Help System
TRAIN
NAME
train - train attributes or vital statistics on your character
SYNOPSIS
train
train <attribute or vital statistic name>
DESCRIPTION
Through use of the TRAIN command, you can increase the
attributes (strength, intelligence, etc.) or vital
statistics (hit points, spell points, stamina) on your
character, thus increasing his or her effectiveness.
Training sessions cost practice points. The practice
points for each training session are as follows:
60 practice points to raise an attribute 1 point, if it is your
prime attribute - otherwise it is 80 practice points
30 practice points to raise hit points 10 points
27 practice points to raise spell power 10 points
20 practice points to raise stamina 10 points
You may only TRAIN at a designated trainer (sometimes called
Guildmasters). These trainers can be found in most major cities
and in some remote locations.
Typing TRAIN with no arguments will give you a list of what
you may train.
There are limits on how much any attribute or vital
statistic can be trained, depending on your character's
race:
HUMAN
Hit Points: 2000 Spell Power: 2000 Stamina: 2000
Strength: 19 Knowledge: 19 Wisdom: 19
Agility: 19 Vitality: 19 Luck: 19
Courage: 19 Sanity: 19 Personality: 19
ELF
Hit Points: 1750 Spell Power: 2500 Stamina: 1750
Strength: 17 Knowledge: 21 Wisdom: 21
Agility: 21 Vitality: 17 Luck: 20
Courage: 18 Sanity: 23 Personality: 20
HALF-ELF
Hit Points: 1900 Spell Power: 2150 Stamina: 1900
Strength: 19 Knowledge: 19 Wisdom: 19
Agility: 20 Vitality: 19 Luck: 19
Courage: 20 Sanity: 20 Personality: 19
DWARF
Hit Points: 2250 Spell Power: 1700 Stamina: 2250
Strength: 20 Knowledge: 18 Wisdom: 18
Agility: 18 Vitality: 21 Luck: 18
Courage: 22 Sanity: 20 Personality: 18
OGRE
Hit Points: 2600 Spell Power: 1600 Stamina: 2500
Strength: 24 Knowledge: 17 Wisdom: 17
Agility: 17 Vitality: 24 Luck: 17
Courage: 18 Sanity: 17 Personality: 17
FEY
Hit Points: 2250 Spell Power: 2250 Stamina: 2250
Strength: 18 Knowledge: 18 Wisdom: 17
Agility: 19 Vitality: 20 Luck: 18
Courage: 18 Sanity: 17 Personality: 17
GNOME
Hit Points: 2150 Spell Power: 1750 Stamina: 2150
Strength: 18 Knowledge: 21 Wisdom: 18
Agility: 20 Vitality: 19 Luck: 20
Courage: 20 Sanity: 22 Personality: 18
HALFLING
Hit Points: 1750 Spell Power: 1850 Stamina: 2150
Strength: 17 Knowledge: 19 Wisdom: 20
Agility: 23 Vitality: 18 Luck: 21
Courage: 23 Sanity: 20 Personality: 22
DRACON
Hit Points: 2250 Spell Power: 1800 Stamina: 2000
Strength: 20 Knowledge: 18 Wisdom: 18
Agility: 19 Vitality: 20 Luck: 17
Courage: 18 Sanity: 17 Personality: 16
MINOTAUR
Hit Points: 2350 Spell Power: 1750 Stamina: 2250
Strength: 23 Knowledge: 20 Wisdom: 17
Agility: 20 Vitality: 21 Luck: 18
Courage: 18 Sanity: 18 Personality: 17
DROW
Hit Points: 2000 Spell Power: 2350 Stamina: 1850
Strength: 18 Knowledge: 20 Wisdom: 20
Agility: 20 Vitality: 18 Luck: 18
Courage: 20 Sanity: 23 Personality: 16
SIDHE
Hit Points: 1850 Spell Power: 2150 Stamina: 1900
Strength: 19 Knowledge: 21 Wisdom: 22
Agility: 19 Vitality: 19 Luck: 20
Courage: 18 Sanity: 20 Personality: 22
SAHUAGIN
Hit Points: 2000 Spell Power: 1600 Stamina: 2000
Strength: 22 Knowledge: 20 Wisdom: 18
Agility: 19 Vitality: 21 Luck: 19
Courage: 18 Sanity: 20 Personality: 16
SEE ALSO
Practice, Quest, Skills
train - train attributes or vital statistics on your character
SYNOPSIS
train
train <attribute or vital statistic name>
DESCRIPTION
Through use of the TRAIN command, you can increase the
attributes (strength, intelligence, etc.) or vital
statistics (hit points, spell points, stamina) on your
character, thus increasing his or her effectiveness.
Training sessions cost practice points. The practice
points for each training session are as follows:
60 practice points to raise an attribute 1 point, if it is your
prime attribute - otherwise it is 80 practice points
30 practice points to raise hit points 10 points
27 practice points to raise spell power 10 points
20 practice points to raise stamina 10 points
You may only TRAIN at a designated trainer (sometimes called
Guildmasters). These trainers can be found in most major cities
and in some remote locations.
Typing TRAIN with no arguments will give you a list of what
you may train.
There are limits on how much any attribute or vital
statistic can be trained, depending on your character's
race:
HUMAN
Hit Points: 2000 Spell Power: 2000 Stamina: 2000
Strength: 19 Knowledge: 19 Wisdom: 19
Agility: 19 Vitality: 19 Luck: 19
Courage: 19 Sanity: 19 Personality: 19
ELF
Hit Points: 1750 Spell Power: 2500 Stamina: 1750
Strength: 17 Knowledge: 21 Wisdom: 21
Agility: 21 Vitality: 17 Luck: 20
Courage: 18 Sanity: 23 Personality: 20
HALF-ELF
Hit Points: 1900 Spell Power: 2150 Stamina: 1900
Strength: 19 Knowledge: 19 Wisdom: 19
Agility: 20 Vitality: 19 Luck: 19
Courage: 20 Sanity: 20 Personality: 19
DWARF
Hit Points: 2250 Spell Power: 1700 Stamina: 2250
Strength: 20 Knowledge: 18 Wisdom: 18
Agility: 18 Vitality: 21 Luck: 18
Courage: 22 Sanity: 20 Personality: 18
OGRE
Hit Points: 2600 Spell Power: 1600 Stamina: 2500
Strength: 24 Knowledge: 17 Wisdom: 17
Agility: 17 Vitality: 24 Luck: 17
Courage: 18 Sanity: 17 Personality: 17
FEY
Hit Points: 2250 Spell Power: 2250 Stamina: 2250
Strength: 18 Knowledge: 18 Wisdom: 17
Agility: 19 Vitality: 20 Luck: 18
Courage: 18 Sanity: 17 Personality: 17
GNOME
Hit Points: 2150 Spell Power: 1750 Stamina: 2150
Strength: 18 Knowledge: 21 Wisdom: 18
Agility: 20 Vitality: 19 Luck: 20
Courage: 20 Sanity: 22 Personality: 18
HALFLING
Hit Points: 1750 Spell Power: 1850 Stamina: 2150
Strength: 17 Knowledge: 19 Wisdom: 20
Agility: 23 Vitality: 18 Luck: 21
Courage: 23 Sanity: 20 Personality: 22
DRACON
Hit Points: 2250 Spell Power: 1800 Stamina: 2000
Strength: 20 Knowledge: 18 Wisdom: 18
Agility: 19 Vitality: 20 Luck: 17
Courage: 18 Sanity: 17 Personality: 16
MINOTAUR
Hit Points: 2350 Spell Power: 1750 Stamina: 2250
Strength: 23 Knowledge: 20 Wisdom: 17
Agility: 20 Vitality: 21 Luck: 18
Courage: 18 Sanity: 18 Personality: 17
DROW
Hit Points: 2000 Spell Power: 2350 Stamina: 1850
Strength: 18 Knowledge: 20 Wisdom: 20
Agility: 20 Vitality: 18 Luck: 18
Courage: 20 Sanity: 23 Personality: 16
SIDHE
Hit Points: 1850 Spell Power: 2150 Stamina: 1900
Strength: 19 Knowledge: 21 Wisdom: 22
Agility: 19 Vitality: 19 Luck: 20
Courage: 18 Sanity: 20 Personality: 22
SAHUAGIN
Hit Points: 2000 Spell Power: 1600 Stamina: 2000
Strength: 22 Knowledge: 20 Wisdom: 18
Agility: 19 Vitality: 21 Luck: 19
Courage: 18 Sanity: 20 Personality: 16
SEE ALSO
Practice, Quest, Skills
Comments
(0)
You must be logged in to post a comment. Please register if you do not have an account yet.


Help Entry




