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Annotated Help - ADVENTURER'S GUIDE - SECTION 12: THE VILLAGE AND VALLEY OF LASLER
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ADVENTURER'S GUIDE - SECTION 12: THE VILLAGE AND VALLEY OF LASLER

XII. The Village and Valley of Lasler

Once you have created your character, you will be in the first classroom in
the Village of Lasler. A black cat will greet you upon entry into the game
as a new player - it is a good idea to let him show you how to achieve basic
interaction with the game through his tour. After the tour, you can follow
the direction trail for additional lessons and the chance to train your
skills and learn to communicate with others. Most of the information
presented there is covered in this guide. However, don't forget to read each
room's descriptions, as they can offer many helpful hints. When you make it
to the the training room, you can either train your attributes, train your
statistics (Hit Points, Spell Points and Stamina), or practice your skills
(spells and/or proficiencies).

When you leave the classroom, you will find yourself in the Valley of
Lasler, a wilderness area. If you follow the High Road north, you will come
to the Village of Lasler. Walking through the village, you will find all
kinds of stores that sell weapons, armors, food, etc. The shopkeepers will
welcome you and tell you how you can view what is being sold, how you can
buy and sell and how to get information about each item being sold. As you
travel, you will also notice pools of water. If you feel hungry or thirsty,
remember to drink a few times from the pools.

Once you achieve ten levels of experience in Lasler, that you will be
transported to another city depending on the class you have chosen. Each
time you gain a level of experience, you will be given additional hit
points, spell points, stamina points and practice points used to further
train your attributes, train your vital statistics, or practice your skills.

Hunger and Thirst

Every so often, you'll notice your character's stomach is rumbling, or that
his or her throat is parched. This means you need to EAT or DRINK something.
If you are hungry or thirsty, you will not regenerate hit points or stamina.

If you do not have any food, there are shops throughout the world where it
may be purchased. If your drink container happens to be empty, FILL it at
the nearest fountain or fresh water source. If you've managed to get the
liquid in your container poisoned in some way, or if the container is full
of some other undesirable liquid, EMPTY it and FILL it at the nearest
fountain or fresh water source (such as a river or stream).

Characters of the FEY race may not drink water for risk of cleansing their
characters of the evil ethereal force that comprises their being. In order
to quench this thirst, the fey must FEED on another living being or on fresh
blood spilled during combat. Additionally, magical blood fountains exist in
various rare locations around the world, usually in fairly evil locations.

Resting and Sleeping

If you are tired from running around or fighting, or hurt and bleeding, or
low on spell points - turn to nature's cure-all, rest and sleep. When you
REST or SLEEP, you will regenerate hit points, spell power, and stamina. It
is recommended to rest and sleep in a safe location, as sleeping creatures
are quite obviously more vulnerable to attack. You cannot fight while
resting, sitting, or sleeping, so if you try to do something and the game
tells you that you feel too relaxed, remember to STAND up or WAKE.

When you rest, you are essentially sitting down and meditating, but you can
see the area and creatures around you. When you sleep, you won't be able see
anything going on in your room, but you will regenerate must faster than by
simply resting. You will also be able to hear the DREAMs of other players,
as well as be able to dream a bit on your own.

You may stand, sleep, sit, or rest on an object, such as a magical carpet
or a park bench.

Lasler Miniquests

In Lasler, there are a lot more things to do than just hunt creatures.
Other than learning the basics of the game and exploring new areas, you can
try some of the miniquests that will give you extra rewards.

There are several miniquests in Lasler: the Youth trial, the Wisdom trial,
and the Orienteering trial. When completed, each gives you practices and a
Mark that may be useful to you in later adventures.

Youth Trial

After you reach level six, you may try the trial of youth. The difficulty
of this miniquest is proportional to the rewards. Before you start, make
sure you have a few healing potions (found at the potion store, which is
located to the west on the main road of the village) and light sources
(which can be found at the general store).

The first goal in this trial is to obtain three leaves from the dryads
outside the forest and the dragon. To obtain the three leaves, you will need
to defeat certain creatures; or be sneaky and outwit certain others. To get
more information on the miniquest, try talking to the dryad in the forest
using the SAYTO command.

Once you have all three leaves, the dryads in the forest will guide you to
the place where you can attempt the last phase of the trial. Here you will
defeat the main creature, which will allow you to earn the rewards. Be sure
to read all information in this area as it may affect the choices you are
making, especially which creature you wish to face.

Wisdom Trial

To undertake the Trial of Wisdom, locate the druid in the forest. With the
help of the creatures of the forest, he'll be happy to tell you the story of
the quest along with hints about it.
In the quest area to the north, you will notice five magical obelisks. Your
task is to have them placed in the right order so a north exit will reveal
itself to you. The magical obelisks are activated or deactivated each time
you walk in the room and shine each time one is activated in the desired
order. The one in the center has runes that glow to show you how many of the
obelisks are correctly activated.

Your task it to get all four of the runes in the center obelisk to glow
simultaneously, within the allowed time. Once all four runes in the center
obelisk are glowing, you can go north and gather your rewards.

Orienteering Trial

The Orienteering Trial is designed to help you familiarize yourself with
navigating the wilderness of the Valley of Lasler. The Preacher of Gath that
walks the High Road in the valley will greet you and instruct you in what
you must do in order to complete the trial and gain your reward.

Getting Help

If at any time you feel lost, or do not understand how to perform an
action, do not get discouraged or panic. There are several ways you can get
answers to your questions and help. First you can try the HELP command from
within the game, or simply browse the help entries and reference materials
available on the website, which will give you additional information on ways
of the game.

You can also type RECALL and be returned to the Lasler recall room at any
time if you lose your way and become lost. Going outside of Lasler is not a
good idea; you will be relocated by the Powers at level 15, so it is advised
you stay in Lasler until that occurs. At that point you will be ready to
continue your adventures, perhaps within Rune Forest, which lies due north
of the village of Lasler.

Player Guides

Certain players who have the strong desire to help new players adjust to
the unique world of Alyria are designated as GUIDES. This designation is
visible by using the GUIDE command, which will show you currently-enabled
guides in the game. GUIDES have the ability to monitor prays, and join and
leave the Novice Clan. You can easily reach one or more Guides through use
of the PRAY command.

A Guide can also assist in player-to-player squabbles, and is trusted to
mediate minor disputes.

Guides are also useful to help manage player-to-player trades of in-game
items. If you wish to trade an item with another player, it is always wisest
(and recommended) to engage a guide to act as an escrow between you and the
character with which you are trading. This way, the guide acts as an
independent third party and will hold onto the tradeable item(s) until both
parties are satisfied with the deal.

Leaving Lasler

So you made it to level 15! Congratulations! If you were still inside
Lasler when you reached level 15, you would have been transported to the
exit of Lasler, on the Lasler Trail. Since Lasler is a novice village
designed for adventurers under level 15, you cannot re-enter. However,
there is an entire new world for you to explore.

Depending on which class you chose, you will receive a magical gemstone in
your inventory at level 15. This gemstone, when used, will transport you to
the towne most appropriate for your particular class. If you type HELP
<name of class you chose> you will learn to which towne you will be sent.

But, that doesn't mean you have to head there right away. The gemstone has
ten charges, which means you can depend on it to get you out of rough
scrapes or to help you get back to your local towne should you lose your
way. You may use the gemstone until level 55, or until its magic is spent,
whichever comes first. So, you may choose to explore Rune Forest, which is
appropriate for your level, and perhaps venture deeper into it and discover
Rune Graveyard. You may also choose to follow the road south and find the
fair Towne of Rune, but that is all up to you.

When you do get to the appropriate towne, the following tips will help you
acclimate yourself to the area. Once you are there, you can use the WHERE
command. This will show where you are and who the visible players are in
that area with you. Explore the area - walk around, visit the stores in your
new town, and see how things work as well as what is being sold.

NEXT: Verity Isle and Multiclassing (help guide_13)

SEE ALSO
  guide_1, guide_2, guide_3, guide_4, guide_5, guide_6, guide_7, guide_8
  guide_9, guide_10, guide_11, guide_13

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