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Reference: Atlas
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Map of Alyria Alyria is an expansive planet comprised of four large continents and hundreds of islands. Immense forests, some bright and benign, others dark and menacing, blanket much of the land. The deep Oceanus Ingenii, navigable only by ship, separates the land masses. Beyond the stately cities and jubilant inns, countless dungeons perforate the lush skin of Alyria.

Alyria offers many cities, each bearing its own personality. Rune and New Rigel are at the heart of the civilized world. Tellerium and Templeton serve as massive port towns and are home to much of Alyria's industry. Some of Alyria's inhabitants own ornate homes, some stay at the numerous Inns, and others remaining wayfaring strangers, hiking on the miles of trails braided over the varying terrain, sleeping only when necessary. Many fortified and bulwarked castles hewn of foreign stone freckle the colorful landscape.

Concurrently, dark places such as Avarice and Mandrake Woods spawn bizarre, demented creatures. Evil beings like Lord Maldra, the Wizard Focault, and the demon Yourban. Each maintains strongholds wherein they forge evil items and churn out ugly beasts. Few know the dangers deep within the heart of Dungeon Deceit. No adventurer knows by heart the hundreds of twisty corridors within Hellbent Mountain.

Map of Alyria   Large Map of Alyria

Topographical Map of Alyria   Topographical Map of Alyria

RP Map of Alyria   Roleplayer's Map of Alyria

The following is a list of the more well-travelled locations in Alyria (and elsewhere). Be aware that many locations are not listed here, and must be found by the Adventurer through careful exploration and discovery.

Sepharia
Sepharia is the heartland of Alyria, the home of most peaceful adventurers.   Read More ...
  Xaventry
The home to a large population of religious Druids, Xaventry is located in an enormous forest.   Read More ...
  Mandrake Woods
The miserable Mandrake Woods is home to demented humanoid creatures of darkness.   Read More ...
  Shadow Castle
The sorrowful Shadow Castle has been overtaken by things no longer living. Its unwelcoming ramparts hold secrets of the dead.   Read More ...
  New Rigel
New Rigel is a charitable center for those who enjoy questing. It offers many sights sufficient for most adventurers, though for true marvels one must travel elsewhere.   Read More ...
  The Alyrian Bazaar
The Bazaar is a worldwide shopping area. One may open a shop here to sell goods, or merely brave the bustle to browse the thousands of eclectic items for sale.   Read More ...
  Dungeon Wroth
Beneath the rocky hills of the Callias Mountains, Dungeon Wroth is home to an undeveloped settlement of orcs and orc-kin who take many prisoners.   Read More ...
  Tower of Art
This malevolent edifice is home to a wicked wizard who conjures creatures of darkness. Accessible only by way of a great spiraling road, the Tower of Art is a pillar devoted to evil.   Read More ...
  Rune
The hub of sentient creatures in Alyria, Rune is the home of many adventurers, new and old alike.   Read More ...
  Hall of Honor
This small hall displays plaques and statues devoted to those who have become so famous that they are now legends in Alyria.   Read More ...
  Lasler
The origin of all novice adventurers, Lasler offers beginners the chance to familiarize themselves with the world of Alyria.   Read More ...
  Rune Forest
A great wooded sanctuary, Rune Forest is home to virgin wildlife. But be wary, as deep within the forest lay the old Rune Graveyard teeming with skeletons.   Read More ...
  New Kolvir
New Kolvir is a massive self-contained hexagonal town in which only the most seasoned experts can survive.   Read More ...
  Lowangen
This rather innocent town lies in the northeast corner of Sepharia.   Read More ...
  Desert Thorn
Desert Thorn is an inhospitable desert oasis home to scorpions and similar nasties.   Read More ...
  Inn of the Twin Moons
The Inn of the Twin Moons offers adventurers some rest from adventuring.   Read More ...
  Lonely Dragon Inn
The Lonely Dragon Inn offers adventurers some rest from adventuring.   Read More ...
  Traveller's Retreat
Traveller's Retreat offers adventurers some rest from adventuring.   Read More ...
  Tavern of the Boars
The Tavern of the Boars offers adventurers some rest from adventuring.   Read More ...
Avros
This volcanically active continent is home to most fighters on Alyria. Two quest masters make this continent attractive to motivated explorers.   Read More ...
  Tellerium
This great port town specializes in physical combat, as magic may not be cast within the town's walls.   Read More ...
  Templeton
This unruly port town is regularly visited by the Merdraco, and is perfect for novice adventurers ready to show off their physical abilities and embark upon quests.   Read More ...
  Aroxa Forest
Designed for novice adventurers, a Princess begging for liberation is imprisoned within Aroxa Forest.   Read More ...
  Frost Giants' Keep
The glacial Frost Giants' Keep is home to huge bumbling frost creatures and their wives. They have much treasure, but don't like visitors.   Read More ...
  Ogre Village
Ogre village is full of those great beasts with silly names such as Fatnose and Rumblesnort. They love nothing more than to play games showing off their strength.   Read More ...
Beltane
Beltane is the most dangerous continent on Alyria. Its forests and dark planes are unwatched, so anyone may attack another. It is home to dark dungeons and the notorious Keep of Lord Maldra.   Read More ...
  Maldra's Keep
Endless strife occurs in Maldra's Keep between the strongest fighters in the world under the watch of evil Lord Maldra.   Read More ...
  Pirate's Cove
A swashbuckler's haven, Pirate's Cove offers bars and whorehouses for the shore-bound sailor.   Read More ...
  Dungeon Deceit
Dungeon Deceit is a place of countless tales of treasures and horrors unimaginable, where only the strong survive and the Master of Evil dwells.   Read More ...
Auryn
Auryn exudes old magic. It is home to mature cities such as Sigil, Vospire, and the Triple Arch of Diocletian.   Read More ...
  Sigil
This racy town is at the forefront of everything precarious in Alyria. The loudest and most notorious established city, Sigil is a center for psionics and mages.   Read More ...
  Dungeon Odious
Some travel to this dungeon and can not find its entrance, for only the wise adventurer may delve into it and solve its riddles.   Read More ...
  Vospire
Vospire is a castle town for advanced travelers. Mount Vesuvius, an active volcano, overlooks the town.   Read More ...
  Mount Vesuvius
Mount Vesuvius is a live volcano. Gnomes have been exploring the far reaches of Vesuvius' passages for years, discovering perhaps more than just lava and molten iron.   Read More ...
  The Palace of Diocletian
This architectural accomplishment is home to some of the best baths in the world, and is the abode for many of the wisest men on Auryn.   Read More ...
  Hydra's Den
Once the home to giants, this underground complex has since been overrun by the foul mother hydra and her venomous offspring, and the evil faeries that protect them.   Read More ...
Major Island Locations
  Atlantis
Atlantis is a lost underwater civilization of Merfolk. It sits adjacent to a dangerous volcano.   Read More ...
  Verity Isle
This huge island and tower fortress is home to the ever-imprisoned ariels which now protect it against young adventurers looking to prove their worth.   Read More ...
  Irda Isle
Irda Isle is encircled by a dangerous reef impassable by ship. It is the home of Lord Bloodbane, and the location of the Proving Grounds.   Read More ...
  Capture the Flag Arena
One may test one's strength in a Capture the Flag game with one's peers on this maze-riddled island.   Read More ...
  Arcane Archipelago
This confusing jungle paradise is inhabited by sentient reptiles. Some adventure here to see ruins of the old Archipelago inhabitants.   Read More ...
  Magencia
This old wrecked ship has sat for years suffering the rhythmic waves beating on its damaged hull.   Read More ...
  Hellbent Mountain
Hellbent Mountain is a source of pure evil, and has roots in more than one plane of existence. Adventurers will find it looming northeast of Sepharia.   Read More ...
Faerie Plane
The home of the faerie races, pixies, fey, sidhe, and others, the Faerie Plane is a place of evil water and strange occurrences.   Read More ...
  Seelie Castle
The Seelie Castle is the center for good elemental power on the faerie plane.   Read More ...
  Unseelie Castle
The Unseelie Castle is the elemental center of greed and lust on the faerie plane.   Read More ...
  Eanoss Azelmar
This waystation provides the most elegant getaway for faeries and mortals alike.   Read More ...
Great Alyrian Underground
The Great Alyrian Underground is a colossal network of tunnels beneath the overworld of Alyria.   Read More ...
  Decara
Decara is the hub of civilized evil in the world. It is the main city of the Great Alyrian Underground, and is full of malevolence.   Read More ...
  Isle of the Sea Hag
Ultimate evil dwells on the Isle of the Sea Hag, which abounds with puzzles and riddles.   Read More ...
  Hotel Hello
This vast hotel is anything but hospitable. This place provides a challenge even to veteran adventurers.   Read More ...
  Vir
Vir is the birthplace of the dracon race, and is a town full of wretched creatures bearing demented weapons.   Read More ...