Help System
SPELL AND PROFICIENCY COMPLEXITY and COMPREHENSION
NAME
complexity - how difficult it is for a character to use a skill
DESCRIPTION
Spell and Proficiency comprehension percentages are used to
determine what skills a character can use, and how difficult
they are for him or her to use. These comprehension ratings
run from 1% to 100%, 100% being the best, and 1% being the
worst.
For example, if a spell had a complexity rating of 45%, it
means that only a spellcaster who had a Spell Complexity
Comprehension (SCC) rating of 45% or higher would be able to
cast it. And, of course, the more above 45% his SCC rating
was, the easier the spell would become to cast, and the less
spell points it would take.
Spell Complexity Comprehension has just one rating, which
applies to all magic used by the character. It depends upon
the following factors (displayed by class):
Wizard Character level and knowledge attribute.
Priest Character level and wisdom attribute.
Witch Character level and wisdom attribute.
Druid Character level, knowledge, and wisdom attributes.
Ranger Character level and knowledge attribute.
Monk Character level and knowledge attribute.
Shaman Character level and wisdom attribute.
Psionic Character level, knowledge, wisdom, vitality,
and sanity attributes.
Paladin Character level and wisdom attribute.
Bard Character level, personality, and luck attriutes.
Proficiency Complexity Comprehension has five, based upon
the five different schools of proficiencies. The ratings
for these depend on several factors: the general attributes
(usually agility or knowledge), the character's level, and
his or her class history (the classes the character has been
in the past as well as the current class), as shown:
Weaponry (WEA) Proficiencies that involve a physical weapon.
This rating can be raised by increasing
agility and level.
Defense (DEF) Proficiencies that are primarily defensive in
nature. This rating can be raised by
increasing agility and level.
Combat (COM) Proficiencies that are primarily combative in
nature. This rating can be raised by
increasing agility and level.
Technical (TEK) Proficiencies that involve technical knowledge.
This rating can be raised by increasing
knowledge and level.
Mystical (MYS) Proficiencies that use supernatural forces or
mental powers. This rating can be raised by
increasing knowledge and level.
SEE ALSO
Skills
complexity - how difficult it is for a character to use a skill
DESCRIPTION
Spell and Proficiency comprehension percentages are used to
determine what skills a character can use, and how difficult
they are for him or her to use. These comprehension ratings
run from 1% to 100%, 100% being the best, and 1% being the
worst.
For example, if a spell had a complexity rating of 45%, it
means that only a spellcaster who had a Spell Complexity
Comprehension (SCC) rating of 45% or higher would be able to
cast it. And, of course, the more above 45% his SCC rating
was, the easier the spell would become to cast, and the less
spell points it would take.
Spell Complexity Comprehension has just one rating, which
applies to all magic used by the character. It depends upon
the following factors (displayed by class):
Wizard Character level and knowledge attribute.
Priest Character level and wisdom attribute.
Witch Character level and wisdom attribute.
Druid Character level, knowledge, and wisdom attributes.
Ranger Character level and knowledge attribute.
Monk Character level and knowledge attribute.
Shaman Character level and wisdom attribute.
Psionic Character level, knowledge, wisdom, vitality,
and sanity attributes.
Paladin Character level and wisdom attribute.
Bard Character level, personality, and luck attriutes.
Proficiency Complexity Comprehension has five, based upon
the five different schools of proficiencies. The ratings
for these depend on several factors: the general attributes
(usually agility or knowledge), the character's level, and
his or her class history (the classes the character has been
in the past as well as the current class), as shown:
Weaponry (WEA) Proficiencies that involve a physical weapon.
This rating can be raised by increasing
agility and level.
Defense (DEF) Proficiencies that are primarily defensive in
nature. This rating can be raised by
increasing agility and level.
Combat (COM) Proficiencies that are primarily combative in
nature. This rating can be raised by
increasing agility and level.
Technical (TEK) Proficiencies that involve technical knowledge.
This rating can be raised by increasing
knowledge and level.
Mystical (MYS) Proficiencies that use supernatural forces or
mental powers. This rating can be raised by
increasing knowledge and level.
SEE ALSO
Skills
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