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Annotated Help - ITEM ATTRIBUTES
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ITEM ATTRIBUTES

NAME
item attributes - information on the various attributes that
           can be found on items through LORE or
           IDENTIFY

DESCRIPTION
Amongst the thousands of objects you will encounter in Alyria,
be they weapons, armor or magical artifacts, there are a large
number of 'attributes' that determine the core nature of the item
in question, deciding in what ways it can be obtained and made
use of by a player. These are also called 'object flags' or
'item attributes', but they all reference the same things.

When you IDENTIFY or LORE an item, you will see something
similar to the following:

Item 'a phoenix feather quill' is type writing-instrument, alignment
500, made of organic, has keywords 'quill phoenix feather'.
This item weighs 0 stones and 4 pebbles, and is valued at 1,125 gp.
This level 45 item has the attributes: identified permanent wont-fuse
will-float no-steal
A phoenix feather quill is in excellent condition.
There are about 1 ounces of ink remaining.
*This item may be repaired 6 more times.
This quill has been crafted from a large, red, phoenix feather that
seems to flow through shades of red as if it were a flame. Despite
its fiery appearance, the feather is cool to the touch and is not
giving off any heat. The quill appears to have been enchanted to
provide an endless amount of red-tinted ink, for use in writing
letters and books.

In this example, the attributes of the item are identified as
"identified permanent wont-fuse will-float no-steal". Descriptions
of the ways each of these attributes modifies how the item is
used or obtained, are given below.

These attributes vary in occurrence, some being common to a large
number of objects, serving a generally useful purpose. Others
perform very specific functions and are unlikely to be
encountered very often.

These flags include:

ARENA-ONLY - The item can only be used in a Player-Killing
Arena (PK Arena)

ATM - This item can be used to access your default bank account.
When you are holding an item with this attribute, you will be
able to use the BANK command as if you were at the bank that
stored your default account.

BIND-ON-TAKE - This item will bind to whomever takes it the
first time and may not be worn by another character after
that point.

BIND-ON-USE - This item will bind to whomever uses it the
first time and may not be used by another character after
that point.

BIND-ON-WEAR - This item will bind to whomever wears it the
first time and may not be worn by another character after
that point.

BLESSED - Decreases the wear which items suffer through normal
usage and reduces the chance of damage through acid, fire and
ice based attacks and traps.

BURIED - As the name implies, this item is buried beneath
the ground and can be recovered through the use of the 'dig'
command. You most likely will not encounter this attribute
because it will disappear as soon as the item is dug up.

DONATION - This item is only available through use of Reward Units
(RU).

ENFORCE-LEVEL - Should the player holding this item not meet
the level requirement (the player must be at least the level
of the item or greater), it will disappear quickly.

EXPLODE-ARCHONS-ONLY - If this item detonates, it will harm Archons
only.

EXPLODE - Coupled with the 'thrown' flag, this item will
explode upon impact with an opponent.

HIDE-LONG-DESCR - This item doesn't show up if you LOOK in
a room.

IDENTIFIED - The item has been identified using LORE or the
IDENTIFY spell. This flag disappears if the item changes hands.
If you can see this attribute, you should be able to see all
others and any available information about the item.

INSULATED - This item is immune to destruction from fire and
ice based spells, weapons, and traps.

INVIS - This item is automatically invisible, and can only be
seen by those affected by 'detect invisibility'.

LEVEL-ADJUSTED - Useful on armor and weapons, this item will
adjust its attributes based on the level of the character who
wears it.

LOCKER - This item can be used to access your player locker
in Rune. If you have this attribute on an item, you may
use the LOCKER command.

MAGIC-RESISTANT - This item cannot have spells, be they
beneficial or negative in effect, cast upon it.

MAIL-RECEPTACLE - This item can be used to receive mail.

NO-AUCTION - This item cannot be auctioned via the auction
channel.

NO-BURY - This item cannot be buried by a player.

NO-CONTAINER - This item cannot be placed within a container.

NO-DONATE - This item cannot be donated to the local donation
room using the DONATE command.

NO-EQUIPMENT-INDEX - The item will specifically not appear in the
equipment index on the Materia Magica website
(http://www.materiamagica.com).

NO-GIVE - This item cannot be given directly to another using
the GIVE command.

NO-IDENTIFY - This item is incapable of being identified
through any means, be it magical or otherwise.

NO-MIMIC - Players cannot use the 'mimic' spell to disguise
themselves as this item.

NO-NPC - This item cannot be given or sold to NPCs.

NO-RENT - This item cannot be stored in a locker.

NO-REPAIR - This item cannot be repaired or placed in a magic
forge.

NO-SAC - This item cannot be sacrificed to the Powers through
use of the SACRIFICE command.

NO-SAVE - This item cannot be kept after QUITting. You will
be warned should you risk disposing of any such items when you
choose to quit if you use the QUIT command.

NO-STEAL - This item cannot be stolen through use of the 'steal'
skill by another player in a Chaotic Player Killing room, or
by an NPC.

NO-TWEAK - This item's attributes do not vary slightly, like
most other items.

NOCHANGE - This item cannot be restrung through use of the
SHOP RESTRING command.

NODECAY - This item will not tarnish due to use. Barring
damage in battle or through trapped rooms, will remain intact
indefinitely.

NODROP - This item cannot be dropped. This is considered a
curse and can be removed with the 'REMOVE CURSE' spell, unless
the item also has the NOUNCURSE attribute.

NOHIDE - This item cannot be hidden through use of the 'hide'
skill.

NOMAIL - This item cannot be sent to others through use of the
MAIL system.

NOREMOVE - Attempts to remove this item will fail until the
effect is dispelled through use of a spell or through death.
This attribute is considered a curse, although on some
valuable items it can be desirable. If coupled with the
NOUNCURSE attribute, this effect cannot be removed by the
player.

NOUNCURSE - This item cannot be removed from your inventory
in any way, death in a player-killing room of any kind will
also fail to remove the item. It must be combined with a
NOREMOVE or NODROP attribute to determine the nature of the
curse.

NPC-VANISH-DEATH - Upon the death of the NPC possessing this
item, it will disappear.

OWNER-ONLY - This item may only be used by the person that
owns it. To change owners the item must be given or mailed
to the new owner. If the item is dropped, hidden, or buried
in the world, the ownership status will last until a game
reboot, at which time it will reset.

PERMANENT - This item will not be consumed through normal use.
If found on a magical reagent, for example, the reagent would
have an infinite lifespan and would not burn up when a spell
requiring that reagent was cast.

PHASED - This item will appear and disappear randomly from your
inventory.

PIERCING - When found on weapons, this item can be used as a
backstabbing weapon.

RESET - The item will reset itself to its default attributes
every time the player logs into the game.

ROT-DEATH - This item will begin to decay regardless of whether
it is used or not.

SAVE-LOCATION - Items lacking this attribute will be removed if
left on the ground through a reboot of the game. Items that
do have it will remain where they were.

SPIRIT - This item is only available whilst you are deceased.

SUSTAIN-LIFE - This item will prevent a player from becoming
hungry or thirsty for as long as it is worn. The player must
not be hungry or thirsty at the time of wearing the item or
the life-sustaining qualities will not work. Spells such as
'famine' can cause the life-sustaining qualities of an item
to cease working until the bearer is no longer hungry or
thirsty.

THROWABLE - This item is able to be thrown by a player
possessing the 'throwing' proficiency.

TRANSPORT - This item can be used to assist a player in
movement about the world. See HELP TRAVEL.

TRAP - This item is a trap that is already set.

UNBREAKABLE - Prevents some items from breaking through usage,
and reduces the chance of a worn item wearing out through use.
This does not mean the item is indestructible, however.

UNIQUE - Only one of this item may be equipped at a time.

VAMPIRE-BANE - Whilst this item is in use the player is immune
to FEEDing and other vampiric attacks by players and other enemies.

VANISH-DEATH - Upon the death of the player possessing this
item, it will disappear.

VANISH-IF-DROPPED - Items possessing this flag will disappear
if they are dropped by a player.

VIRTUAL - This item is found within the wilderness outside of
townes. If left there, it may disappear eventually.

VIS-DEATH - This item remains invisible until the player or
NPC holding it dies.

VISIBLE-OWNER-ONLY - This item is visible to its owner only.

WEIGHT-REDUCER - Items with this flag will not contribute the
weight of their contents to your total carried weight.

WILL-FLOAT - Items with this flag will not sink when dropped
in a body of water.

WONT-FUSE - This item cannot be damaged through the use of a
lightning-based attack or trap.

In addition to the attributes referenced above, some item types
have additional special attributes. They are as follows:

Item type: Weapons

ACID - This weapon's surface is coated in a special acid, which can
add additional damage during combat, as well as destroying an opponent's
inventory.

BATTLE-RAGE - This weapon is designed specifically to provoke rage
during battle from its wielder, resulting in additional damage to the
opponent.

DISPELLING - This weapon has been magically enhanced to drain magical
spell affects from its opponent, dispersing them into the ether.

FLAMING - This weapon will burst into flames periodically during
melee combat. The flames can destroy inventory items and cause
additional damage to the opponent.

FROST - This weapon will cause frost to damage the opponent's inventory
items, as well as causing additional damage.

PARRY-MAGIC - This weapon has the power to deflect projectile magical
attacks, such as a magic dart or a fireball, the same way a magically-
enhanced shield can.

POISONED - This weapon will poison the opponent. See HELP POISON for
additional information.

SHARP - This weapon's cutting surface has been rendered incredibly
sharp, either through an extremely skilled blacksmith or magical means,
and will occasionally cause additional damage to the opponent.

SHOCKING - This weapon generates an electrical surge during combat and
will occasionally cause lightning damage to its opponent. Electrical
surges can also damage the opponent's inventory.

VAMPIRIC - This weapon will drain spell points from the opponent, and
give some of those spell points back to the person wielding the weapon.

VORPAL - This weapon acts similar to SHARP weapons, except the cutting
is specifically magical.

Item type: Armor

BACKSTAB-IMMUNITY - This armor eliminates the chance of the wearer
from being stabbed in the back.

BACKSTAB-RESISTANCE - This armor item reduces the chance of the
wearer of being stabbed in the back.

REFLECT-MAGIC - This armor item (usually a shield) has the ability
to deflect magical projectile attacks such as magic dart or
fireball, sending them back to their source.

SEE ALSO
  describe, lore, identify, throw, auction, mimic, remove curse
  travel, locker, hide, bury, dig, search, shop, rewardunits
  feed, bank, give, sacrifice, donate, drop, mail, poison, backstab
  

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