Help System
WEAPON ATTRIBUTES
ACID - This weapon's surface is coated in a special acid, which can
add additional damage during combat, as well as destroying an opponent's
inventory. Adds 4-10% damage per activation.
AQUEOUS - This weapon's liquidity can be activated to contribute to an
air-breathing opponent's drowning while underwater.
BATTERING - This weapon's blunt surface can be slammed into an opponent for
particularly devastating strikes that create a force effect. Adds 10-25%
damage per activation.
DISPELLING - This weapon has been magically enhanced to drain magical
spell affects from its opponent, dispersing them into the ether.
ECHOING-STRIKE - This weapon is enchanted with magic that causes hits upon
which it activates to vibrate more strongly for every additional member in
the opponent's formation than its wielder's.
FLAMING - This weapon will burst into flames periodically during
melee combat. The flames can destroy inventory items and cause
additional damage to the opponent. Adds 7-12% damage per activation.
FROST - This weapon will cause frost to damage the opponent's inventory
items, as well as causing additional damage. Adds 8-15% damage per
activation, or 16-25% if affected by Necromancer's Guile.
GRAPPLING-HOOK - This weapon will allow its wielder to perform particularly
effective grapple maneuvers if they are trained in grappling, and has a
chance to hook an opponent while fleeing, preventing them from escaping.
PARRY-MAGIC - This weapon has the power to deflect projectile magical
attacks, such as a magic dart or a fireball, the same way a magically-
enhanced shield can.
POISONED - This weapon will poison the opponent. See HELP POISON for
additional information.
SHARP - This weapon's cutting surface has been rendered incredibly
sharp, either through an extremely skilled blacksmith or magical means,
and will occasionally cause additional damage to the opponent. Adds 10-15%
damage per activation.
SHOCKING - This weapon generates an electrical surge during combat and
will occasionally cause lightning damage to its opponent. Electrical
surges can also damage the opponent's inventory. Adds 8-12% damage per
activation, or 16-24% if affected by Necromancer's Guile.
VAMPIRIC - This weapon will drain spell points from the opponent, and
return some of those spell points to its wielder. Adds 5-9% damage per
activation.
VORPAL - This weapon acts similar to SHARP weapons, except the cutting
is specifically magical. Adds 10-15% damage per activation.
SEE ALSO
Necromancer's Guile, Item Attributes
add additional damage during combat, as well as destroying an opponent's
inventory. Adds 4-10% damage per activation.
AQUEOUS - This weapon's liquidity can be activated to contribute to an
air-breathing opponent's drowning while underwater.
BATTERING - This weapon's blunt surface can be slammed into an opponent for
particularly devastating strikes that create a force effect. Adds 10-25%
damage per activation.
DISPELLING - This weapon has been magically enhanced to drain magical
spell affects from its opponent, dispersing them into the ether.
ECHOING-STRIKE - This weapon is enchanted with magic that causes hits upon
which it activates to vibrate more strongly for every additional member in
the opponent's formation than its wielder's.
FLAMING - This weapon will burst into flames periodically during
melee combat. The flames can destroy inventory items and cause
additional damage to the opponent. Adds 7-12% damage per activation.
FROST - This weapon will cause frost to damage the opponent's inventory
items, as well as causing additional damage. Adds 8-15% damage per
activation, or 16-25% if affected by Necromancer's Guile.
GRAPPLING-HOOK - This weapon will allow its wielder to perform particularly
effective grapple maneuvers if they are trained in grappling, and has a
chance to hook an opponent while fleeing, preventing them from escaping.
PARRY-MAGIC - This weapon has the power to deflect projectile magical
attacks, such as a magic dart or a fireball, the same way a magically-
enhanced shield can.
POISONED - This weapon will poison the opponent. See HELP POISON for
additional information.
SHARP - This weapon's cutting surface has been rendered incredibly
sharp, either through an extremely skilled blacksmith or magical means,
and will occasionally cause additional damage to the opponent. Adds 10-15%
damage per activation.
SHOCKING - This weapon generates an electrical surge during combat and
will occasionally cause lightning damage to its opponent. Electrical
surges can also damage the opponent's inventory. Adds 8-12% damage per
activation, or 16-24% if affected by Necromancer's Guile.
VAMPIRIC - This weapon will drain spell points from the opponent, and
return some of those spell points to its wielder. Adds 5-9% damage per
activation.
VORPAL - This weapon acts similar to SHARP weapons, except the cutting
is specifically magical. Adds 10-15% damage per activation.
SEE ALSO
Necromancer's Guile, Item Attributes
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