Help System
ADVENTURER'S GUIDE - SECTION 8: ITEMS, SHOPS, AND VENDORS
VIII. Items, Shops, and Vendors
In your adventures in the world of Alyria, you will obtain items of varying
desirability and value. Items can be won through combat, purchased at
auction, bought in a shop, given by an NPC as a reward for a quest, or
simply stumbled over during your explorations.
There are many different basic types of items. These may range from
treasures, artifacts, and jewelry, to mundane items such as lockpicks or
water container. Additionally, there may be different subtypes - for
example, you might have a brown leather water flask, or a metal canteen.
Both would be water containers, but they are clearly different subtypes of
water containers.
Interacting with Items
The most common method of obtaining an item is by GETting it. GET allows
you to pick an object up from the ground or from inside a container, such
as a chest or a bag. Be careful when picking up an unknown item, however;
if the item is cursed with evil magic, you might not be able to let go of
it. You can also GET items from a container (for example: GET TORCH BAG
(the "from" is implied)). A container is a special type of item that can
hold other items.
Once you have an item, you can choose to PUT it somewhere if you wish.
Items can only be PUT in containers.
In situations where there are duplicate items (items with the same names)
in the same container or in the same room, you may reference a specific
item by putting a number and a period before its name (for example: GET
5.TORCH BAG or PUT 3.AMULET BAG).
Equipment
You may choose to WEAR (or equip, or hold - they're all synonyms for the
same thing) the item. This is how you would wear a cloak (which helps
protect you), or wield a sword (which you can use to fight a creature). You
can view items that you have equipped with the EQUIPMENT (eq) command.
Equipped items may be removed with the REMOVE command.
Equipped items are worn on body parts. Your character is comprised of
several body parts. While the parts may not all be called by the same names
in all races, they can be classified with the following titles: head, torso,
arms, legs, wings, and tail.
Not all races will have the same bodyparts, the same number of each
bodypart, or even the same name for each bodypart. A large animated plant
might have a trunk (instead of a torso) and psudopods (instead of arms).
Dracons have tails and Feys and Sidhe have wings, whereas humans do not.
Through use of the EQUIPMENT (eq) command, you can see a list of what you
are wearing on each body location, and a list of the body parts present on
your character, with the armor resistance listed for each body part.
This is an example of what you might see by typing 'equipment':
You are using:
<used as light> a torch
<worn on finger> a bronze ring
<worn around neck> an beautiful silk scarf
<worn on body> a defenders chest plate
<worn on head> a turtle shell helmet
<worn on legs> some platinum leg bands
<worn on arms> copper armbands
<worn on feet> ebony boots
<worn around wrist> an opal bracelet
<right hand> a silver dagger
Current Armor Resistance (AR):
(head ) Pierce: 5 Bash: 10 Slash: 9 Exotic: 12
(arms ) Pierce: 11 Bash: 7 Slash: 10 Exotic: 9
(torso )Pierce: 12 Bash: 10 Slash: 8 Exotic: 15
(legs ) Pierce: 4 Bash: 8 Slash: 11 Exotic: 10
If the item is of a certain type and you can hold it in your hands, you may
choose to USE it. Items such as scrolls, wands, orbs, or potions may be
USEd, among others.
If you wish to give an item to another character, be they NPC or PC, you
may GIVE it to them. (Example: GIVE CLOAK ORC).
When you decide you no longer want an item, you may DROP it. This puts the
item in the room before you, where it may be picked up by other characters.
Be careful not to drop items in the ocean or aboard a ship, as most items do
not float and will sink into the water. Similarly, do not drop your items in
lava unless you really don't want them anymore.
When your character is created, you will have a set of basic equipment that
will get you started. But you should also take the time to investigate shops
for helpful gear that can boost attributes or stats as well as finding
weapons that hit harder and armor that protects better. Some helpful
equipment can also be earned by performing special tasks.
Identifying Items
You will see basic information about an item simply by LOOKing at it. If
you wish to see additional information about an item, you will either need
the Lore proficiency, the Identify spell, or a spell scroll containing the
Identify spell.
Among the other information Lore or Identify will reveal, there are a large
number of 'item attributes' that determine the core nature of the item in
question, deciding in what ways it can be obtained and used. When you Lore
or Identify an item, you will see something similar to the following:
Item 'a phoenix feather quill' is type writing-instrument, alignment
500, made of organic, has keywords 'quill phoenix feather'.
This item weighs 0 stones and 4 pebbles, and is valued at 1,125 gp.
This level 45 item has the attributes: identified permanent wont-fuse
will-float no-steal
A phoenix feather quill is in excellent condition.
There are about 1 ounces of ink remaining.
*This item may be repaired 6 more times.
This quill has been crafted from a large, red, phoenix feather that
seems to flow through shades of red as if it were a flame. Despite
its fiery appearance, the feather is cool to the touch and is not
giving off any heat. The quill appears to have been enchanted to
provide an endless amount of red-tinted ink, for use in writing
letters and books.
In this example, the attributes of the item are identified as "identified
permanent wont-fuse will-float no-steal". You can find out more information
as to the meaning of each attribute in HELP ITEM ATTRIBUTES.
Magical Items
Due to the powerful nature of magic in the world of Alyria, Adventurers
will often come across enchanted items - these can be as simple as a shield
that enhances the Adventurer's Vitality or as complex as a rare artifact,
such as the Skull of Riga, which among other things, bestows mental-spell
resistance, increased vital attributes, and invisibility detection upon its
bearer.
Buying and Selling Items
Through your travels you will come across many merchants seeking to sell
you goods and services, or buy goods from you. These are called SHOPS.
You can buy many different types of goods and services from shopkeepers,
such as weapons, magical spells, horses, pets, etc.
Shops usually only have a limited amount of inventory on hand. Once that
inventory is depleted, you must wait until the shopkeeper replenishes his or
her supply. Depending on the item, this can take days, weeks, or months.
Usually the more exotic the item, the less the shopkeeper will have in
stock, and the longer it takes him or her to acquire more.
Shopkeepers will be denoted by the yellow [Shop] tag before their name in a
room. When you find a shopkeeper, you may type SHOP LIST to see his
inventory. SHOP IDENTIFY <#> will show you more information about that
particular item, and you can buy an item by using SHOP BUY <#>. If you wish
to sell an item, you can try SHOP SELL <item name>. The shopkeeper may not
always want what you are selling, or may need to get rid of his current
inventory of that particular item before buying more.
PCs (and PC Clans) can also lease and stock their own shops. These shops
are located in an area known as the Alyrian Bazaar, which is nestled
between the townes of Lowangen and New Rigel on the continent of Sepharia.
You may find interesting and rare goods in these shops, but expect to pay a
hefty price!
Hidden and Buried Items
Sometimes items will be hidden from sight. To find hidden items and doors,
you will need to use the SEARCH command. To uncover items that are buried,
you need to use the DIG command. To DIG, you need a spade and a pickaxe from
a store. You can also BURY items you find, so you can use them later. Keep
in mind though that other players may find the items you bury (as you may
find theirs).
NEXT: Magic (help guide_9)
SEE ALSO
Guide_1, Guide_2, Guide_3, Guide_4, Guide_5, Guide_6, Guide_7, Guide_9, Guide_10, Guide_11, Guide_12, Guide_13
In your adventures in the world of Alyria, you will obtain items of varying
desirability and value. Items can be won through combat, purchased at
auction, bought in a shop, given by an NPC as a reward for a quest, or
simply stumbled over during your explorations.
There are many different basic types of items. These may range from
treasures, artifacts, and jewelry, to mundane items such as lockpicks or
water container. Additionally, there may be different subtypes - for
example, you might have a brown leather water flask, or a metal canteen.
Both would be water containers, but they are clearly different subtypes of
water containers.
Interacting with Items
The most common method of obtaining an item is by GETting it. GET allows
you to pick an object up from the ground or from inside a container, such
as a chest or a bag. Be careful when picking up an unknown item, however;
if the item is cursed with evil magic, you might not be able to let go of
it. You can also GET items from a container (for example: GET TORCH BAG
(the "from" is implied)). A container is a special type of item that can
hold other items.
Once you have an item, you can choose to PUT it somewhere if you wish.
Items can only be PUT in containers.
In situations where there are duplicate items (items with the same names)
in the same container or in the same room, you may reference a specific
item by putting a number and a period before its name (for example: GET
5.TORCH BAG or PUT 3.AMULET BAG).
Equipment
You may choose to WEAR (or equip, or hold - they're all synonyms for the
same thing) the item. This is how you would wear a cloak (which helps
protect you), or wield a sword (which you can use to fight a creature). You
can view items that you have equipped with the EQUIPMENT (eq) command.
Equipped items may be removed with the REMOVE command.
Equipped items are worn on body parts. Your character is comprised of
several body parts. While the parts may not all be called by the same names
in all races, they can be classified with the following titles: head, torso,
arms, legs, wings, and tail.
Not all races will have the same bodyparts, the same number of each
bodypart, or even the same name for each bodypart. A large animated plant
might have a trunk (instead of a torso) and psudopods (instead of arms).
Dracons have tails and Feys and Sidhe have wings, whereas humans do not.
Through use of the EQUIPMENT (eq) command, you can see a list of what you
are wearing on each body location, and a list of the body parts present on
your character, with the armor resistance listed for each body part.
This is an example of what you might see by typing 'equipment':
You are using:
<used as light> a torch
<worn on finger> a bronze ring
<worn around neck> an beautiful silk scarf
<worn on body> a defenders chest plate
<worn on head> a turtle shell helmet
<worn on legs> some platinum leg bands
<worn on arms> copper armbands
<worn on feet> ebony boots
<worn around wrist> an opal bracelet
<right hand> a silver dagger
Current Armor Resistance (AR):
(head ) Pierce: 5 Bash: 10 Slash: 9 Exotic: 12
(arms ) Pierce: 11 Bash: 7 Slash: 10 Exotic: 9
(torso )Pierce: 12 Bash: 10 Slash: 8 Exotic: 15
(legs ) Pierce: 4 Bash: 8 Slash: 11 Exotic: 10
If the item is of a certain type and you can hold it in your hands, you may
choose to USE it. Items such as scrolls, wands, orbs, or potions may be
USEd, among others.
If you wish to give an item to another character, be they NPC or PC, you
may GIVE it to them. (Example: GIVE CLOAK ORC).
When you decide you no longer want an item, you may DROP it. This puts the
item in the room before you, where it may be picked up by other characters.
Be careful not to drop items in the ocean or aboard a ship, as most items do
not float and will sink into the water. Similarly, do not drop your items in
lava unless you really don't want them anymore.
When your character is created, you will have a set of basic equipment that
will get you started. But you should also take the time to investigate shops
for helpful gear that can boost attributes or stats as well as finding
weapons that hit harder and armor that protects better. Some helpful
equipment can also be earned by performing special tasks.
Identifying Items
You will see basic information about an item simply by LOOKing at it. If
you wish to see additional information about an item, you will either need
the Lore proficiency, the Identify spell, or a spell scroll containing the
Identify spell.
Among the other information Lore or Identify will reveal, there are a large
number of 'item attributes' that determine the core nature of the item in
question, deciding in what ways it can be obtained and used. When you Lore
or Identify an item, you will see something similar to the following:
Item 'a phoenix feather quill' is type writing-instrument, alignment
500, made of organic, has keywords 'quill phoenix feather'.
This item weighs 0 stones and 4 pebbles, and is valued at 1,125 gp.
This level 45 item has the attributes: identified permanent wont-fuse
will-float no-steal
A phoenix feather quill is in excellent condition.
There are about 1 ounces of ink remaining.
*This item may be repaired 6 more times.
This quill has been crafted from a large, red, phoenix feather that
seems to flow through shades of red as if it were a flame. Despite
its fiery appearance, the feather is cool to the touch and is not
giving off any heat. The quill appears to have been enchanted to
provide an endless amount of red-tinted ink, for use in writing
letters and books.
In this example, the attributes of the item are identified as "identified
permanent wont-fuse will-float no-steal". You can find out more information
as to the meaning of each attribute in HELP ITEM ATTRIBUTES.
Magical Items
Due to the powerful nature of magic in the world of Alyria, Adventurers
will often come across enchanted items - these can be as simple as a shield
that enhances the Adventurer's Vitality or as complex as a rare artifact,
such as the Skull of Riga, which among other things, bestows mental-spell
resistance, increased vital attributes, and invisibility detection upon its
bearer.
Buying and Selling Items
Through your travels you will come across many merchants seeking to sell
you goods and services, or buy goods from you. These are called SHOPS.
You can buy many different types of goods and services from shopkeepers,
such as weapons, magical spells, horses, pets, etc.
Shops usually only have a limited amount of inventory on hand. Once that
inventory is depleted, you must wait until the shopkeeper replenishes his or
her supply. Depending on the item, this can take days, weeks, or months.
Usually the more exotic the item, the less the shopkeeper will have in
stock, and the longer it takes him or her to acquire more.
Shopkeepers will be denoted by the yellow [Shop] tag before their name in a
room. When you find a shopkeeper, you may type SHOP LIST to see his
inventory. SHOP IDENTIFY <#> will show you more information about that
particular item, and you can buy an item by using SHOP BUY <#>. If you wish
to sell an item, you can try SHOP SELL <item name>. The shopkeeper may not
always want what you are selling, or may need to get rid of his current
inventory of that particular item before buying more.
PCs (and PC Clans) can also lease and stock their own shops. These shops
are located in an area known as the Alyrian Bazaar, which is nestled
between the townes of Lowangen and New Rigel on the continent of Sepharia.
You may find interesting and rare goods in these shops, but expect to pay a
hefty price!
Hidden and Buried Items
Sometimes items will be hidden from sight. To find hidden items and doors,
you will need to use the SEARCH command. To uncover items that are buried,
you need to use the DIG command. To DIG, you need a spade and a pickaxe from
a store. You can also BURY items you find, so you can use them later. Keep
in mind though that other players may find the items you bury (as you may
find theirs).
NEXT: Magic (help guide_9)
SEE ALSO
Guide_1, Guide_2, Guide_3, Guide_4, Guide_5, Guide_6, Guide_7, Guide_9, Guide_10, Guide_11, Guide_12, Guide_13
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