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NAME
abjure - attempts to banish creatures to their native plane
SYNOPSIS
cast abjure
DESCRIPTION
This spell attempts to return entities from their current plane of
existence to their natural 'home', their originating plane of existence.
This spell can be used in any plane of existence to return any creature,
if the caster is powerful enough.
REQUIREMENTS
* You must be a Wizard, Priest, Monk or Shaman in order to make use of
this spell.
* Casting this spell requires the use of 1 astral reagent, 1 gem
reagent and 1 summoning stone.
* In order to practice this spell you must have achieved at least 75%
Spell Complexity Comprehension.
ADDITIONAL INFORMATION
* Requiring greater concentration, this spell is slow to cast.
* This spell belongs to the Abjuration school.
| Player-contributed annotations for ABJURE |
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| Date posted: 01-07-2005 08:24 pm by Durova |
Like Remove Curse, this spell may require several successful castings before it works. Unlike Remove Curse this can only be cast in combat. Not practical for PK defense because an aggressor will probably land web and blindness before this succeeds. The reagent cost makes this highly expensive as planar transportation.
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| Date posted: 10-28-2005 02:41 pm by Dragonburner |
i beg to differ... this is probably the BEST way to get to fp...remove all of your saves eq, and it should land first/2nd time easily...much less time-consuming then finding alternative access to fp...especially with astral's being a dime a dozen
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