Materia Magica
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Annotated Help - WIZARD
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WIZARD

Wizards are the most versatile type of magic-users, usually not specializing
in any one discipline. Their spellcasting style has remained unchanged
since magic was first discovered, and works by reshaping the very fabric
of reality. Wizards are experts at focusing the ethereal energy around
them, which can produce many powerful effects.

While Wizards tend to classify themselves as white or black magicians,
they are all familiar with the same types of spells. White Wizards use
their powers for good, while Black Wizards further the forces of evil. A
Wizard can use magic to enhance their own abilities, strike down a foe,
travel through space, or manipulate the world around them. Because the
arcane arts require intense concentration and study, Wizards are not
very skilled in non-magical combat, preferring to fight with daggers
or other simple weapons such as hooks, scythes, or swords.

The Council of the Arcane is a group of the seven most powerful Wizards in
the world, and one of its most important duties is the discussion of new
directions that magical research should take; the primary concern of
all Wizards is the pursuit of knowledge. The Council also settles any
disputes that arise between members of the class, since no other courts
truly understand the intricate politics of the Wizards. Young Wizards
often journey to the city of Sigil, located on the continent of Auryn.
Because the moons imbue this part of the world with a high concentration
of magical energy, the city provides the best environment for occult
learning.

A wizard's primary attribute is KNOWLEDGE.

The following races may choose Wizard:

Human   Elf     Half-elf  Dwarf   Ogre   Fey
Gnome   Halfling  Dracon   Minotaur  Drow   Sidhe

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