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IRK
Enchantment School Target: Offensive (Character) Complexity Rating: 35% Slightly Difficult Classes Allowed: None Spell Point Requirements: Casting this spell will take at least 55 sp and at most 137 sp.
NAME
irk - disquiets your victim, removing their sense of calm, personality and
sanity
SYNOPSIS
cast 'irk' [<victim>]
DESCRIPTION
More akin to a persistent dull ache than the grievous stabbing pain of a
fireball or a halberd to the face, the art of slowly irking an opponent in
battle can be as efficacious as the other methods. When an opponent is
properly irked, they will be unable to be calmed, and will suffer from
reduced personality and sanity. Due to the sociological and observational
elements involved, victims who are more personable than their would-be
irkers will find themselves recovering more easily, and charming victims
will find themselves less effected from the outset.
SEE ALSO
Induce Aggression, Calm
irk - disquiets your victim, removing their sense of calm, personality and
sanity
SYNOPSIS
cast 'irk' [<victim>]
DESCRIPTION
More akin to a persistent dull ache than the grievous stabbing pain of a
fireball or a halberd to the face, the art of slowly irking an opponent in
battle can be as efficacious as the other methods. When an opponent is
properly irked, they will be unable to be calmed, and will suffer from
reduced personality and sanity. Due to the sociological and observational
elements involved, victims who are more personable than their would-be
irkers will find themselves recovering more easily, and charming victims
will find themselves less effected from the outset.
SEE ALSO
Induce Aggression, Calm
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