects on continuous poison, extinction, and energy orb damage:
reduces chance (per tick) by 50% to take damage that tick if you
are affected by one of those spells.
While the spell's duration is very brief, the effect can also
be removed by use of a 'dispel magic' spell cast on the victim.
REQUIREMENTS
1 astral reagent, 1 earth reagent
SEE ALSO
dispel magic, energy orb, extinction, poison, hinder
| Player contributed notes for SLOW |
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| Date posted: 02-03-2002 05:04 pm by Jibba |
slow costs a lot for wizards to cast but bards can play this spell free of charge :)
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