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SIDHE
The Sidhe are faeries from the ethereal plane; thin, up to six feet in
height, handsome and young-looking despite their great age. Their forms
are shadowy, and they can only fully materialize in the presence of
another humanoid. Even their beauty is that of another world. Their skin
is soft, their hair long and flowing, their clothes blindingly white.
Their voices are sweet and seductive, and they have shimmering translucent
wings, like those of a butterfly.
The Sidhe have the ability to cast a glamour over weaker beings, which
lets them influence the behavior of others, slip by dangerous places
virtually undetected, or assume the form of another creature. Because
they are inherently good beings, Sidhe are difficult to control with
magic, and can sense the presence of evil creatures. Although their
powers are greatest on the ethereal plane, they are yet powerful in the
mortal realms, impervious to the effects of poison and resistant to
disease. However, they are still vulnerable to the cold touch of iron.
The racial ability of the Sidhe is to be able to dodge lower-level attackers
while glamoured, provided "combat defense evasion" is set on.
Sidhe may choose from the following classes:
Wizard Priest Paladin Ranger Monk
Druid Bard Cavalier/Valkyrie
There are limits on how much any attribute or vital statistic can be trained
by the sidhe:
Hit Points: 1850 Spell Power: 2150 Stamina: 1900
Strength: 19 Knowledge: 21 Wisdom: 22
Agility: 19 Vitality: 19 Luck: 20
Courage: 18 Sanity: 20 Personality: 22
height, handsome and young-looking despite their great age. Their forms
are shadowy, and they can only fully materialize in the presence of
another humanoid. Even their beauty is that of another world. Their skin
is soft, their hair long and flowing, their clothes blindingly white.
Their voices are sweet and seductive, and they have shimmering translucent
wings, like those of a butterfly.
The Sidhe have the ability to cast a glamour over weaker beings, which
lets them influence the behavior of others, slip by dangerous places
virtually undetected, or assume the form of another creature. Because
they are inherently good beings, Sidhe are difficult to control with
magic, and can sense the presence of evil creatures. Although their
powers are greatest on the ethereal plane, they are yet powerful in the
mortal realms, impervious to the effects of poison and resistant to
disease. However, they are still vulnerable to the cold touch of iron.
The racial ability of the Sidhe is to be able to dodge lower-level attackers
while glamoured, provided "combat defense evasion" is set on.
Sidhe may choose from the following classes:
Wizard Priest Paladin Ranger Monk
Druid Bard Cavalier/Valkyrie
There are limits on how much any attribute or vital statistic can be trained
by the sidhe:
Hit Points: 1850 Spell Power: 2150 Stamina: 1900
Strength: 19 Knowledge: 21 Wisdom: 22
Agility: 19 Vitality: 19 Luck: 20
Courage: 18 Sanity: 20 Personality: 22
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