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WIND WALK
Alteration School Target: Self Complexity Rating: 50% Difficult Classes Allowed: Ranger Spell Point Requirements: Casting this spell will take at least 72 sp and at most 175 sp.
NAME
wind walk - allows the caster to pass through doors as easily as the wind
SYNOPSIS
cast 'wind walk'
DESCRIPTION
When walking as the wind blows, the caster will be a bit lighter on their
feet, able to pass through doors without opening them and losing a bit of
strength in the process. Researchers at the Marmum's Magic Library have
theorized that walking with the wind would render adventurers resistant to
the phenomena of sudden gales gusting over still water, but no evidence
has yet been found to support that.
SEE ALSO
Pass Door, Door
wind walk - allows the caster to pass through doors as easily as the wind
SYNOPSIS
cast 'wind walk'
DESCRIPTION
When walking as the wind blows, the caster will be a bit lighter on their
feet, able to pass through doors without opening them and losing a bit of
strength in the process. Researchers at the Marmum's Magic Library have
theorized that walking with the wind would render adventurers resistant to
the phenomena of sudden gales gusting over still water, but no evidence
has yet been found to support that.
SEE ALSO
Pass Door, Door
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