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HALFLING
Halflings are the most diminutive humanoid race, averaging about four feet
in height. Like the elves, they tend to live in secluded communities, and
are very much in tune with nature. While Halflings lack physical strength
and stamina, they are quite dexterous and intelligent, relying on their
wits and skill to survive. They are also one of the hairiest races of
all, sprouting tufts all over their bodies.
Because they are so small and agile, Halflings can move much faster than
most of the larger races, often getting in two attacks before an opponent
can make one. They also have the ability to avoid detection, and can
easily find creatures that are attempting to hide. Because of their
strong connection with the natural world, Halflings are resistant to all
magical attacks.
Halflings' racial ability is to be able to sneak between rooms affected by
room spells such as circle of fire and circle of thorns undetected, as well as
a 15% chance to evade snares while sneaking.
Halflings may choose from the following classes:
Wizard Priest Rogue Barbarian Paladin
Ranger Psionic Monk Knave Druid
Bard Cavalier (if male)
There are limits on how much any attribute or vital statistic can be trained
by halflings:
Hit Points: 1750 Spell Power: 1850 Stamina: 2150
Strength: 17 Knowledge: 19 Wisdom: 20
Agility: 23 Vitality: 18 Luck: 21
Courage: 23 Sanity: 20 Personality: 22
in height. Like the elves, they tend to live in secluded communities, and
are very much in tune with nature. While Halflings lack physical strength
and stamina, they are quite dexterous and intelligent, relying on their
wits and skill to survive. They are also one of the hairiest races of
all, sprouting tufts all over their bodies.
Because they are so small and agile, Halflings can move much faster than
most of the larger races, often getting in two attacks before an opponent
can make one. They also have the ability to avoid detection, and can
easily find creatures that are attempting to hide. Because of their
strong connection with the natural world, Halflings are resistant to all
magical attacks.
Halflings' racial ability is to be able to sneak between rooms affected by
room spells such as circle of fire and circle of thorns undetected, as well as
a 15% chance to evade snares while sneaking.
Halflings may choose from the following classes:
Wizard Priest Rogue Barbarian Paladin
Ranger Psionic Monk Knave Druid
Bard Cavalier (if male)
There are limits on how much any attribute or vital statistic can be trained
by halflings:
Hit Points: 1750 Spell Power: 1850 Stamina: 2150
Strength: 17 Knowledge: 19 Wisdom: 20
Agility: 23 Vitality: 18 Luck: 21
Courage: 23 Sanity: 20 Personality: 22
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