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TINNITUS
Enchantment School Target: Offensive (Character) Complexity Rating: 50% Difficult Classes Allowed: Ranger Spell Point Requirements: Casting this spell will take at least 72 sp and at most 175 sp.
NAME
tinnitus - causes ringing in a victim's ears, making them more susceptible to
sonic-type damage.
SYNOPSIS
cast 'tinnitus' [<victim>]
DESCRIPTION
Tinnitus is a naturally-occurring effect within the ear, causing it to ring at
a certain frequency, and is often found to be unpleasant and distracting.
Rangers can take advantage of this phenomena, magically causing it within a
victim's eardrum and making them more vulnerable to sonic-type damage.
REQUIREMENTS
* You must be a Ranger in order to make use of this spell.
* Casting this spell requires the use of 2 air reagents.
* In order to practice this invocation you must have achieved at least
50% Spell Complexity Comprehension.
tinnitus - causes ringing in a victim's ears, making them more susceptible to
sonic-type damage.
SYNOPSIS
cast 'tinnitus' [<victim>]
DESCRIPTION
Tinnitus is a naturally-occurring effect within the ear, causing it to ring at
a certain frequency, and is often found to be unpleasant and distracting.
Rangers can take advantage of this phenomena, magically causing it within a
victim's eardrum and making them more vulnerable to sonic-type damage.
REQUIREMENTS
* You must be a Ranger in order to make use of this spell.
* Casting this spell requires the use of 2 air reagents.
* In order to practice this invocation you must have achieved at least
50% Spell Complexity Comprehension.
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