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NAME
heal - cures damage sustained by the target
SYNOPSIS
cast heal <target>
DESCRIPTION
This spell calls upon one of the Powers to remedy the wounds and injuries
suffered by the target. The spell will be less effective if cast during
battle, since concentration is much more difficult. Heal is definitely
one of the most powerful and useful spells available to the cleric.
REQUIREMENTS
* You must be a Priest or Shaman in order to make use of this spell.
* No reagents are required to cast this spell.
* In order to practice this spell you must have achieved at least 55%
Spell Complexity Comprehension.
* This spell may not be used while you are behind another character in
your formation.
ADDITIONAL INFORMATION
* Requiring greater concentration, this spell is slow to cast.
* This spell has no somatic element.
* This spell belongs to the Alteration school.
SEE ALSO
cure light, cure serious, cure critical
| Player-contributed annotations for HEAL |
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| Date posted: 12-06-2003 09:49 am by Moragar |
This is the most powerful priest/shaman heal spell but it has a four second casting time, while a combat round is three seconds, meaning you can't fit it between rounds without a Spell Delivery amulet (see Donations page) or a somewhat rare item available to high level players. Cure critical (three second spell) is your best bet if those items are out of your reach.
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