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NAME
gate travel - teleports the caster to a worldgate
SYNOPSIS
cast 'gate travel'
DESCRIPTION
This powerful transportation spell opens a portal through the astral
plane, connecting the caster to an open worldgate. The caster and any
members of their formation present in the room will travel through the
portal. However, it is only a one-way exit, and it will disappear after a
few seconds. Because the journey is demanding, anyone affected by the
spell will be drained of all hit points, spell power, and movement
points, and will require a few moments to recover.
REQUIREMENTS
* You must be a Wizard, Priest or Shaman in order to make use of this
spell.
* Casting this spell requires the use of 1 ethereal reagent, 1 astral
reagent, 1 gem reagent and 1 black hematite.
* In order to practice this spell you must have achieved at least 75%
Spell Complexity Comprehension.
* You may not use this spell while in combat.
ADDITIONAL INFORMATION
* This spell is complex and its casting is a prolonged affair.
* This spell belongs to the Chaos school.
SEE ALSO
nexus, panic
| Player-contributed annotations for GATE TRAVEL |
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| Date posted: 03-09-2004 01:52 am by Scrooge |
You will lose half of your hit points and half of your stamina. Your spell points will not be affected and your hit points will not drop below 1.
Also, the range of "clan gohall" is extended when you are inside a circle of stones.
There are two worldgates open at any given time in Alyria. Which two depends on the current phases of the twin moons, Trigael and Marabah.
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