Search the help topics for the following keyword(s):

NAME
movement - information on moving around in the world of Alyria
north (n) - moves your character north
south (s) - moves your character south
east (e) - moves your character south
west (w) - moves your character south
northeast (ne) - moves your character south
northwest (nw) - moves your character south
southeast (se) - moves your character south
southwest (sw) - moves your character south
up - moves your character up
down - moves your character down
enter - enters a special item, such as a portal
DESCRIPTION
Adventurers can move around in the world of Alyria in the following
directions:
north south east west up
northwest northeast southwest southeast down
Directions can be abbreviated (example: 'n' is the same as 'north',
'ne' is the same as 'northeast'), if NOVICE mode is off (see 'HELP
SET').
Movement consists of moving your character from location to
location. Locations in the game are usually referred to as "rooms",
even if they are outside. "Rooms" can be of varying shapes and
sizes based on the type of room, and may have different terrains
as well.
Generally, movement costs stamina. Using a horse or other mount
to get around can save you stamina points. Different types of
terrain (such as a hilly room versus a city street) will take
more or less stamina to move through.
Some bodies of water (lakes, rivers, the ocean) as well as
special rooms cannot be crossed unless you have an active
LEVITATION spell.
Portals and other special items can be entered using the ENTER
command (example: enter portal).
The Materia Magica Compass tells you the obvious directions in which you
can leave, as well as in which directions there are obvious doors.
The following is an example of the compass (shown when you type
LOOK, or just enter a room normally):
|YThe Runic Temple |B- - -|X
|B(-------------------------------------------------) |YW |B |YE
|B- - -|X
You may turn the displayed compass ON or OFF using the SET COMPASS
command. If you prefer to display the exits on one line instead
of as a compass (which may be easier for some auto mappers), you
can toggle on SET SHOW-EXITS.
The symbols displayed in the compass locations may vary depending
on the status of the room that lies in that direction, or the
exit between you and the room that lies in that direction.
No Exit: -
Directional Symbols: N, S, E, W, NE, NW, SE, SW, U, D
Windows: [ or ]
Closed Door: #
Uncertain/Obscured Exit: ?
Windows are a special type of exit. You may LOOK
and see the room that lies beyond the window, but you may not
move in that direction.
If you are in a rooms that is "dark" (no visible source of light,
or the light is quenched due to a smoke bomb or 'momentary darkness'
spell) the exits may appear as question marks.
Some rooms may be "dizzy" rooms - this usually happens due to
a disorientation spell that has been placed on the room. In these
rooms, the exits will appear as question marks.
The color of the displayed compass direction will give you
information as to conditions in that room. Bright colors indicate
that the room has a light source, and dark colors indicate that
the room requires a light source.
Bright Yellow - Indicates the room is normal and lit
Dim Yellow - Indicates the room is normal and dark
Bright Red - Indicates the room is flagged as PK and lit
Dim Red - Indicates the room is flagged as PK and dark
Blue - Used to display a window
Magenta - Used to display a closed door
PK Rooms will also add a line in bright red to the displayed
room information, such as "WARNING: You are in a LAWFUL PLAYER
KILLING room".
Turning SET SHOW-COLOR-ALTERNATIVES on in conjunction with
SET SHOW-EXITS will show you text-based status information (not just
with colors). This can be useful for players who make use of screen
readers.
There are additional display settings you can also tweak - please
see HELP SET for a list.
SEE ALSO
pk, recall, travel, hide, sneak, mount, dismount, vital statistics
rest, sit, stand, sleep, wake, set, levitation, momentary darkness
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For additional detailed help, please check out the Links section of this website, which contains a good number of excellent player and clan-sponsored websites with information about Materia Magica.