Materia Magica
Advertise with Materia Magica   Visit the Knowledge Dojo - Alyria Online!
Getting Started Towne Hall Reference Merchandise Support Search

You are not logged in. Click here to log in.



Click Here to Edit Your Profile and Logbook
Annotated Help - CASTING SPELLS
Vendredi Coat of Arms



Search the help topics for the following keyword(s):

CASTING SPELLS

NAME
cast - cast a spell on a target, such as a creature or object

SYNOPSIS
cast '<spell name>' [<victim name or other argument>]

DESCRIPTION
In order to successfully cast a spell without using a spell scroll,
you must have five things:

1. Knowledge of the spell. You will know if you have a spell by
  using the SKILLS command - if a spell shows up in bright yellow,
  you can learn that spell. Whether or not you have the ability
  to cast that spell in the first place depends on your class(es).

2. The spell must be scribed into a spellbook that you have on your
  possession. You must either have the spell memorized or be
  holding the spellbook in order to cast from it.

3. You must have practiced the spell beforehand to a level of
  study that allows you to cast it successfully.

4. You must have the reagents required to cast the spell. Some
  powerful spellcasters have been known to cast spells without the
  proper reagents, but this is a much more draining way to use
  magic.

5. You must have enough spell power to cast the spell. Spell power
  is shown at all times on your status bar, and can be seen when
  you type 'SCORE'. The amount of spell points a spell takes to
  cast will vary with level, as the higher a level you reach, the
  more powerful a spell becomes.

If you do not specify a target when casting an offensive spell
that requires one, it will be assumed that you wish to cast the
spell at whoever you are currently fighting.

You may practice spells at one of the many trainers in Alyria - not
all trainers will be able to teach you every spell; in some cases
you will have to seek out trainers that will allow you to gain
knowledge of a particular spell. Trainers can be commonly found in
most cities and townes, and in some secluded places around the world.

Some spells have somatic and verbal components and spellcasters can
be thwarted from casting them by use of binding spells (such as 'web')
or spells that remove the target's power of speech (such as 'silence').

If the spell name is more than one word, then you must quote the spell
name. For example: cast 'cure critical' self, would cast the spell
'cure critical' on yourself. Quoting is optional for single word
but leaving the quotes off of some spells may produce completely
different results than are intended.

When spells become 'mastered' (i.e., your knowledge of them is 100%)
additional benefits are gained:
* Mastered spells are unaffected by somatic-reducing affects
   such as 'web' or 'mesmerize'
* Mastered spells do not need to be memorized in order to be casted

See the help sections for more information on individual spells.

SEE ALSO
  practice, train, reagents, skills, score, memorize
  spell surges and backfires, scc
  

Player-contributed annotations for CASTING SPELLS
No annotations found for this help entry.

You must log in to be able to annotate help entries.

For additional detailed help, please check out the Links section of this website, which contains a good number of excellent player and clan-sponsored websites with information about Materia Magica.