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RECURRENT REANIMATION
NAME
recurrent reanimation - a powerful spell that causes the recently-dead
to live again
SYNOPSIS
cast 'recurrent reanimation' [<duration in seconds>]
DESCRIPTION
Like the animate dead spell, with this spell the caster temporarily
causes recently-dead creatures to come back to life shortly after
being slain. This spell doesn't just work on the current room, however
- it affects everything within the current area or zone.
An unstable necrotic energy vortex is created over the area that
seeks out and reanimates the recently-dead, turning them into aggressive
zombies.
To cast and maintain this spell for any duration of time, great power
is required, hence the large astral reagent requirement.
REQUIREMENTS
* No player classes receive this spell.
* Casting this spell requires the use of 20 astral reagents.
* In order to practice this spell you must have achieved at least 100%
Spell Complexity Comprehension.
ADDITIONAL INFORMATION
* This spell is complex and its casting is a prolonged affair.
* The Powers consider this spell a tool of great malice. Its use will
likely draw their Attention.
* This spell will not provoke an attack.
* This spell belongs to the Necromancy school.
recurrent reanimation - a powerful spell that causes the recently-dead
to live again
SYNOPSIS
cast 'recurrent reanimation' [<duration in seconds>]
DESCRIPTION
Like the animate dead spell, with this spell the caster temporarily
causes recently-dead creatures to come back to life shortly after
being slain. This spell doesn't just work on the current room, however
- it affects everything within the current area or zone.
An unstable necrotic energy vortex is created over the area that
seeks out and reanimates the recently-dead, turning them into aggressive
zombies.
To cast and maintain this spell for any duration of time, great power
is required, hence the large astral reagent requirement.
REQUIREMENTS
* No player classes receive this spell.
* Casting this spell requires the use of 20 astral reagents.
* In order to practice this spell you must have achieved at least 100%
Spell Complexity Comprehension.
ADDITIONAL INFORMATION
* This spell is complex and its casting is a prolonged affair.
* The Powers consider this spell a tool of great malice. Its use will
likely draw their Attention.
* This spell will not provoke an attack.
* This spell belongs to the Necromancy school.
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