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MAGNETIC FIELD
Alteration School Target: Self Complexity Rating: 50% Difficult Classes Allowed: Archon Spell Point Requirements: Casting this spell will take at least 72 sp and at most 175 sp.
NAME
magnetic field - causes the caster to be electromagnetically enchanted and
passively force equipment off of opponents
SYNOPSIS
cast 'magnetic field'
DESCRIPTION
This spell fills the caster with electromagnetic energy that will, while in
combat, suck equipment that opponents are wearing off of them. The number of
pieces of equipment removed are dependent on the caster's strength and
wisdom, and is not affected by death grip.
SEE ALSO
Death Grip, Telesmatic Force, Religious Battles, Religion, Religious Spells
magnetic field - causes the caster to be electromagnetically enchanted and
passively force equipment off of opponents
SYNOPSIS
cast 'magnetic field'
DESCRIPTION
This spell fills the caster with electromagnetic energy that will, while in
combat, suck equipment that opponents are wearing off of them. The number of
pieces of equipment removed are dependent on the caster's strength and
wisdom, and is not affected by death grip.
SEE ALSO
Death Grip, Telesmatic Force, Religious Battles, Religion, Religious Spells
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