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INDUCE PSYCHOSIS
Alteration School Target: Defensive (Character) Complexity Rating: 99% Expert Level Classes Allowed: None Spell Point Requirements: Casting this spell will take at least 128 sp and at most 297 sp.
NAME
induce psychosis - causes a psychotic trance
SYNOPSIS
cast 'induce psychosis'
DESCRIPTION
induce psychosis - Psychosis is not typically viewed as a desirable state to
be in, but should one find themselves in such a way of thinking, they will
find themselves both more prone to damage and wholly unconcerned with the
typical social grace of permitting a fight to end before entering it. As long
as an adventurer is psychotic, they may enter combat with combatants with whom
they are not formed. The results of such actions can be unpredictable, so even
for those caring not about anything else, care is advised.
SEE ALSO
Telekinetic Wave, Hands Of Wind
induce psychosis - causes a psychotic trance
SYNOPSIS
cast 'induce psychosis'
DESCRIPTION
induce psychosis - Psychosis is not typically viewed as a desirable state to
be in, but should one find themselves in such a way of thinking, they will
find themselves both more prone to damage and wholly unconcerned with the
typical social grace of permitting a fight to end before entering it. As long
as an adventurer is psychotic, they may enter combat with combatants with whom
they are not formed. The results of such actions can be unpredictable, so even
for those caring not about anything else, care is advised.
SEE ALSO
Telekinetic Wave, Hands Of Wind
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