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RELIGIOUS SPELLS
NAME
religious spells - information on the spells available to followers
of certain Powers
DESCRIPTION
Religious spells are granted to followers of religions. Each religion
grants its followers three spells that can be classified into three
groups: defensive, offensive, and utility. The spells deal directly
with the primal energies of the Power.
Each spell requires the religion's Power to possess a certain amount
of Benevolence, as well as personal Piety, in order for followers
to be able to cast them.
These spells are practicable by the trainers near the High Priests
in the Towne of Xaventry in Sepharia.
MARADAS
monument - bring a statue to life.
- Requires 135 Benevolence + Piety.
landslide - shifts the ground beneath an opponent's feet, knocking them in
the direction specified.
- Requires 180 Benevolence + Piety.
megalith - creates a massive barrier to block a room's exit.
- Requires 225 Benevolence + Piety.
ITHRILIS
bathe - heals another player's damage over time.
- Requires 135 Benevolence + Piety.
waterspout - propels the caster through an exit, causing damage to
all enemies in the area on the way
- Requires 180 Benevolence + Piety.
quicksand - prevents all movement away from the affected room.
- Requires 225 Benevolence + Piety.
DIRA
air blast - sends an enemy flying with a violent airburst.
- Requires 135 Benevolence + Piety.
buffet - fills the room with swirling air, hampering movement.
- Requires 180 Benevolence + Piety.
air halo - surrounds the caster with a band of concentrated atmosphere.
- Requires 225 Benevolence + Piety.
GATH
enhanced fireshield - learn to maximize damage inflicted by fireshield.
- Requires 135 Benevolence + Piety.
ember carom - shoots fiery material at a victim, lighting them on fire.
- Requires 180 Benevolence + Piety.
lava cloak - provides resistance to weapons, in exchange for constant
stamina.
- Requires 225 Benevolence + Piety.
VANDYNE
illumination - Reveals everything in a location.
- Requires 135 Benevolence + Piety.
magnetic field - causes the caster to be electromagnetically enchanted and
passively force equipment off of opponents.
- Requires 180 Benevolence + Piety.
soul sacrifice - expends a variable amount of spell power to deal damage.
- Requires 225 Benevolence + Piety.
SEE ALSO
Powers, Religion, Religious Battles, Fourpointthree, Monument, Landslide, Megalith, Bathe, Waterspout, Quicksand, Air Blast, Buffet, Air Halo, Enhanced Fireshield, Ember Carom, Lava Cloak, Illumination, Magnetic Field, Soul Sacrifice, Piety
religious spells - information on the spells available to followers
of certain Powers
DESCRIPTION
Religious spells are granted to followers of religions. Each religion
grants its followers three spells that can be classified into three
groups: defensive, offensive, and utility. The spells deal directly
with the primal energies of the Power.
Each spell requires the religion's Power to possess a certain amount
of Benevolence, as well as personal Piety, in order for followers
to be able to cast them.
These spells are practicable by the trainers near the High Priests
in the Towne of Xaventry in Sepharia.
MARADAS
monument - bring a statue to life.
- Requires 135 Benevolence + Piety.
landslide - shifts the ground beneath an opponent's feet, knocking them in
the direction specified.
- Requires 180 Benevolence + Piety.
megalith - creates a massive barrier to block a room's exit.
- Requires 225 Benevolence + Piety.
ITHRILIS
bathe - heals another player's damage over time.
- Requires 135 Benevolence + Piety.
waterspout - propels the caster through an exit, causing damage to
all enemies in the area on the way
- Requires 180 Benevolence + Piety.
quicksand - prevents all movement away from the affected room.
- Requires 225 Benevolence + Piety.
DIRA
air blast - sends an enemy flying with a violent airburst.
- Requires 135 Benevolence + Piety.
buffet - fills the room with swirling air, hampering movement.
- Requires 180 Benevolence + Piety.
air halo - surrounds the caster with a band of concentrated atmosphere.
- Requires 225 Benevolence + Piety.
GATH
enhanced fireshield - learn to maximize damage inflicted by fireshield.
- Requires 135 Benevolence + Piety.
ember carom - shoots fiery material at a victim, lighting them on fire.
- Requires 180 Benevolence + Piety.
lava cloak - provides resistance to weapons, in exchange for constant
stamina.
- Requires 225 Benevolence + Piety.
VANDYNE
illumination - Reveals everything in a location.
- Requires 135 Benevolence + Piety.
magnetic field - causes the caster to be electromagnetically enchanted and
passively force equipment off of opponents.
- Requires 180 Benevolence + Piety.
soul sacrifice - expends a variable amount of spell power to deal damage.
- Requires 225 Benevolence + Piety.
SEE ALSO
Powers, Religion, Religious Battles, Fourpointthree, Monument, Landslide, Megalith, Bathe, Waterspout, Quicksand, Air Blast, Buffet, Air Halo, Enhanced Fireshield, Ember Carom, Lava Cloak, Illumination, Magnetic Field, Soul Sacrifice, Piety
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