Alteration
Self
Complexity Rating: 35% (Slightly Difficult)
Classes Allowed:
Wizard, Ranger
Spell Point Requirements: This spell will take at least 55 sp and at most 137 sp to cast.
NAME
death grip - prevents the caster from being disarmed
SYNOPSIS
cast 'death grip'
DESCRIPTION
This spell affects the hands of the caster, giving them an
unbreakable grip. It is very useful in combat situations, since
the effect ensures that weapons cannot be knocked away. However,
it is impossible for the caster to remove or change their weapon
at all until the spell wears off or is dispelled.
REQUIREMENTS
2 earth reagents, 1 gem reagent
SEE ALSO
telesmatic force
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